History - net.minecraft.client.model.HumanoidModel

25w31a

Names

gnx

gqn

Fields

ModelPart: o, head, field_3398, head, f_102808_

ModelPart: o, head, field_3398, head

ModelPart: p, hat, field_3394, hat, f_102809_

ModelPart: p, hat, field_3394, hat

ModelPart: q, body, field_3391, body, f_102810_

ModelPart: q, body, field_3391, body

ModelPart: r, rightArm, field_3401, rightArm, f_102811_

ModelPart: r, rightArm, field_3401, rightArm

ModelPart: s, leftArm, field_27433, leftArm, f_102812_

ModelPart: s, leftArm, field_27433, leftArm

ModelPart: t, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: t, rightLeg, field_3392, rightLeg

ModelPart: u, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: u, leftLeg, field_3397, leftLeg

float: j, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: j, OVERLAY_SCALE, field_32505, field_32505

float: k, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: k, HAT_OVERLAY_SCALE, field_32506, field_32506

float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET

float: c, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: c, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET

float: d, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: d, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET

float: m, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: m, TOOT_HORN_XROT_BASE, field_39069, field_39069

float: n, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: n, TOOT_HORN_YROT_BASE, field_39070, field_39070

float: l, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: l, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513

float: a, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_

float: a, DUCK_WALK_ROTATION, field_42512, field_42512

float: e, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: e, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576

float: f, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: f, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577

float: g, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

float: g, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724

MeshTransformer: i, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER, f_347176_

MeshTransformer: i, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER

Constructors

Methods

float (float): a, quadraticArmUpdate, method_2807, method_2807, m_102833_

float (float): a, quadraticArmUpdate, method_2807, method_2807

void (HumanoidModel<T>): a, copyPropertiesTo, method_64254, copyTransforms, m_102872_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): a, setAllVisible, method_2805, setVisible

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, m_102851_

ModelPart (HumanoidArm): a, getArm, method_2808, getArm

ModelPart (): b, getHead, method_2838, getHead, m_5585_

ModelPart (): b, getHead, method_2838, getHead

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData, m_170681_

MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData

void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm, m_307799_

void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm

void (T): a, setupAnim, method_17087, setAngles, m_6973_

void (T): a, setupAnim, method_17087, setAngles

void (T, HumanoidModel$ArmPose): a, poseRightArm, method_30154, positionRightArm, m_102875_

void (T, HumanoidModel$ArmPose): a, poseRightArm, method_30154, positionRightArm

void (T, HumanoidModel$ArmPose): b, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T, HumanoidModel$ArmPose): b, poseLeftArm, method_30155, positionLeftArm

void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_

void (T, float): a, setupAttackAnimation, method_29353, animateArms

ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): b, createArmorMeshSet, method_72854, method_72854

ArmorModelSet<MeshDefinition> (Function<CubeDeformation, MeshDefinition>, CubeDeformation, CubeDeformation): a, createArmorMeshSet, method_72853, method_72853

MeshDefinition (CubeDeformation): a, createBaseArmorMesh, method_72851, method_72851

void (HumanoidRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72852, setArmAngle

1.21.8

Names

gnw

gnx

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

gib

gnw

Fields

Constructors

Methods

1.21.5

Names

gcp

gib

Fields

Constructors

Methods

1.21.4

Names

gbz

gcp

Fields

Constructors

Methods

HumanoidModel$ArmPose (T, HumanoidArm): a, getArmPose, method_62081, getArmPose, m_352087_

1.21.3

Names

fvx

gbz

Fields

ModelPart: k, head, field_3398, head, f_102808_

ModelPart: o, head, field_3398, head, f_102808_

ModelPart: l, hat, field_3394, hat, f_102809_

ModelPart: p, hat, field_3394, hat, f_102809_

ModelPart: m, body, field_3391, body, f_102810_

ModelPart: q, body, field_3391, body, f_102810_

ModelPart: n, rightArm, field_3401, rightArm, f_102811_

ModelPart: r, rightArm, field_3401, rightArm, f_102811_

ModelPart: o, leftArm, field_27433, leftArm, f_102812_

ModelPart: s, leftArm, field_27433, leftArm, f_102812_

ModelPart: p, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: t, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: q, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: u, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: r, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: s, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: t, crouching, field_3400, sneaking, f_102817_

float: u, swimAmount, field_3396, leaningPitch, f_102818_

float: f, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: j, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: g, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: k, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: w, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: c, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: x, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: d, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: i, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: m, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: j, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: n, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: h, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: l, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: y, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: e, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: z, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: f, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: A, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

float: g, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

MeshTransformer: i, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER, f_347176_

Constructors

Methods

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, m_6839_

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, m_102835_

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, copyBipedStateTo, m_102872_

void (HumanoidModel<T>): a, copyPropertiesTo, method_64254, copyTransforms, m_102872_

ModelPart (): d, getHead, method_2838, getHead, m_5585_

ModelPart (): b, getHead, method_2838, getHead, m_5585_

HumanoidArm (T): c, getAttackArm, method_2806, getPreferredArm, m_102856_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_

void (T): a, poseRightArm, method_30154, positionRightArm, m_102875_

void (T): b, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_

HumanoidModel$ArmPose (T, HumanoidArm): a, getArmPose, method_62081, getArmPose, m_352087_

void (T): a, setupAnim, method_17087, setAngles, m_6973_

void (T, HumanoidModel$ArmPose): a, poseRightArm, method_30154, positionRightArm, m_102875_

void (T, HumanoidModel$ArmPose): b, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

fup

fvx

Fields

Constructors

Methods

void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.20.6

Names

fkk

fup

Fields

Constructors

Methods

1.20.4

Names

ffq

fkk

Fields

float: y, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: z, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: A, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

Constructors

Methods

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_

void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm, m_307799_

1.20.2

Names

fbs

ffq

Fields

Constructors

Methods

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.20.1

Names

faf

fbs

Fields

Constructors

Methods

1.19.4

Names

evw

faf

Fields

ModelPart: j, head, field_3398, head, f_102808_

ModelPart: k, head, field_3398, head, f_102808_

ModelPart: k, hat, field_3394, hat, f_102809_

ModelPart: l, hat, field_3394, hat, f_102809_

ModelPart: l, body, field_3391, body, f_102810_

ModelPart: m, body, field_3391, body, f_102810_

ModelPart: m, rightArm, field_3401, rightArm, f_102811_

ModelPart: n, rightArm, field_3401, rightArm, f_102811_

ModelPart: n, leftArm, field_27433, leftArm, f_102812_

ModelPart: o, leftArm, field_27433, leftArm, f_102812_

ModelPart: o, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: p, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: p, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: q, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: q, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: r, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: r, rightArmPose, field_3395, rightArmPose, f_102816_

HumanoidModel$ArmPose: s, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: s, crouching, field_3400, sneaking, f_102817_

boolean: t, crouching, field_3400, sneaking, f_102817_

float: t, swimAmount, field_3396, leaningPitch, f_102818_

float: u, swimAmount, field_3396, leaningPitch, f_102818_

float: a, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: w, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: v, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: x, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: h, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: i, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: i, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: j, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: h, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: a, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_

Constructors

Methods

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

1.19.3

Names

erw

evw

Fields

Constructors

Methods

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, m_102872_

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, copyBipedStateTo, m_102872_

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

eqn

erw

Fields

Constructors

Methods

1.19

Names

ejv

eqn

Fields

ModelPart: h, head, field_3398, head, f_102808_

ModelPart: j, head, field_3398, head, f_102808_

ModelPart: i, hat, field_3394, hat, f_102809_

ModelPart: k, hat, field_3394, hat, f_102809_

ModelPart: j, body, field_3391, body, f_102810_

ModelPart: l, body, field_3391, body, f_102810_

ModelPart: k, rightArm, field_3401, rightArm, f_102811_

ModelPart: m, rightArm, field_3401, rightArm, f_102811_

ModelPart: l, leftArm, field_27433, leftArm, f_102812_

ModelPart: n, leftArm, field_27433, leftArm, f_102812_

ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: o, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: p, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: o, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: q, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: p, rightArmPose, field_3395, rightArmPose, f_102816_

HumanoidModel$ArmPose: r, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: q, crouching, field_3400, sneaking, f_102817_

boolean: s, crouching, field_3400, sneaking, f_102817_

float: r, swimAmount, field_3396, leaningPitch, f_102818_

float: t, swimAmount, field_3396, leaningPitch, f_102818_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: v, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: h, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: i, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

Constructors

Methods

1.18.2

Names

eio

ejv

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

egl

eio

Fields

Constructors

Methods

1.17.1

Names

egk

egl

Fields

float: a, SPYGLASS_ARM_ROT_Y, field_32503, field_32503, f_170671_

float: a, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_X, field_32504, field_32504, f_170672_

float: b, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, field_32507, f_170675_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

Constructors

Methods

1.17

Names

dum

egk

net.minecraft.client.renderer.entity.model.BipedModel

net.minecraft.src.C_3829_

Fields

ModelPart: f, head, field_3398, head, field_78116_c

ModelPart: h, head, field_3398, head, f_102808_

ModelPart: g, hat, field_3394, hat, field_178720_f

ModelPart: i, hat, field_3394, hat, f_102809_

ModelPart: h, body, field_3391, body, field_78115_e

ModelPart: j, body, field_3391, body, f_102810_

ModelPart: i, rightArm, field_3401, rightArm, field_178723_h

ModelPart: k, rightArm, field_3401, rightArm, f_102811_

ModelPart: j, leftArm, field_3390, leftArm, field_178724_i

ModelPart: l, leftArm, field_27433, leftArm, f_102812_

ModelPart: k, rightLeg, field_3392, rightLeg, field_178721_j

ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: l, leftLeg, field_3397, leftLeg, field_178722_k

ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: m, leftArmPose, field_3399, leftArmPose, field_187075_l

HumanoidModel$ArmPose: o, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: n, rightArmPose, field_3395, rightArmPose, field_187076_m

HumanoidModel$ArmPose: p, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: o, crouching, field_3400, sneaking, field_228270_o_

boolean: q, crouching, field_3400, sneaking, f_102817_

float: p, swimAmount, field_3396, leaningPitch, field_205061_a

float: r, swimAmount, field_3396, leaningPitch, f_102818_

float: f, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: g, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: a, SPYGLASS_ARM_ROT_Y, field_32503, field_32503, f_170671_

float: b, SPYGLASS_ARM_ROT_X, field_32504, field_32504, f_170672_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, field_32507, f_170675_

Constructors

(float)

(float, float, int, int)

(Function<ResourceLocation, RenderType>, float, float, int, int)

(ModelPart)

(ModelPart, Function<ResourceLocation, RenderType>)

Methods

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, m_6839_

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, func_205060_a

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, m_102835_

float (float): a, quadraticArmUpdate, method_2807, method_2807, func_203068_a

float (float): a, quadraticArmUpdate, method_2807, method_2807, m_102833_

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, func_217148_a

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, m_102872_

void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, func_187074_a

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, m_102851_

ModelPart (): c, getHead, method_2838, getHead, func_205072_a

ModelPart (): d, getHead, method_2838, getHead, m_5585_

HumanoidArm (T): a, getAttackArm, method_2806, getPreferredArm, func_217147_a

HumanoidArm (T): c, getAttackArm, method_2806, getPreferredArm, m_102856_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (T): b, poseRightArm, method_30154, method_30154, func_241654_b_

void (T): a, poseRightArm, method_30154, positionRightArm, m_102875_

void (T): c, poseLeftArm, method_30155, method_30155, func_241655_c_

void (T): b, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T, float): a, setupAttackAnimation, method_29353, method_29353, func_230486_a_

void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_

MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData, m_170681_

1.16.5

Names

Fields

ModelPart: g, hat, field_3394, helmet, field_178720_f

ModelPart: g, hat, field_3394, hat, field_178720_f

ModelPart: h, body, field_3391, torso, field_78115_e

ModelPart: h, body, field_3391, body, field_78115_e

Constructors

Methods

1.16.4

Names

due

dum

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

dwf

due

Fields

boolean: o, crouching, field_3400, isSneaking, field_228270_o_

boolean: o, crouching, field_3400, sneaking, field_228270_o_

Constructors

Methods

1.16.1

Names

dlj

dwf

Fields

float: p, swimAmount, field_3396, field_205061_a

float: p, swimAmount, field_3396, leaningPitch, field_205061_a

float: a, itemUseTicks, field_3393, itemUsedTime, field_217149_a

Constructors

Methods

float (float): a, quadraticArmUpdate, method_2807, func_203068_a

float (float): a, quadraticArmUpdate, method_2807, method_2807, func_203068_a

void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a

void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a

void (T): b, poseRightArm, method_30154, method_30154, func_241654_b_

void (T): c, poseLeftArm, method_30155, method_30155, func_241655_c_

void (T, float): a, setupAttackAnimation, method_29353, method_29353, func_230486_a_

1.15.2

Names

dlg

dlj

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

dhp

dlg

Fields

boolean: o, sneaking, field_3400, isSneaking, field_78117_n

boolean: o, crouching, field_3400, isSneaking, field_228270_o_

float: a, itemUseTicks, field_3393, field_217149_a

float: a, itemUseTicks, field_3393, itemUsedTime, field_217149_a

Constructors

()

(Function<ResourceLocation, RenderType>, float, float, int, int)

Methods

void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a

void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_

float (float, float, float): a, rotlerpRad, method_2804, func_205060_a

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, func_205060_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

ModelPart (): a, getHead, method_2838, getHead, func_205072_a

ModelPart (): c, getHead, method_2838, getHead, func_205072_a

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

1.14.4

Names

dfb

dhp

net.minecraft.client.model.HumanoidModel

Fields

Cuboid: f, field_3398, head, field_78116_c

ModelPart: f, head, field_3398, head, field_78116_c

Cuboid: g, field_3394, headwear, field_178720_f

ModelPart: g, hat, field_3394, helmet, field_178720_f

Cuboid: h, field_3391, body, field_78115_e

ModelPart: h, body, field_3391, torso, field_78115_e

Cuboid: i, field_3401, rightArm, field_178723_h

ModelPart: i, rightArm, field_3401, rightArm, field_178723_h

Cuboid: j, field_3390, leftArm, field_178724_i

ModelPart: j, leftArm, field_3390, leftArm, field_178724_i

Cuboid: k, field_3392, rightLeg, field_178721_j

ModelPart: k, rightLeg, field_3392, rightLeg, field_178721_j

Cuboid: l, field_3397, leftLeg, field_178722_k

ModelPart: l, leftLeg, field_3397, leftLeg, field_178722_k

BipedEntityModel$ArmPose: m, field_3399, leftArmPose, field_187075_l

HumanoidModel$ArmPose: m, leftArmPose, field_3399, leftArmPose, field_187075_l

BipedEntityModel$ArmPose: n, field_3395, rightArmPose, field_187076_m

HumanoidModel$ArmPose: n, rightArmPose, field_3395, rightArmPose, field_187076_m

boolean: o, field_3400, isSneaking, field_78117_n

boolean: o, sneaking, field_3400, isSneaking, field_78117_n

float: p, field_3396, field_3396, field_205061_a

float: p, swimAmount, field_3396, field_205061_a

float: a, field_3393, field_3393, field_217149_a

float: a, itemUseTicks, field_3393, field_217149_a

Constructors

Methods

void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a

void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a

void (T, float, float, float): a, method_17086, method_17086, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, func_212843_a_

void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_

void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_

float (float, float, float): a, method_2804, method_2804, func_205060_a

float (float, float, float): a, rotlerpRad, method_2804, func_205060_a

float (float): a, method_2807, method_2807, func_203068_a

float (float): a, quadraticArmUpdate, method_2807, func_203068_a

void (BipedEntityModel<T>): a, method_2818, setAttributes, func_217148_a

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, func_217148_a

void (boolean): b_, method_2805, setVisible, func_178719_a

void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a

void (float, Arm): a, method_2803, setArmAngle, func_187073_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

Cuboid (Arm): a, method_2808, getArm, func_187074_a

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, func_187074_a

Cuboid (): a, method_2838, getHead, func_205072_a

ModelPart (): a, getHead, method_2838, getHead, func_205072_a

Arm (T): a, method_2806, getPreferredArm, func_217147_a

HumanoidArm (T): a, getAttackArm, method_2806, getPreferredArm, func_217147_a

1.14.3

Names

dex

dfb

net.minecraft.client.render.entity.model.BipedEntityModel

Fields

RendererModel: f, field_3398, field_78116_c

Cuboid: f, field_3398, head, field_78116_c

RendererModel: g, field_3394, field_178720_f

Cuboid: g, field_3394, headwear, field_178720_f

RendererModel: h, field_3391, field_78115_e

Cuboid: h, field_3391, body, field_78115_e

RendererModel: i, field_3401, field_178723_h

Cuboid: i, field_3401, rightArm, field_178723_h

RendererModel: j, field_3390, field_178724_i

Cuboid: j, field_3390, leftArm, field_178724_i

RendererModel: k, field_3392, field_178721_j

Cuboid: k, field_3392, rightLeg, field_178721_j

RendererModel: l, field_3397, field_178722_k

Cuboid: l, field_3397, leftLeg, field_178722_k

BipedModel$ArmPose: m, field_3399, field_187075_l

BipedEntityModel$ArmPose: m, field_3399, leftArmPose, field_187075_l

BipedModel$ArmPose: n, field_3395, field_187076_m

BipedEntityModel$ArmPose: n, field_3395, rightArmPose, field_187076_m

boolean: o, field_3400, field_78117_n

boolean: o, field_3400, isSneaking, field_78117_n

float: p, field_3396, field_205061_a

float: p, field_3396, field_3396, field_205061_a

float: a, field_3393, field_217149_a

float: a, field_3393, field_3393, field_217149_a

Constructors

Methods

void (T, float, float, float, float, float, float): b, method_17088, func_78088_a

void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a

void (T, float, float, float): a, method_17086, func_212843_a_

void (T, float, float, float): a, method_17086, method_17086, func_212843_a_

void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_

void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_

float (float, float, float): a, method_2804, func_205060_a

float (float, float, float): a, method_2804, method_2804, func_205060_a

float (float): a, method_2807, func_203068_a

float (float): a, method_2807, method_2807, func_203068_a

void (BipedModel<T>): a, method_2818, func_217148_a

void (BipedEntityModel<T>): a, method_2818, setAttributes, func_217148_a

void (boolean): b_, method_2805, func_178719_a

void (boolean): b_, method_2805, setVisible, func_178719_a

void (float, HandSide): a, method_2803, func_187073_a

void (float, Arm): a, method_2803, setArmAngle, func_187073_a

RendererModel (HandSide): a, method_2808, func_187074_a

Cuboid (Arm): a, method_2808, getArm, func_187074_a

RendererModel (): a, method_2838, func_205072_a

Cuboid (): a, method_2838, getHead, func_205072_a

HandSide (T): a, method_2806, func_217147_a

Arm (T): a, method_2806, getPreferredArm, func_217147_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

dev

dex

Fields

Constructors

Methods

1.14

Names

dev

net.minecraft.class_572

net.minecraft.client.renderer.entity.model.BipedModel

Fields

RendererModel: f, field_3398, field_78116_c

RendererModel: g, field_3394, field_178720_f

RendererModel: h, field_3391, field_78115_e

RendererModel: i, field_3401, field_178723_h

RendererModel: j, field_3390, field_178724_i

RendererModel: k, field_3392, field_178721_j

RendererModel: l, field_3397, field_178722_k

BipedModel$ArmPose: m, field_3399, field_187075_l

BipedModel$ArmPose: n, field_3395, field_187076_m

boolean: o, field_3400, field_78117_n

float: p, field_3396, field_205061_a

float: a, field_3393, field_217149_a

Constructors

()

(float)

(float, float, int, int)

Methods

void (T, float, float, float, float, float, float): b, method_17088, func_78088_a

void (T, float, float, float): a, method_17086, func_212843_a_

void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_

float (float, float, float): a, method_2804, func_205060_a

float (float): a, method_2807, func_203068_a

void (BipedModel<T>): a, method_2818, func_217148_a

void (boolean): b_, method_2805, func_178719_a

void (float, HandSide): a, method_2803, func_187073_a

RendererModel (HandSide): a, method_2808, func_187074_a

RendererModel (): a, method_2838, func_205072_a

HandSide (T): a, method_2806, func_217147_a