History - net.minecraft.client.model.HumanoidModel
25w31a
Names
gnx
gqn
Fields
ModelPart: o, head, field_3398, head, f_102808_
ModelPart: o, head, field_3398, head
ModelPart: p, hat, field_3394, hat, f_102809_
ModelPart: p, hat, field_3394, hat
ModelPart: q, body, field_3391, body, f_102810_
ModelPart: q, body, field_3391, body
ModelPart: r, rightArm, field_3401, rightArm, f_102811_
ModelPart: r, rightArm, field_3401, rightArm
ModelPart: s, leftArm, field_27433, leftArm, f_102812_
ModelPart: s, leftArm, field_27433, leftArm
ModelPart: t, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: t, rightLeg, field_3392, rightLeg
ModelPart: u, leftLeg, field_3397, leftLeg, f_102814_
ModelPart: u, leftLeg, field_3397, leftLeg
float: j, OVERLAY_SCALE, field_32505, field_32505, f_170673_
float: j, OVERLAY_SCALE, field_32505, field_32505
float: k, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_
float: k, HAT_OVERLAY_SCALE, field_32506, field_32506
float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_
float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET
float: c, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_
float: c, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET
float: d, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: d, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET
float: m, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_
float: m, TOOT_HORN_XROT_BASE, field_39069, field_39069
float: n, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_
float: n, TOOT_HORN_YROT_BASE, field_39070, field_39070
float: l, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_
float: l, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513
float: a, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_
float: a, DUCK_WALK_ROTATION, field_42512, field_42512
float: e, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_
float: e, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576
float: f, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_
float: f, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577
float: g, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_
float: g, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724
MeshTransformer: i, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER, f_347176_
MeshTransformer: i, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER
Constructors
Methods
float (float): a, quadraticArmUpdate, method_2807, method_2807, m_102833_
float (float): a, quadraticArmUpdate, method_2807, method_2807
void (HumanoidModel<T>): a, copyPropertiesTo, method_64254, copyTransforms, m_102872_
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): a, setAllVisible, method_2805, setVisible
ModelPart (HumanoidArm): a, getArm, method_2808, getArm, m_102851_
ModelPart (HumanoidArm): a, getArm, method_2808, getArm
ModelPart (): b, getHead, method_2838, getHead, m_5585_
ModelPart (): b, getHead, method_2838, getHead
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData, m_170681_
MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData
void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm, m_307799_
void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm
void (T): a, setupAnim, method_17087, setAngles, m_6973_
void (T): a, setupAnim, method_17087, setAngles
void (T, HumanoidModel$ArmPose): a, poseRightArm, method_30154, positionRightArm, m_102875_
void (T, HumanoidModel$ArmPose): a, poseRightArm, method_30154, positionRightArm
void (T, HumanoidModel$ArmPose): b, poseLeftArm, method_30155, positionLeftArm, m_102878_
void (T, HumanoidModel$ArmPose): b, poseLeftArm, method_30155, positionLeftArm
void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_
void (T, float): a, setupAttackAnimation, method_29353, animateArms
ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): b, createArmorMeshSet, method_72854, method_72854
ArmorModelSet<MeshDefinition> (Function<CubeDeformation, MeshDefinition>, CubeDeformation, CubeDeformation): a, createArmorMeshSet, method_72853, method_72853
MeshDefinition (CubeDeformation): a, createBaseArmorMesh, method_72851, method_72851
void (HumanoidRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72852, setArmAngle
1.21.8
Names
gnw
gnx
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
gib
gnw
Fields
Constructors
Methods
1.21.5
Names
gcp
gib
Fields
Constructors
Methods
1.21.4
Names
gbz
gcp
Fields
Constructors
Methods
HumanoidModel$ArmPose (T, HumanoidArm): a, getArmPose, method_62081, getArmPose, m_352087_
1.21.3
Names
fvx
gbz
Fields
ModelPart: k, head, field_3398, head, f_102808_
ModelPart: o, head, field_3398, head, f_102808_
ModelPart: l, hat, field_3394, hat, f_102809_
ModelPart: p, hat, field_3394, hat, f_102809_
ModelPart: m, body, field_3391, body, f_102810_
ModelPart: q, body, field_3391, body, f_102810_
ModelPart: n, rightArm, field_3401, rightArm, f_102811_
ModelPart: r, rightArm, field_3401, rightArm, f_102811_
ModelPart: o, leftArm, field_27433, leftArm, f_102812_
ModelPart: s, leftArm, field_27433, leftArm, f_102812_
ModelPart: p, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: t, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: q, leftLeg, field_3397, leftLeg, f_102814_
ModelPart: u, leftLeg, field_3397, leftLeg, f_102814_
HumanoidModel$ArmPose: r, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: s, rightArmPose, field_3395, rightArmPose, f_102816_
boolean: t, crouching, field_3400, sneaking, f_102817_
float: u, swimAmount, field_3396, leaningPitch, f_102818_
float: f, OVERLAY_SCALE, field_32505, field_32505, f_170673_
float: j, OVERLAY_SCALE, field_32505, field_32505, f_170673_
float: g, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_
float: k, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_
float: w, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_
float: c, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_
float: x, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: d, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: i, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_
float: m, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_
float: j, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_
float: n, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_
float: h, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_
float: l, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_
float: y, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_
float: e, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_
float: z, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_
float: f, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_
float: A, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_
float: g, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_
MeshTransformer: i, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER, f_347176_
Constructors
Methods
void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, m_6839_
float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, m_102835_
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, copyBipedStateTo, m_102872_
void (HumanoidModel<T>): a, copyPropertiesTo, method_64254, copyTransforms, m_102872_
ModelPart (): d, getHead, method_2838, getHead, m_5585_
ModelPart (): b, getHead, method_2838, getHead, m_5585_
HumanoidArm (T): c, getAttackArm, method_2806, getPreferredArm, m_102856_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_
void (T): a, poseRightArm, method_30154, positionRightArm, m_102875_
void (T): b, poseLeftArm, method_30155, positionLeftArm, m_102878_
void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_
HumanoidModel$ArmPose (T, HumanoidArm): a, getArmPose, method_62081, getArmPose, m_352087_
void (T): a, setupAnim, method_17087, setAngles, m_6973_
void (T, HumanoidModel$ArmPose): a, poseRightArm, method_30154, positionRightArm, m_102875_
void (T, HumanoidModel$ArmPose): b, poseLeftArm, method_30155, positionLeftArm, m_102878_
void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
fup
fvx
Fields
Constructors
Methods
void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
1.20.6
Names
fkk
fup
Fields
Constructors
Methods
1.20.4
Names
ffq
fkk
Fields
float: y, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_
float: z, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_
float: A, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_
Constructors
Methods
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_
void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm, m_307799_
1.20.2
Names
fbs
ffq
Fields
Constructors
Methods
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
1.20.1
Names
faf
fbs
Fields
Constructors
Methods
1.19.4
Names
evw
faf
Fields
ModelPart: j, head, field_3398, head, f_102808_
ModelPart: k, head, field_3398, head, f_102808_
ModelPart: k, hat, field_3394, hat, f_102809_
ModelPart: l, hat, field_3394, hat, f_102809_
ModelPart: l, body, field_3391, body, f_102810_
ModelPart: m, body, field_3391, body, f_102810_
ModelPart: m, rightArm, field_3401, rightArm, f_102811_
ModelPart: n, rightArm, field_3401, rightArm, f_102811_
ModelPart: n, leftArm, field_27433, leftArm, f_102812_
ModelPart: o, leftArm, field_27433, leftArm, f_102812_
ModelPart: o, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: p, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: p, leftLeg, field_3397, leftLeg, f_102814_
ModelPart: q, leftLeg, field_3397, leftLeg, f_102814_
HumanoidModel$ArmPose: q, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: r, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: r, rightArmPose, field_3395, rightArmPose, f_102816_
HumanoidModel$ArmPose: s, rightArmPose, field_3395, rightArmPose, f_102816_
boolean: s, crouching, field_3400, sneaking, f_102817_
boolean: t, crouching, field_3400, sneaking, f_102817_
float: t, swimAmount, field_3396, leaningPitch, f_102818_
float: u, swimAmount, field_3396, leaningPitch, f_102818_
float: a, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_
float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_
float: b, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_
float: w, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_
float: v, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: x, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: h, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_
float: i, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_
float: i, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_
float: j, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_
float: h, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_
float: a, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_
Constructors
Methods
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
1.19.3
Names
erw
evw
Fields
Constructors
Methods
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, m_102872_
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, copyBipedStateTo, m_102872_
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
eqn
erw
Fields
Constructors
Methods
1.19
Names
ejv
eqn
Fields
ModelPart: h, head, field_3398, head, f_102808_
ModelPart: j, head, field_3398, head, f_102808_
ModelPart: i, hat, field_3394, hat, f_102809_
ModelPart: k, hat, field_3394, hat, f_102809_
ModelPart: j, body, field_3391, body, f_102810_
ModelPart: l, body, field_3391, body, f_102810_
ModelPart: k, rightArm, field_3401, rightArm, f_102811_
ModelPart: m, rightArm, field_3401, rightArm, f_102811_
ModelPart: l, leftArm, field_27433, leftArm, f_102812_
ModelPart: n, leftArm, field_27433, leftArm, f_102812_
ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: o, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_
ModelPart: p, leftLeg, field_3397, leftLeg, f_102814_
HumanoidModel$ArmPose: o, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: q, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: p, rightArmPose, field_3395, rightArmPose, f_102816_
HumanoidModel$ArmPose: r, rightArmPose, field_3395, rightArmPose, f_102816_
boolean: q, crouching, field_3400, sneaking, f_102817_
boolean: s, crouching, field_3400, sneaking, f_102817_
float: r, swimAmount, field_3396, leaningPitch, f_102818_
float: t, swimAmount, field_3396, leaningPitch, f_102818_
float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: v, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: h, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_
float: i, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_
Constructors
Methods
1.18.2
Names
eio
ejv
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
egl
eio
Fields
Constructors
Methods
1.17.1
Names
egk
egl
Fields
float: a, SPYGLASS_ARM_ROT_Y, field_32503, field_32503, f_170671_
float: a, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_
float: b, SPYGLASS_ARM_ROT_X, field_32504, field_32504, f_170672_
float: b, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_
float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, field_32507, f_170675_
float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
Constructors
Methods
1.17
Names
dum
egk
net.minecraft.client.renderer.entity.model.BipedModel
net.minecraft.src.C_3829_
Fields
ModelPart: f, head, field_3398, head, field_78116_c
ModelPart: h, head, field_3398, head, f_102808_
ModelPart: g, hat, field_3394, hat, field_178720_f
ModelPart: i, hat, field_3394, hat, f_102809_
ModelPart: h, body, field_3391, body, field_78115_e
ModelPart: j, body, field_3391, body, f_102810_
ModelPart: i, rightArm, field_3401, rightArm, field_178723_h
ModelPart: k, rightArm, field_3401, rightArm, f_102811_
ModelPart: j, leftArm, field_3390, leftArm, field_178724_i
ModelPart: l, leftArm, field_27433, leftArm, f_102812_
ModelPart: k, rightLeg, field_3392, rightLeg, field_178721_j
ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: l, leftLeg, field_3397, leftLeg, field_178722_k
ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_
HumanoidModel$ArmPose: m, leftArmPose, field_3399, leftArmPose, field_187075_l
HumanoidModel$ArmPose: o, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: n, rightArmPose, field_3395, rightArmPose, field_187076_m
HumanoidModel$ArmPose: p, rightArmPose, field_3395, rightArmPose, f_102816_
boolean: o, crouching, field_3400, sneaking, field_228270_o_
boolean: q, crouching, field_3400, sneaking, f_102817_
float: p, swimAmount, field_3396, leaningPitch, field_205061_a
float: r, swimAmount, field_3396, leaningPitch, f_102818_
float: f, OVERLAY_SCALE, field_32505, field_32505, f_170673_
float: g, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_
float: a, SPYGLASS_ARM_ROT_Y, field_32503, field_32503, f_170671_
float: b, SPYGLASS_ARM_ROT_X, field_32504, field_32504, f_170672_
float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, field_32507, f_170675_
Constructors
(float)
(float, float, int, int)
(Function<ResourceLocation, RenderType>, float, float, int, int)
(ModelPart, Function<ResourceLocation, RenderType>)
Methods
void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, m_6839_
float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, func_205060_a
float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, m_102835_
float (float): a, quadraticArmUpdate, method_2807, method_2807, func_203068_a
float (float): a, quadraticArmUpdate, method_2807, method_2807, m_102833_
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, func_217148_a
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, m_102872_
void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
ModelPart (HumanoidArm): a, getArm, method_2808, getArm, func_187074_a
ModelPart (HumanoidArm): a, getArm, method_2808, getArm, m_102851_
ModelPart (): c, getHead, method_2838, getHead, func_205072_a
ModelPart (): d, getHead, method_2838, getHead, m_5585_
HumanoidArm (T): a, getAttackArm, method_2806, getPreferredArm, func_217147_a
HumanoidArm (T): c, getAttackArm, method_2806, getPreferredArm, m_102856_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
void (T): b, poseRightArm, method_30154, method_30154, func_241654_b_
void (T): a, poseRightArm, method_30154, positionRightArm, m_102875_
void (T): c, poseLeftArm, method_30155, method_30155, func_241655_c_
void (T): b, poseLeftArm, method_30155, positionLeftArm, m_102878_
void (T, float): a, setupAttackAnimation, method_29353, method_29353, func_230486_a_
void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_
MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData, m_170681_
1.16.5
Names
Fields
ModelPart: g, hat, field_3394, helmet, field_178720_f
ModelPart: g, hat, field_3394, hat, field_178720_f
ModelPart: h, body, field_3391, torso, field_78115_e
ModelPart: h, body, field_3391, body, field_78115_e
Constructors
Methods
1.16.4
Names
due
dum
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
dwf
due
Fields
boolean: o, crouching, field_3400, isSneaking, field_228270_o_
boolean: o, crouching, field_3400, sneaking, field_228270_o_
Constructors
Methods
1.16.1
Names
dlj
dwf
Fields
float: p, swimAmount, field_3396, field_205061_a
float: p, swimAmount, field_3396, leaningPitch, field_205061_a
float: a, itemUseTicks, field_3393, itemUsedTime, field_217149_a
Constructors
Methods
float (float): a, quadraticArmUpdate, method_2807, func_203068_a
float (float): a, quadraticArmUpdate, method_2807, method_2807, func_203068_a
void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a
void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a
void (T): b, poseRightArm, method_30154, method_30154, func_241654_b_
void (T): c, poseLeftArm, method_30155, method_30155, func_241655_c_
void (T, float): a, setupAttackAnimation, method_29353, method_29353, func_230486_a_
1.15.2
Names
dlg
dlj
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
dhp
dlg
Fields
boolean: o, sneaking, field_3400, isSneaking, field_78117_n
boolean: o, crouching, field_3400, isSneaking, field_228270_o_
float: a, itemUseTicks, field_3393, field_217149_a
float: a, itemUseTicks, field_3393, itemUsedTime, field_217149_a
Constructors
()
(Function<ResourceLocation, RenderType>, float, float, int, int)
Methods
void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a
void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_
float (float, float, float): a, rotlerpRad, method_2804, func_205060_a
float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, func_205060_a
void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a
ModelPart (): a, getHead, method_2838, getHead, func_205072_a
ModelPart (): c, getHead, method_2838, getHead, func_205072_a
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_
1.14.4
Names
dfb
dhp
net.minecraft.client.model.HumanoidModel
Fields
Cuboid: f, field_3398, head, field_78116_c
ModelPart: f, head, field_3398, head, field_78116_c
Cuboid: g, field_3394, headwear, field_178720_f
ModelPart: g, hat, field_3394, helmet, field_178720_f
Cuboid: h, field_3391, body, field_78115_e
ModelPart: h, body, field_3391, torso, field_78115_e
Cuboid: i, field_3401, rightArm, field_178723_h
ModelPart: i, rightArm, field_3401, rightArm, field_178723_h
Cuboid: j, field_3390, leftArm, field_178724_i
ModelPart: j, leftArm, field_3390, leftArm, field_178724_i
Cuboid: k, field_3392, rightLeg, field_178721_j
ModelPart: k, rightLeg, field_3392, rightLeg, field_178721_j
Cuboid: l, field_3397, leftLeg, field_178722_k
ModelPart: l, leftLeg, field_3397, leftLeg, field_178722_k
BipedEntityModel$ArmPose: m, field_3399, leftArmPose, field_187075_l
HumanoidModel$ArmPose: m, leftArmPose, field_3399, leftArmPose, field_187075_l
BipedEntityModel$ArmPose: n, field_3395, rightArmPose, field_187076_m
HumanoidModel$ArmPose: n, rightArmPose, field_3395, rightArmPose, field_187076_m
boolean: o, field_3400, isSneaking, field_78117_n
boolean: o, sneaking, field_3400, isSneaking, field_78117_n
float: p, field_3396, field_3396, field_205061_a
float: p, swimAmount, field_3396, field_205061_a
float: a, field_3393, field_3393, field_217149_a
float: a, itemUseTicks, field_3393, field_217149_a
Constructors
Methods
void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a
void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a
void (T, float, float, float): a, method_17086, method_17086, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, func_212843_a_
void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_
void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_
float (float, float, float): a, method_2804, method_2804, func_205060_a
float (float, float, float): a, rotlerpRad, method_2804, func_205060_a
float (float): a, method_2807, method_2807, func_203068_a
float (float): a, quadraticArmUpdate, method_2807, func_203068_a
void (BipedEntityModel<T>): a, method_2818, setAttributes, func_217148_a
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, func_217148_a
void (boolean): b_, method_2805, setVisible, func_178719_a
void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a
void (float, Arm): a, method_2803, setArmAngle, func_187073_a
void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a
Cuboid (Arm): a, method_2808, getArm, func_187074_a
ModelPart (HumanoidArm): a, getArm, method_2808, getArm, func_187074_a
Cuboid (): a, method_2838, getHead, func_205072_a
ModelPart (): a, getHead, method_2838, getHead, func_205072_a
Arm (T): a, method_2806, getPreferredArm, func_217147_a
HumanoidArm (T): a, getAttackArm, method_2806, getPreferredArm, func_217147_a
1.14.3
Names
dex
dfb
net.minecraft.client.render.entity.model.BipedEntityModel
Fields
RendererModel: f, field_3398, field_78116_c
Cuboid: f, field_3398, head, field_78116_c
RendererModel: g, field_3394, field_178720_f
Cuboid: g, field_3394, headwear, field_178720_f
RendererModel: h, field_3391, field_78115_e
Cuboid: h, field_3391, body, field_78115_e
RendererModel: i, field_3401, field_178723_h
Cuboid: i, field_3401, rightArm, field_178723_h
RendererModel: j, field_3390, field_178724_i
Cuboid: j, field_3390, leftArm, field_178724_i
RendererModel: k, field_3392, field_178721_j
Cuboid: k, field_3392, rightLeg, field_178721_j
RendererModel: l, field_3397, field_178722_k
Cuboid: l, field_3397, leftLeg, field_178722_k
BipedModel$ArmPose: m, field_3399, field_187075_l
BipedEntityModel$ArmPose: m, field_3399, leftArmPose, field_187075_l
BipedModel$ArmPose: n, field_3395, field_187076_m
BipedEntityModel$ArmPose: n, field_3395, rightArmPose, field_187076_m
boolean: o, field_3400, field_78117_n
boolean: o, field_3400, isSneaking, field_78117_n
float: p, field_3396, field_205061_a
float: p, field_3396, field_3396, field_205061_a
float: a, field_3393, field_217149_a
float: a, field_3393, field_3393, field_217149_a
Constructors
Methods
void (T, float, float, float, float, float, float): b, method_17088, func_78088_a
void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a
void (T, float, float, float): a, method_17086, func_212843_a_
void (T, float, float, float): a, method_17086, method_17086, func_212843_a_
void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_
void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_
float (float, float, float): a, method_2804, func_205060_a
float (float, float, float): a, method_2804, method_2804, func_205060_a
float (float): a, method_2807, func_203068_a
float (float): a, method_2807, method_2807, func_203068_a
void (BipedModel<T>): a, method_2818, func_217148_a
void (BipedEntityModel<T>): a, method_2818, setAttributes, func_217148_a
void (boolean): b_, method_2805, func_178719_a
void (boolean): b_, method_2805, setVisible, func_178719_a
void (float, HandSide): a, method_2803, func_187073_a
void (float, Arm): a, method_2803, setArmAngle, func_187073_a
RendererModel (HandSide): a, method_2808, func_187074_a
Cuboid (Arm): a, method_2808, getArm, func_187074_a
RendererModel (): a, method_2838, func_205072_a
Cuboid (): a, method_2838, getHead, func_205072_a
HandSide (T): a, method_2806, func_217147_a
Arm (T): a, method_2806, getPreferredArm, func_217147_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
dev
dex
Fields
Constructors
Methods
1.14
Names
dev
net.minecraft.class_572
net.minecraft.client.renderer.entity.model.BipedModel
Fields
RendererModel: f, field_3398, field_78116_c
RendererModel: g, field_3394, field_178720_f
RendererModel: h, field_3391, field_78115_e
RendererModel: i, field_3401, field_178723_h
RendererModel: j, field_3390, field_178724_i
RendererModel: k, field_3392, field_178721_j
RendererModel: l, field_3397, field_178722_k
BipedModel$ArmPose: m, field_3399, field_187075_l
BipedModel$ArmPose: n, field_3395, field_187076_m
boolean: o, field_3400, field_78117_n
float: p, field_3396, field_205061_a
float: a, field_3393, field_217149_a
Constructors
()
(float)
(float, float, int, int)
Methods
void (T, float, float, float, float, float, float): b, method_17088, func_78088_a
void (T, float, float, float): a, method_17086, func_212843_a_
void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_
float (float, float, float): a, method_2804, func_205060_a
float (float): a, method_2807, func_203068_a
void (BipedModel<T>): a, method_2818, func_217148_a
void (boolean): b_, method_2805, func_178719_a
void (float, HandSide): a, method_2803, func_187073_a
RendererModel (HandSide): a, method_2808, func_187074_a
RendererModel (): a, method_2838, func_205072_a
HandSide (T): a, method_2806, func_217147_a