History - net.minecraft.world.level.levelgen.placement.ChanceTopSolidHeightmapDecorator

1.16.1

Names

cjh

crj

Fields

Constructors

(Function<com.mojang.datafixers.Dynamic<?>, ? extends ChanceDecoratorConfiguration>)

(com.mojang.serialization.Codec<ChanceDecoratorConfiguration>)

Methods

1.15.2

Names

cje

cjh

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

cge

cje

Fields

Constructors

Methods

1.14.4

Names

cfz

cge

net.minecraft.world.level.levelgen.placement.ChanceTopSolidHeightmapDecorator

Fields

Constructors

Methods

Stream<BlockPos> (IWorld, ChunkGenerator<? extends ChunkGeneratorConfig>, Random, ChanceDecoratorConfig, BlockPos): a, method_14346, method_14346, func_212848_a_

Stream<BlockPos> (LevelAccessor, ChunkGenerator<? extends ChunkGeneratorSettings>, Random, DecoratorChance, BlockPos): a, getPositions, method_14346, getPositions, func_212848_a_

1.14.3

Names

cfv

cfz

net.minecraft.world.gen.decorator.ChanceTopSolidHeightmapDecorator

Fields

Constructors

Methods

Stream<BlockPos> (IWorld, ChunkGenerator<? extends GenerationSettings>, Random, ChanceConfig, BlockPos): a, method_14346, func_212848_a_

Stream<BlockPos> (IWorld, ChunkGenerator<? extends ChunkGeneratorConfig>, Random, ChanceDecoratorConfig, BlockPos): a, method_14346, method_14346, func_212848_a_

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

cft

cfv

Fields

Constructors

Methods

1.14

Names

buk

cft

net.minecraft.class_3239

Fields

Constructors

()

(Function<com.mojang.datafixers.Dynamic<?>, ? extends ChanceConfig>)

Methods

<C extends IFeatureConfig> boolean (IWorld, IChunkGenerator<? extends IChunkGenSettings>, Random, BlockPos, ChanceConfig, Feature<C>, C): a, func_201491_a_

Stream<BlockPos> (IWorld, ChunkGenerator<? extends GenerationSettings>, Random, ChanceConfig, BlockPos): a, method_14346, func_212848_a_

1.13.2

Names

buj

buk

Fields

Constructors

Methods

1.13.1

Names

bub

buj

Fields

Constructors

Methods

1.13

Names

bub

net.minecraft.world.gen.placement.TopSolidWithChance

Fields

Constructors

()

Methods

<C extends IFeatureConfig> boolean (IWorld, IChunkGenerator<? extends IChunkGenSettings>, Random, BlockPos, ChanceConfig, Feature<C>, C): a, func_201491_a_