net.minecraft.world.entity.monster

public abstract class AbstractSkeleton

extends Monster implements RangedAttackMob

All mapped superinterfaces:

SyncedDataHolder, Nameable, EntityAccess, UniquelyIdentifyable, ScoreHolder, DataComponentGetter, Attackable, EquipmentUser, Leashable, Targeting, Enemy, RangedAttackMob

cos
net.minecraft.world.entity.monster.AbstractSkeleton
net.minecraft.class_1547
net.minecraft.entity.mob.AbstractSkeletonEntity
net.minecraft.src.C_981_

Field summary

Modifier and TypeField
private static final int
a
HARD_ATTACK_INTERVAL
field_49149
HARD_ATTACK_INTERVAL
f_316055_
private static final int
b
NORMAL_ATTACK_INTERVAL
field_49150
REGULAR_ATTACK_INTERVAL
f_316823_
private final RangedBowAttackGoal<AbstractSkeleton>
c
bowGoal
field_7220
bowAttackGoal
f_32130_
private final MeleeAttackGoal
d
meleeGoal
field_7221
meleeAttackGoal
f_32131_

Constructor summary

ModifierConstructor
protected (EntityType<? extends AbstractSkeleton> p_32134_, Level arg1)

Method summary

Modifier and TypeMethod
protected void
C()
registerGoals()
method_5959()
initGoals()
m_8099_()
public static AttributeSupplier$Builder
m()
createAttributes()
method_26905()
createAbstractSkeletonAttributes()
m_32166_()
protected void
b(iw arg0, ebq arg1)
playStepSound(BlockPos arg0, BlockState arg1)
method_5712(class_2338 arg0, class_2680 arg1)
playStepSound(BlockPos arg0, BlockState arg1)
m_7355_(C_4675_ p_32160_, C_2064_ arg1)
abstract SoundEvent
p()
getStepSound()
method_6998()
getStepSound()
m_7878_()
public void
d_()
aiStep()
method_6007()
tickMovement()
m_8107_()
public void
q()
rideTick()
method_5842()
tickRiding()
m_6083_()
protected void
a(bai arg0, bva arg1)
populateDefaultEquipmentSlots(RandomSource arg0, DifficultyInstance arg1)
method_5964(class_5819 arg0, class_1266 arg1)
initEquipment(Random arg0, LocalDifficulty arg1)
m_213945_(C_212974_ p_218950_, C_469_ arg1)
public SpawnGroupData
a(dla arg0, bva arg1, bxm arg2, byx arg3)
finalizeSpawn(ServerLevelAccessor arg0, DifficultyInstance arg1, EntitySpawnReason arg2, SpawnGroupData arg3)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3)
initialize(ServerWorldAccess arg0, LocalDifficulty arg1, SpawnReason arg2, EntityData arg3)
m_6518_(C_1618_ p_32147_, C_469_ p_361344_, C_345845_ p_32149_, C_542_ arg3)
public void
u()
reassessWeaponGoal()
method_6997()
updateAttackType()
m_32164_()
protected int
gu()
getHardAttackInterval()
method_57078()
getHardAttackInterval()
m_320361_()
protected int
gv()
getAttackInterval()
method_57079()
getRegularAttackInterval()
m_324015_()
public void
a(byf arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
shootAt(LivingEntity arg0, float arg1)
m_6504_(C_524_ p_32142_, float arg1)
protected AbstractArrow
a(dak arg0, float arg1, dak arg2)
getArrow(ItemStack arg0, float arg1, ItemStack arg2)
method_6996(class_1799 arg0, float arg1, class_1799 arg2)
createArrowProjectile(ItemStack arrow, float damageModifier, ItemStack shotFrom)
m_7932_(C_1391_ p_32157_, float p_343583_, C_1391_ arg2)
public boolean
a(dbf arg0)
canFireProjectileWeapon(ProjectileWeaponItem arg0)
method_25938(class_1811 arg0)
canUseRangedWeapon(RangedWeaponItem arg0)
m_5886_(C_1406_ arg0)
public TagKey<Item>
X()
getPreferredWeaponType()
method_65345()
getPreferredWeapons()
m_372461_()
public void
a(ua arg0)
readAdditionalSaveData(CompoundTag arg0)
method_5749(class_2487 arg0)
readCustomDataFromNbt(NbtCompound arg0)
m_7378_(C_4917_ arg0)
public void
a(bxo arg0, dak arg1, dak arg2)
onEquipItem(EquipmentSlot arg0, ItemStack arg1, ItemStack arg2)
method_6116(class_1304 arg0, class_1799 arg1, class_1799 arg2)
onEquipStack(EquipmentSlot arg0, ItemStack arg1, ItemStack arg2)
m_238392_(C_516_ p_392506_, C_1391_ p_396799_, C_1391_ arg2)
public boolean
gw()
isShaking()
method_35191()
isShaking()
m_142548_()