protected ShaderManager$Configs | |
private static void | | a(alw arg0, avt arg1, ShaderType arg2, Map<alw, avt> arg3, com.google.common.collect.ImmutableMap$Builder<gvl$d, String> arg4) | | loadShader(ResourceLocation arg0, Resource arg1, ShaderType arg2, Map<ResourceLocation, Resource> arg3, com.google.common.collect.ImmutableMap$Builder<ShaderManager$ShaderSourceKey, String> arg4) | | method_62939(class_2960 arg0, class_3298 arg1, com.mojang.blaze3d.shaders.ShaderType arg2, Map<class_2960, class_3298> arg3, com.google.common.collect.ImmutableMap$Builder<class_10151$class_10155, String> arg4) |
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private static GlslPreprocessor | |
private static void | |
private static boolean | |
protected void | |
public String | | getName() | | getName() | | method_22322() |
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private void | |
public PostChain | |
public void | |
public String | |