net.minecraft.world.level.block

public class TargetBlock

extends Block

All mapped superinterfaces:

ItemLike

cav
net.minecraft.world.level.block.TargetBlock
net.minecraft.class_4850
net.minecraft.block.TargetBlock
net.minecraft.block.TargetBlock

Field summary

Modifier and TypeField
private static final IntegerProperty
a
OUTPUT_POWER
field_22428
POWER
field_235603_a_

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public void
a(bru arg0, cee arg1, dcg arg2, bgj arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3)
func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, ProjectileEntity arg3)
private static int
a(brv arg0, cee arg1, dcg arg2, apx arg3)
updateRedstoneOutput(LevelAccessor arg0, BlockState arg1, BlockHitResult arg2, Entity arg3)
method_24858(class_1936 arg0, class_2680 arg1, class_3965 arg2, class_1297 arg3)
trigger(WorldAccess world, BlockState state, BlockHitResult arg2, Entity arg3)
func_235605_a_(IWorld arg0, BlockState arg1, BlockRayTraceResult arg2, Entity arg3)
private static int
a(dcg arg0, dck arg1)
getRedstoneStrength(BlockHitResult arg0, Vec3 arg1)
method_24859(class_3965 arg0, class_243 arg1)
calculatePower(BlockHitResult arg0, Vec3d pos)
func_235606_a_(BlockRayTraceResult arg0, Vector3d arg1)
private static void
a(brv arg0, cee arg1, int arg2, fx arg3, int arg4)
setOutputPower(LevelAccessor arg0, BlockState arg1, int arg2, BlockPos arg3, int arg4)
method_24857(class_1936 arg0, class_2680 arg1, int arg2, class_2338 arg3, int arg4)
setPower(WorldAccess world, BlockState state, int power, BlockPos pos, int delay)
func_235604_a_(IWorld arg0, BlockState arg1, int arg2, BlockPos arg3, int arg4)
public void
a(cee arg0, aag arg1, fx arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
public int
a(cee arg0, bqz arg1, fx arg2, gc arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public boolean
b_(cee arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
func_149744_f(BlockState arg0)
protected void
a(cef$a<bul, cee> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public void
b(cee arg0, bru arg1, fx arg2, cee arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)