History - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces

25w18a

Names

evf

evv

Fields

StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_229409_

StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265

List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267, possiblePieces, f_229410_

List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267

Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266, activePieceType, f_229411_

Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266

int: j, totalWeight, field_15264, totalWeight, f_229412_

int: j, totalWeight, field_15264

StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_229413_

StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263

int: b, SMALL_DOOR_WIDTH, field_31624, field_31624, f_229404_

int: b, SMALL_DOOR_WIDTH, field_31624

int: c, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_229405_

int: c, SMALL_DOOR_HEIGHT, field_31625

int: d, MAX_DEPTH, field_31626, field_31626, f_229406_

int: d, MAX_DEPTH, field_31626

int: e, LOWEST_Y_POSITION, field_31627, field_31627, f_229407_

int: e, LOWEST_Y_POSITION, field_31627

boolean: f, CHECK_AIR, field_31628, field_31628, f_229408_

boolean: f, CHECK_AIR, field_31628

int: a, MAGIC_START_Y, field_36417, field_36417, f_229403_

int: a, MAGIC_START_Y, field_36417

Constructors

Methods

void (): a, resetPieces, method_14855, init, m_229416_

void (): a, resetPieces, method_14855

boolean (): b, updatePieceWeight, method_14852, checkRemainingPieces, m_229435_

boolean (): b, updatePieceWeight, method_14852

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, m_229426_

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851, pickPiece, m_229417_

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): b, generateAndAddPiece, method_14854, pieceGenerator, m_229436_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): b, generateAndAddPiece, method_14854

1.21.5

Names

eqf

evf

Fields

Constructors

Methods

1.21.4

Names

erc

eqf

Fields

Constructors

Methods

1.21.3

Names

emj

erc

Fields

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Methods

1.21.1

Names

Fields

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1.21

Names

eld

emj

Fields

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1.20.6

Names

ebx

eld

Fields

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1.20.4

Names

dxs

ebx

Fields

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1.20.2

Names

duk

dxs

Fields

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Methods

1.20.1

Names

dtz

duk

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1.19.4

Names

dqz

dtz

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1.19.3

Names

dnl

dqz

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1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

dmo

dnl

Fields

Constructors

Methods

1.19

Names

dfj

dmo

net.minecraft.world.level.levelgen.structure.StrongholdPieces

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces

net.minecraft.src.C_2562_

net.minecraft.src.C_213268_

Fields

StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_

StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_229409_

List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267, possiblePieces, f_72852_

List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267, possiblePieces, f_229410_

Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266, activePieceType, f_72853_

Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266, activePieceType, f_229411_

int: j, totalWeight, field_15264, totalWeight, f_72854_

int: j, totalWeight, field_15264, totalWeight, f_229412_

StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_

StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_229413_

int: b, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_

int: b, SMALL_DOOR_WIDTH, field_31624, field_31624, f_229404_

int: c, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_

int: c, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_229405_

int: d, MAX_DEPTH, field_31626, field_31626, f_163220_

int: d, MAX_DEPTH, field_31626, field_31626, f_229406_

int: e, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_

int: e, LOWEST_Y_POSITION, field_31627, field_31627, f_229407_

boolean: f, CHECK_AIR, field_31628, field_31628, f_163222_

boolean: f, CHECK_AIR, field_31628, field_31628, f_229408_

int: a, MAGIC_START_Y, field_36417, field_36417, f_204944_

int: a, MAGIC_START_Y, field_36417, field_36417, f_229403_

Constructors

Methods

void (): a, resetPieces, method_14855, init, m_72857_

void (): a, resetPieces, method_14855, init, m_229416_

boolean (): b, updatePieceWeight, method_14852, checkRemainingPieces, m_72888_

boolean (): b, updatePieceWeight, method_14852, checkRemainingPieces, m_229435_

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, m_163233_

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851, pickPiece, m_163224_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): b, generateAndAddPiece, method_14854, pieceGenerator, m_163242_

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, m_229426_

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851, pickPiece, m_229417_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): b, generateAndAddPiece, method_14854, pieceGenerator, m_229436_

1.18.2

Names

dfb

dfj

Fields

StrongholdPieces$PieceWeight[]: f, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_

StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_

List<StrongholdPieces$PieceWeight>: g, currentPieces, field_15267, possiblePieces, f_72852_

List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267, possiblePieces, f_72852_

Class<? extends StrongholdPieces$StrongholdPiece>: h, imposedPiece, field_15266, activePieceType, f_72853_

Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266, activePieceType, f_72853_

int: i, totalWeight, field_15264, totalWeight, f_72854_

int: j, totalWeight, field_15264, totalWeight, f_72854_

StrongholdPieces$SmoothStoneSelector: j, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_

StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_

int: a, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_

int: b, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_

int: b, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_

int: c, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_

int: c, MAX_DEPTH, field_31626, field_31626, f_163220_

int: d, MAX_DEPTH, field_31626, field_31626, f_163220_

int: d, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_

int: e, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_

boolean: e, CHECK_AIR, field_31628, field_31628, f_163222_

boolean: f, CHECK_AIR, field_31628, field_31628, f_163222_

int: a, MAGIC_START_Y, field_36417, field_36417, f_204944_

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

dbk

dfb

Fields

Constructors

Methods

1.17.1

Names

dbj

dbk

Fields

Constructors

Methods

1.17

Names

crs

dbj

net.minecraft.world.gen.feature.structure.StrongholdPieces

net.minecraft.src.C_2562_

Fields

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, field_75205_b

StrongholdPieces$PieceWeight[]: f, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieces, field_75206_c

List<StrongholdPieces$PieceWeight>: g, currentPieces, field_15267, possiblePieces, f_72852_

Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, activePieceType, field_75203_d

Class<? extends StrongholdPieces$StrongholdPiece>: h, imposedPiece, field_15266, activePieceType, f_72853_

int: d, totalWeight, field_15264, totalWeight, field_75207_a

int: i, totalWeight, field_15264, totalWeight, f_72854_

StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, field_75204_e

StrongholdPieces$SmoothStoneSelector: j, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_

int: a, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_

int: b, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_

int: c, MAX_DEPTH, field_31626, field_31626, f_163220_

int: d, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_

boolean: e, CHECK_AIR, field_31628, field_31628, f_163222_

Constructors

()

Methods

void (): a, resetPieces, method_14855, init, func_75198_a

void (): a, resetPieces, method_14855, init, m_72857_

boolean (): c, updatePieceWeight, method_14852, checkRemainingPieces, func_75202_c

boolean (): b, updatePieceWeight, method_14852, checkRemainingPieces, m_72888_

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, func_175954_a

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, pickPiece, func_175955_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, pieceGenerator, func_175953_c

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, m_163233_

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851, pickPiece, m_163224_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): b, generateAndAddPiece, method_14854, pieceGenerator, m_163242_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

crp

crs

Fields

Constructors

Methods

1.16.3

Names

Fields

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECE_SETTINGS, field_75205_b

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, field_75205_b

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieceSettings, field_75206_c

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieces, field_75206_c

int: d, totalWeight, field_15264, field_15264, field_75207_a

int: d, totalWeight, field_15264, totalWeight, field_75207_a

Constructors

Methods

boolean (): c, updatePieceWeight, method_14852, method_14852, func_75202_c

boolean (): c, updatePieceWeight, method_14852, checkRemainingPieces, func_75202_c

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, method_14847, func_175954_a

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, func_175954_a

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, method_14851, func_175955_b

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, pickPiece, func_175955_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, method_14854, func_175953_c

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, pieceGenerator, func_175953_c

1.16.2

Names

ctw

crp

Fields

Constructors

Methods

1.16.1

Names

clr

ctw

Fields

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, field_75205_b

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECE_SETTINGS, field_75205_b

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, field_75206_c

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieceSettings, field_75206_c

Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, field_75203_d

Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, activePieceType, field_75203_d

int: d, totalWeight, field_15264, field_75207_a

int: d, totalWeight, field_15264, field_15264, field_75207_a

StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, field_75204_e

StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, field_75204_e

Constructors

Methods

void (): a, resetPieces, method_14855, func_75198_a

void (): a, resetPieces, method_14855, init, func_75198_a

boolean (): c, updatePieceWeight, method_14852, func_75202_c

boolean (): c, updatePieceWeight, method_14852, method_14852, func_75202_c

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, func_175954_a

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, method_14847, func_175954_a

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, func_175955_b

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, method_14851, func_175955_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, func_175953_c

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, method_14854, func_175953_c

1.15.2

Names

clo

clr

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

cis

clo

Fields

Constructors

Methods

1.14.4

Names

cin

cis

net.minecraft.world.level.levelgen.structure.StrongholdPieces

Fields

StrongholdGenerator$class_3427[]: a, field_15265, field_15265, field_75205_b

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, field_75205_b

List<StrongholdGenerator$class_3427>: b, field_15267, field_15267, field_75206_c

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, field_75206_c

Class<? extends StrongholdGenerator$Piece>: c, field_15266, field_15266, field_75203_d

Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, field_75203_d

int: d, field_15264, field_15264, field_75207_a

int: d, totalWeight, field_15264, field_75207_a

StrongholdGenerator$StoneBrickRandomizer: e, field_15263, field_15263, field_75204_e

StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, field_75204_e

Constructors

Methods

void (): a, method_14855, method_14855, func_75198_a

void (): a, resetPieces, method_14855, func_75198_a

boolean (): c, method_14852, method_14852, func_75202_c

boolean (): c, updatePieceWeight, method_14852, func_75202_c

StrongholdGenerator$Piece (Class<? extends StrongholdGenerator$Piece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, method_14847, method_14847, func_175954_a

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, func_175954_a

StrongholdGenerator$Piece (StrongholdGenerator$Start, List<StructurePiece>, Random, int, int, int, Direction, int): b, method_14851, method_14851, func_175955_b

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, func_175955_b

StructurePiece (StrongholdGenerator$Start, List<StructurePiece>, Random, int, int, int, Direction, int): c, method_14854, method_14854, func_175953_c

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, func_175953_c

1.14.3

Names

cij

cin

net.minecraft.structure.StrongholdGenerator

Fields

StrongholdPieces$PieceWeight[]: a, field_15265, field_75205_b

StrongholdGenerator$class_3427[]: a, field_15265, field_15265, field_75205_b

List<StrongholdPieces$PieceWeight>: b, field_15267, field_75206_c

List<StrongholdGenerator$class_3427>: b, field_15267, field_15267, field_75206_c

Class<? extends StrongholdPieces$Stronghold>: c, field_15266, field_75203_d

Class<? extends StrongholdGenerator$Piece>: c, field_15266, field_15266, field_75203_d

int: d, field_15264, field_75207_a

int: d, field_15264, field_15264, field_75207_a

StrongholdPieces$Stones: e, field_15263, field_75204_e

StrongholdGenerator$StoneBrickRandomizer: e, field_15263, field_15263, field_75204_e

Constructors

Methods

void (): a, method_14855, func_75198_a

void (): a, method_14855, method_14855, func_75198_a

boolean (): c, method_14852, func_75202_c

boolean (): c, method_14852, method_14852, func_75202_c

StrongholdPieces$Stronghold (Class<? extends StrongholdPieces$Stronghold>, List<StructurePiece>, Random, int, int, int, Direction, int): a, method_14847, func_175954_a

StrongholdGenerator$Piece (Class<? extends StrongholdGenerator$Piece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, method_14847, method_14847, func_175954_a

StrongholdPieces$Stronghold (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int, int, Direction, int): b, method_14851, func_175955_b

StrongholdGenerator$Piece (StrongholdGenerator$Start, List<StructurePiece>, Random, int, int, int, Direction, int): b, method_14851, method_14851, func_175955_b

StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int, int, Direction, int): c, method_14854, func_175953_c

StructurePiece (StrongholdGenerator$Start, List<StructurePiece>, Random, int, int, int, Direction, int): c, method_14854, method_14854, func_175953_c

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

cih

cij

Fields

Constructors

Methods

1.14

Names

bwx

cih

net.minecraft.class_3421

Fields

StrongholdPieces$PieceWeight[]: a, field_75205_b

StrongholdPieces$PieceWeight[]: a, field_15265, field_75205_b

List<StrongholdPieces$PieceWeight>: b, field_75206_c

List<StrongholdPieces$PieceWeight>: b, field_15267, field_75206_c

Class<? extends StrongholdPieces$Stronghold>: c, field_75203_d

Class<? extends StrongholdPieces$Stronghold>: c, field_15266, field_75203_d

int: d, field_75207_a

int: d, field_15264, field_75207_a

StrongholdPieces$Stones: e, field_75204_e

StrongholdPieces$Stones: e, field_15263, field_75204_e

Constructors

Methods

void (): a, func_143046_a

void (): b, func_75198_a

void (): a, method_14855, func_75198_a

boolean (): d, func_75202_c

boolean (): c, method_14852, func_75202_c

StrongholdPieces$Stronghold (Class<? extends StrongholdPieces$Stronghold>, List<StructurePiece>, Random, int, int, int, EnumFacing, int): a, func_175954_a

StrongholdPieces$Stronghold (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int, int, EnumFacing, int): b, func_175955_b

StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int, int, EnumFacing, int): c, func_175953_c

StrongholdPieces$Stronghold (Class<? extends StrongholdPieces$Stronghold>, List<StructurePiece>, Random, int, int, int, Direction, int): a, method_14847, func_175954_a

StrongholdPieces$Stronghold (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int, int, Direction, int): b, method_14851, func_175955_b

StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int, int, Direction, int): c, method_14854, func_175953_c

1.13.2

Names

bww

bwx

Fields

Constructors

Methods

1.13.1

Names

bwo

bww

Fields

Constructors

Methods

1.13

Names

bwo

net.minecraft.world.gen.feature.structure.StrongholdPieces

Fields

StrongholdPieces$PieceWeight[]: a, field_75205_b

List<StrongholdPieces$PieceWeight>: b, field_75206_c

Class<? extends StrongholdPieces$Stronghold>: c, field_75203_d

int: d, field_75207_a

StrongholdPieces$Stones: e, field_75204_e

Constructors

Methods

void (): a, func_143046_a

void (): b, func_75198_a

boolean (): d, func_75202_c

StrongholdPieces$Stronghold (Class<? extends StrongholdPieces$Stronghold>, List<StructurePiece>, Random, int, int, int, EnumFacing, int): a, func_175954_a

StrongholdPieces$Stronghold (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int, int, EnumFacing, int): b, func_175955_b

StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int, int, EnumFacing, int): c, func_175953_c