net.minecraft.world.level.block

public class JigsawBlock

extends Block implements EntityBlock

All mapped superinterfaces:

ItemLike, EntityBlock

bxo
net.minecraft.world.level.block.JigsawBlock
net.minecraft.class_3748
net.minecraft.block.JigsawBlock
net.minecraft.block.JigsawBlock

Field summary

Modifier and TypeField
public static final EnumProperty<FrontAndTop>
a
ORIENTATION
field_23262
ORIENTATION
field_235506_a_

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
protected void
a(cef$a<bul, cee> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public BlockState
a(cee arg0, bzj arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(cee arg0, byd arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
public BlockState
a(bnv arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
public BlockEntity
a(bqz arg0)
newBlockEntity(BlockGetter arg0)
method_10123(class_1922 arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
public InteractionResult
a(cee arg0, bru arg1, fx arg2, bft arg3, aoq arg4, dcg arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public static boolean
a(csy$c arg0, csy$c arg1)
canAttach(StructureTemplate$StructureBlockInfo arg0, StructureTemplate$StructureBlockInfo arg1)
method_16546(class_3499$class_3501 arg0, class_3499$class_3501 arg1)
attachmentMatches(Structure$StructureBlockInfo info1, Structure$StructureBlockInfo info2)
func_220171_a(Template$BlockInfo arg0, Template$BlockInfo arg1)
public static Direction
h(cee arg0)
getFrontFacing(BlockState arg0)
method_26378(class_2680 arg0)
getFacing(BlockState arg0)
func_235508_h_(BlockState arg0)
public static Direction
l(cee arg0)
getTopFacing(BlockState arg0)
method_26379(class_2680 arg0)
getRotation(BlockState arg0)
func_235509_l_(BlockState arg0)