History - net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionGrid
25w18a
Names
evj$c
evz$c
Fields
WoodlandMansionPieces$SimpleGrid: r, baseGrid, field_15440, baseLayout, f_230037_
WoodlandMansionPieces$SimpleGrid: r, baseGrid, field_15440
WoodlandMansionPieces$SimpleGrid: s, thirdFloorGrid, field_15439, thirdFloorLayout, f_230038_
WoodlandMansionPieces$SimpleGrid: s, thirdFloorGrid, field_15439
WoodlandMansionPieces$SimpleGrid[]: t, floorRooms, field_15443, roomFlagsByFloor, f_230039_
WoodlandMansionPieces$SimpleGrid[]: t, floorRooms, field_15443
int: u, entranceX, field_15442, entranceI, f_230040_
int: u, entranceX, field_15442
int: v, entranceY, field_15441, entranceJ, f_230041_
int: v, entranceY, field_15441
int: a, DEFAULT_SIZE, field_31665, SIZE, f_230020_
int: a, DEFAULT_SIZE, field_31665
int: b, CLEAR, field_31666, UNSET, f_230021_
int: b, CLEAR, field_31666
int: c, CORRIDOR, field_31667, CORRIDOR, f_230022_
int: c, CORRIDOR, field_31667
int: d, ROOM, field_31668, ROOM, f_230023_
int: d, ROOM, field_31668
int: e, START_ROOM, field_31669, STAIRCASE, f_230024_
int: e, START_ROOM, field_31669
int: f, TEST_ROOM, field_31670, UNUSED, f_230025_
int: f, TEST_ROOM, field_31670
int: g, BLOCKED, field_31671, OUTSIDE, f_230026_
int: g, BLOCKED, field_31671
int: h, ROOM_1x1, field_31672, SMALL_ROOM_FLAG, f_230027_
int: h, ROOM_1x1, field_31672
int: i, ROOM_1x2, field_31673, MEDIUM_ROOM_FLAG, f_230028_
int: i, ROOM_1x2, field_31673
int: j, ROOM_2x2, field_31674, BIG_ROOM_FLAG, f_230029_
int: j, ROOM_2x2, field_31674
int: k, ROOM_ORIGIN_FLAG, field_31675, ORIGIN_CELL_FLAG, f_230030_
int: k, ROOM_ORIGIN_FLAG, field_31675
int: l, ROOM_DOOR_FLAG, field_31676, ENTRANCE_CELL_FLAG, f_230031_
int: l, ROOM_DOOR_FLAG, field_31676
int: m, ROOM_STAIRS_FLAG, field_31677, STAIRCASE_CELL_FLAG, f_230032_
int: m, ROOM_STAIRS_FLAG, field_31677
int: n, ROOM_CORRIDOR_FLAG, field_31678, CARPET_CELL_FLAG, f_230033_
int: n, ROOM_CORRIDOR_FLAG, field_31678
int: o, ROOM_TYPE_MASK, field_31679, ROOM_SIZE_MASK, f_230034_
int: o, ROOM_TYPE_MASK, field_31679
int: p, ROOM_ID_MASK, field_31680, ROOM_ID_MASK, f_230035_
int: p, ROOM_ID_MASK, field_31680
RandomSource: q, random, field_15438, random, f_230036_
RandomSource: q, random, field_15438
Constructors
Methods
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, isInsideMansion, m_230047_
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, isRoomId, m_230051_
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, adjustLayoutWithRooms, m_230045_
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046
void (): a, setupThirdFloor, method_15048, layoutThirdFloor, m_230066_
void (): a, setupThirdFloor, method_15048
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, updateRoomFlags, m_230063_
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, findConnectedRoomDirection, m_230067_
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, layoutCorridor, m_230057_
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045
1.21.5
Names
eqj$c
evj$c
Fields
Constructors
Methods
1.21.4
Names
erg$c
eqj$c
Fields
Constructors
Methods
1.21.3
Names
emn$c
erg$c
Fields
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
elh$c
emn$c
Fields
Constructors
Methods
1.20.6
Names
ecb$c
elh$c
Fields
Constructors
Methods
1.20.4
Names
dxw$c
ecb$c
Fields
Constructors
Methods
1.20.2
Names
duo$c
dxw$c
Fields
Constructors
Methods
void (): b, setupThirdFloor, method_15048, layoutThirdFloor, m_230066_
void (): a, setupThirdFloor, method_15048, layoutThirdFloor, m_230066_
void (): a, print, method_35472, printFloorLayouts, m_230044_
1.20.1
Names
dud$c
duo$c
Fields
Constructors
Methods
1.19.4
Names
drd$c
dud$c
Fields
Constructors
Methods
1.19.3
Names
dnp$c
drd$c
Fields
Constructors
Methods
1.19.2
Names
net.minecraft.src.C_213296_
net.minecraft.src.C_213293_$C_213296_
Fields
Constructors
Methods
1.19.1
Names
dms$c
dnp$c
Fields
Constructors
Methods
1.19
Names
dfu$c
dms$c
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionGrid
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionGrid
net.minecraft.src.C_2592_$C_2596_
net.minecraft.src.C_213296_
Fields
Random: q, random, field_15438, random, f_73728_
WoodlandMansionPieces$SimpleGrid: r, baseGrid, field_15440, field_15440, f_73729_
WoodlandMansionPieces$SimpleGrid: r, baseGrid, field_15440, baseLayout, f_230037_
WoodlandMansionPieces$SimpleGrid: s, thirdFloorGrid, field_15439, field_15439, f_73730_
WoodlandMansionPieces$SimpleGrid: s, thirdFloorGrid, field_15439, thirdFloorLayout, f_230038_
WoodlandMansionPieces$SimpleGrid[]: t, floorRooms, field_15443, field_15443, f_73731_
WoodlandMansionPieces$SimpleGrid[]: t, floorRooms, field_15443, roomFlagsByFloor, f_230039_
int: u, entranceX, field_15442, field_15442, f_73732_
int: u, entranceX, field_15442, entranceI, f_230040_
int: v, entranceY, field_15441, field_15441, f_73733_
int: v, entranceY, field_15441, entranceJ, f_230041_
int: a, DEFAULT_SIZE, field_31665, field_31665, f_163678_
int: a, DEFAULT_SIZE, field_31665, SIZE, f_230020_
int: b, CLEAR, field_31666, field_31666, f_163679_
int: b, CLEAR, field_31666, UNSET, f_230021_
int: c, CORRIDOR, field_31667, field_31667, f_163680_
int: c, CORRIDOR, field_31667, CORRIDOR, f_230022_
int: d, ROOM, field_31668, field_31668, f_163681_
int: d, ROOM, field_31668, ROOM, f_230023_
int: e, START_ROOM, field_31669, field_31669, f_163682_
int: e, START_ROOM, field_31669, STAIRCASE, f_230024_
int: f, TEST_ROOM, field_31670, field_31670, f_163683_
int: f, TEST_ROOM, field_31670, UNUSED, f_230025_
int: g, BLOCKED, field_31671, field_31671, f_163684_
int: g, BLOCKED, field_31671, OUTSIDE, f_230026_
int: h, ROOM_1x1, field_31672, field_31672, f_163685_
int: h, ROOM_1x1, field_31672, SMALL_ROOM_FLAG, f_230027_
int: i, ROOM_1x2, field_31673, field_31673, f_163686_
int: i, ROOM_1x2, field_31673, MEDIUM_ROOM_FLAG, f_230028_
int: j, ROOM_2x2, field_31674, field_31674, f_163687_
int: j, ROOM_2x2, field_31674, BIG_ROOM_FLAG, f_230029_
int: k, ROOM_ORIGIN_FLAG, field_31675, field_31675, f_163688_
int: k, ROOM_ORIGIN_FLAG, field_31675, ORIGIN_CELL_FLAG, f_230030_
int: l, ROOM_DOOR_FLAG, field_31676, field_31676, f_163689_
int: l, ROOM_DOOR_FLAG, field_31676, ENTRANCE_CELL_FLAG, f_230031_
int: m, ROOM_STAIRS_FLAG, field_31677, field_31677, f_163690_
int: m, ROOM_STAIRS_FLAG, field_31677, STAIRCASE_CELL_FLAG, f_230032_
int: n, ROOM_CORRIDOR_FLAG, field_31678, field_31678, f_163691_
int: n, ROOM_CORRIDOR_FLAG, field_31678, CARPET_CELL_FLAG, f_230033_
int: o, ROOM_TYPE_MASK, field_31679, field_31679, f_163692_
int: o, ROOM_TYPE_MASK, field_31679, ROOM_SIZE_MASK, f_230034_
int: p, ROOM_ID_MASK, field_31680, field_31680, f_163693_
int: p, ROOM_ID_MASK, field_31680, ROOM_ID_MASK, f_230035_
RandomSource: q, random, field_15438, random, f_230036_
Constructors
(Random)
Methods
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, method_15047, m_73740_
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, isInsideMansion, m_230047_
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, method_15039, m_73744_
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, isRoomId, m_230051_
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, method_15046, m_73738_
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, adjustLayoutWithRooms, m_230045_
void (): b, setupThirdFloor, method_15048, method_15048, m_73759_
void (): b, setupThirdFloor, method_15048, layoutThirdFloor, m_230066_
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, method_15042, m_73756_
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, updateRoomFlags, m_230063_
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, m_73762_
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, findConnectedRoomDirection, m_230067_
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, m_73750_
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, layoutCorridor, m_230057_
void (): a, print, method_35472, method_35472, m_163694_
void (): a, print, method_35472, printFloorLayouts, m_230044_
1.18.2
Names
dfk$c
dfu$c
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
dbr$c
dfk$c
Fields
Constructors
Methods
1.17.1
Names
dbq$c
dbr$c
Fields
Constructors
Methods
1.17
Names
cry$c
dbq$c
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Grid
net.minecraft.src.C_2592_$C_2596_
Fields
Random: a, random, field_15438, random, field_191117_a
Random: q, random, field_15438, random, f_73728_
WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, field_15440, field_191118_b
WoodlandMansionPieces$SimpleGrid: r, baseGrid, field_15440, field_15440, f_73729_
WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, field_15439, field_191119_c
WoodlandMansionPieces$SimpleGrid: s, thirdFloorGrid, field_15439, field_15439, f_73730_
WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, field_15443, field_191120_d
WoodlandMansionPieces$SimpleGrid[]: t, floorRooms, field_15443, field_15443, f_73731_
int: e, entranceX, field_15442, field_15442, field_191121_e
int: u, entranceX, field_15442, field_15442, f_73732_
int: f, entranceY, field_15441, field_15441, field_191122_f
int: v, entranceY, field_15441, field_15441, f_73733_
int: a, DEFAULT_SIZE, field_31665, field_31665, f_163678_
int: b, CLEAR, field_31666, field_31666, f_163679_
int: c, CORRIDOR, field_31667, field_31667, f_163680_
int: d, ROOM, field_31668, field_31668, f_163681_
int: e, START_ROOM, field_31669, field_31669, f_163682_
int: f, TEST_ROOM, field_31670, field_31670, f_163683_
int: g, BLOCKED, field_31671, field_31671, f_163684_
int: h, ROOM_1x1, field_31672, field_31672, f_163685_
int: i, ROOM_1x2, field_31673, field_31673, f_163686_
int: j, ROOM_2x2, field_31674, field_31674, f_163687_
int: k, ROOM_ORIGIN_FLAG, field_31675, field_31675, f_163688_
int: l, ROOM_DOOR_FLAG, field_31676, field_31676, f_163689_
int: m, ROOM_STAIRS_FLAG, field_31677, field_31677, f_163690_
int: n, ROOM_CORRIDOR_FLAG, field_31678, field_31678, f_163691_
int: o, ROOM_TYPE_MASK, field_31679, field_31679, f_163692_
int: p, ROOM_ID_MASK, field_31680, field_31680, f_163693_
Constructors
Methods
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, method_15047, func_191109_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, method_15047, m_73740_
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, method_15039, func_191114_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, method_15039, m_73744_
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, method_15046, func_191111_a
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, method_15046, m_73738_
void (): b, setupThirdFloor, method_15048, method_15048, func_191115_b
void (): b, setupThirdFloor, method_15048, method_15048, m_73759_
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, method_15042, func_191116_a
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, method_15042, m_73756_
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, func_191113_b
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, m_73762_
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, func_191110_a
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, m_73750_
void (): a, print, method_35472, method_35472, m_163694_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
crv$c
cry$c
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cuc$c
crv$c
Fields
Constructors
Methods
1.16.1
Names
cly$c
cuc$c
Fields
WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, field_191118_b
WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, field_15440, field_191118_b
WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, field_191119_c
WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, field_15439, field_191119_c
WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, field_191120_d
WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, field_15443, field_191120_d
int: e, entranceX, field_15442, field_191121_e
int: e, entranceX, field_15442, field_15442, field_191121_e
int: f, entranceY, field_15441, field_191122_f
int: f, entranceY, field_15441, field_15441, field_191122_f
Constructors
Methods
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, func_191109_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, method_15047, func_191109_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, func_191114_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, method_15039, func_191114_a
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, func_191111_a
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, method_15046, func_191111_a
void (): b, setupThirdFloor, method_15048, func_191115_b
void (): b, setupThirdFloor, method_15048, method_15048, func_191115_b
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, func_191116_a
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, method_15042, func_191116_a
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, func_191113_b
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, func_191113_b
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, func_191110_a
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, func_191110_a
1.15.2
Names
clv$c
cly$c
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
ciz$c
clv$c
net.minecraft.structure.WoodlandMansionGenerator$MansionParameters
Fields
Random: a, random, field_15438, field_191117_a
Random: a, random, field_15438, random, field_191117_a
Constructors
Methods
1.14.4
Names
ciu$c
ciz$c
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionGrid
net.minecraft.structure.WoodlandMansionGenerator$class_3474
Fields
Random: a, field_15438, field_15438, field_191117_a
Random: a, random, field_15438, field_191117_a
WoodlandMansionGenerator$class_3478: b, field_15440, field_15440, field_191118_b
WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, field_191118_b
WoodlandMansionGenerator$class_3478: c, field_15439, field_15439, field_191119_c
WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, field_191119_c
WoodlandMansionGenerator$class_3478[]: d, field_15443, field_15443, field_191120_d
WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, field_191120_d
int: e, field_15442, field_15442, field_191121_e
int: e, entranceX, field_15442, field_191121_e
int: f, field_15441, field_15441, field_191122_f
int: f, entranceY, field_15441, field_191122_f
Constructors
Methods
boolean (WoodlandMansionGenerator$class_3478, int, int): a, method_15047, method_15047, func_191109_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, func_191109_a
boolean (WoodlandMansionGenerator$class_3478, int, int, int, int): a, method_15039, method_15039, func_191114_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, func_191114_a
boolean (WoodlandMansionGenerator$class_3478): a, method_15046, method_15046, func_191111_a
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, func_191111_a
void (): b, method_15048, method_15048, func_191115_b
void (): b, setupThirdFloor, method_15048, func_191115_b
void (WoodlandMansionGenerator$class_3478, WoodlandMansionGenerator$class_3478): a, method_15042, method_15042, func_191116_a
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, func_191116_a
Direction (WoodlandMansionGenerator$class_3478, int, int, int, int): b, method_15040, method_15040, func_191113_b
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, func_191113_b
void (WoodlandMansionGenerator$class_3478, int, int, Direction, int): a, method_15045, method_15045, func_191110_a
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, func_191110_a
1.14.3
Names
ciq$c
ciu$c
net.minecraft.structure.WoodlandMansionGenerator$class_3474
Fields
Random: a, field_15438, field_191117_a
Random: a, field_15438, field_15438, field_191117_a
WoodlandMansionPieces$SimpleGrid: b, field_15440, field_191118_b
WoodlandMansionGenerator$class_3478: b, field_15440, field_15440, field_191118_b
WoodlandMansionPieces$SimpleGrid: c, field_15439, field_191119_c
WoodlandMansionGenerator$class_3478: c, field_15439, field_15439, field_191119_c
WoodlandMansionPieces$SimpleGrid[]: d, field_15443, field_191120_d
WoodlandMansionGenerator$class_3478[]: d, field_15443, field_15443, field_191120_d
int: e, field_15442, field_191121_e
int: e, field_15442, field_15442, field_191121_e
int: f, field_15441, field_191122_f
int: f, field_15441, field_15441, field_191122_f
Constructors
Methods
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, method_15047, func_191109_a
boolean (WoodlandMansionGenerator$class_3478, int, int): a, method_15047, method_15047, func_191109_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, method_15039, func_191114_a
boolean (WoodlandMansionGenerator$class_3478, int, int, int, int): a, method_15039, method_15039, func_191114_a
boolean (WoodlandMansionPieces$SimpleGrid): a, method_15046, func_191111_a
boolean (WoodlandMansionGenerator$class_3478): a, method_15046, method_15046, func_191111_a
void (): b, method_15048, func_191115_b
void (): b, method_15048, method_15048, func_191115_b
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, method_15042, func_191116_a
void (WoodlandMansionGenerator$class_3478, WoodlandMansionGenerator$class_3478): a, method_15042, method_15042, func_191116_a
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, method_15040, func_191113_b
Direction (WoodlandMansionGenerator$class_3478, int, int, int, int): b, method_15040, method_15040, func_191113_b
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, method_15045, func_191110_a
void (WoodlandMansionGenerator$class_3478, int, int, Direction, int): a, method_15045, method_15045, func_191110_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
cio$c
ciq$c
Fields
Constructors
Methods
1.14
Names
bxi$c
cio$c
net.minecraft.class_3471$class_3474
Fields
Random: a, field_191117_a
Random: a, field_15438, field_191117_a
WoodlandMansionPieces$SimpleGrid: b, field_191118_b
WoodlandMansionPieces$SimpleGrid: b, field_15440, field_191118_b
WoodlandMansionPieces$SimpleGrid: c, field_191119_c
WoodlandMansionPieces$SimpleGrid: c, field_15439, field_191119_c
WoodlandMansionPieces$SimpleGrid[]: d, field_191120_d
WoodlandMansionPieces$SimpleGrid[]: d, field_15443, field_191120_d
int: e, field_191121_e
int: e, field_15442, field_191121_e
int: f, field_191122_f
int: f, field_15441, field_191122_f
Constructors
Methods
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, func_191109_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, method_15047, func_191109_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, func_191114_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, method_15039, func_191114_a
EnumFacing (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, func_191113_b
void (WoodlandMansionPieces$SimpleGrid, int, int, EnumFacing, int): a, func_191110_a
boolean (WoodlandMansionPieces$SimpleGrid): a, func_191111_a
boolean (WoodlandMansionPieces$SimpleGrid): a, method_15046, func_191111_a
void (): b, func_191115_b
void (): b, method_15048, func_191115_b
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, func_191116_a
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, method_15042, func_191116_a
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, method_15040, func_191113_b
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, method_15045, func_191110_a
1.13.2
Names
bxh$c
bxi$c
Fields
Constructors
Methods
1.13.1
Names
bwz$c
bxh$c
Fields
Constructors
Methods
1.13
Names
bwz$c
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Grid
Fields
Random: a, field_191117_a
WoodlandMansionPieces$SimpleGrid: b, field_191118_b
WoodlandMansionPieces$SimpleGrid: c, field_191119_c
WoodlandMansionPieces$SimpleGrid[]: d, field_191120_d
int: e, field_191121_e
int: f, field_191122_f
Constructors
(Random)
Methods
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, func_191109_a
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, func_191114_a
EnumFacing (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, func_191113_b
void (WoodlandMansionPieces$SimpleGrid, int, int, EnumFacing, int): a, func_191110_a
boolean (WoodlandMansionPieces$SimpleGrid): a, func_191111_a
void (): b, func_191115_b
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, func_191116_a