net.minecraft.block

public class BlockBubbleColumn

extends Block implements IBucketPickupHandler

All mapped superinterfaces:

IItemProvider, IBucketPickupHandler

bcp
net.minecraft.block.BlockBubbleColumn

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_203160_a

Constructor summary

ModifierConstructor
public (Block$Builder arg0)

Method summary

Modifier and TypeMethod
public boolean
a(bkt arg0)
func_149686_d(IBlockState arg0)
public void
a(bkt arg0, axs arg1, ej arg2, aeo arg3)
func_196262_a(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
a(bkt arg0, axs arg1, ej arg2, bkt arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
public void
a(bkt arg0, axs arg1, ej arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public IFluidState
h(bkt arg0)
func_204507_t(IBlockState arg0)
public static void
a(axt arg0, ej arg1, boolean arg2)
func_203159_a(IWorld arg0, BlockPos arg1, boolean arg2)
public static boolean
a(axt arg0, ej arg1)
func_208072_b(IWorld arg0, BlockPos arg1)
private static boolean
a(axg arg0, ej arg1)
func_203157_b(IBlockReader arg0, BlockPos arg1)
public int
a(axw arg0)
func_149738_a(IWorldReaderBase arg0)
public IBlockState
a(bkt arg0, ep arg1, bkt arg2, axt arg3, ej arg4, ej arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public boolean
a(bkt arg0, axw arg1, ej arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
public boolean
j()
func_149703_v()
public int
a(bkt arg0, Random arg1)
func_196264_a(IBlockState arg0, Random arg1)
public BlockRenderLayer
c()
func_180664_k()
public BlockFaceShape
a(axg arg0, bkt arg1, ej arg2, ep arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public EnumBlockRenderType
c(bkt arg0)
func_149645_b(IBlockState arg0)
protected void
a(bkv$a<bcj, bkt> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public Fluid
a(axt arg0, ej arg1, bkt arg2)
func_204508_a(IWorld arg0, BlockPos arg1, IBlockState arg2)
public void
c(bkt arg0, axs arg1, ej arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)