net.minecraft.block

public class BlockConduit

extends BlockContainer implements IBucketPickupHandler, ILiquidContainer

All mapped superinterfaces:

IItemProvider, ITileEntityProvider, IBucketPickupHandler, ILiquidContainer

bdp
net.minecraft.block.BlockConduit

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_212563_a
protected static final VoxelShape
b
field_207796_a

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
protected void
a(ble$a<bcs, blc> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public TileEntity
a(axk arg0)
func_196283_a_(IBlockReader arg0)
public boolean
a(blc arg0)
func_149686_d(IBlockState arg0)
public EnumBlockRenderType
c(blc arg0)
func_149645_b(IBlockState arg0)
public IFluidState
h(blc arg0)
func_204507_t(IBlockState arg0)
public IBlockState
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public VoxelShape
a(blc arg0, axk arg1, el arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public void
a(axy arg0, el arg1, blc arg2, afa arg3, ate arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
public IBlockState
a(ark arg0)
func_196258_a(BlockItemUseContext arg0)
public BlockRenderLayer
c()
func_180664_k()
public BlockFaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(blc arg0, axk arg1, el arg2, cbf arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public Fluid
a(axz arg0, el arg1, blc arg2)
func_204508_a(IWorld arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(axk arg0, el arg1, blc arg2, byv arg3)
func_204510_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2, Fluid arg3)
public boolean
a(axz arg0, el arg1, blc arg2, byw arg3)
func_204509_a(IWorld arg0, BlockPos arg1, IBlockState arg2, IFluidState arg3)