public BlockState | |
public FluidState | |
public float | | a(je arg0, boolean arg1) | | getShade(Direction arg0, boolean arg1) | | method_24852(class_2350 arg0, boolean arg1) |
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public LevelLightEngine | | A_() | | getLightEngine() | | method_22336() |
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public BlockEntity | |
private RenderChunk | | a(int arg0, int arg1) | | getChunk(int arg0, int arg1) | | method_60898(int arg0, int arg1) |
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public int | |
public int | | J_() | | getMinY() | | method_31607() |
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public int | | K_() | | getHeight() | | method_31605() |
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public static int | | a(int arg0, int arg1, int arg2, int arg3) | | index(int arg0, int arg1, int arg2, int arg3) | | method_60899(int arg0, int arg1, int arg2, int arg3) |
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