public BlockRenderType | |
public BlockState | | a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) |
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public VoxelShape | |
public static Direction | |
public BlockState | |
public IFluidState | |
private Direction | |
public void | | a(bhh arg0, ev arg1, bvj arg2, aio arg3, bca arg4) | | method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4) | | func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4) |
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public void | | a(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4) | | method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) |
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public boolean | | a(bvj arg0, bhh arg1, ev arg2, avx arg3, agz arg4, crr arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) |
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protected Stat<ResourceLocation> | | d() | | method_9755() | | func_196310_d() |
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public static <T> T | | a(bvj arg0, bhi arg1, ev arg2, boolean arg3, bna$a<T> arg4) | | method_17459(class_2680 arg0, class_1936 arg1, class_2338 arg2, boolean arg3, class_2281$class_3923<T> arg4) | | func_220106_a(BlockState arg0, IWorld arg1, BlockPos arg2, boolean arg3, ChestBlock$InventoryFactory<T> arg4) |
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public static IInventory | |
public INamedContainerProvider | |
public TileEntity | |
private static boolean | |
private static boolean | |
private static boolean | |
public boolean | |
public int | |
public BlockState | |
public BlockState | |
protected void | |
public boolean | |
public boolean | |