History - net.minecraft.world.biome.BiomeMesa

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

anu

anw

Fields

Constructors

Methods

1.12

Names

aku

anu

Fields

IBlockState: y, field_185385_y

IBlockState: x, field_185385_y

IBlockState: z, field_185386_z

IBlockState: y, field_185386_z

IBlockState: A, field_185381_A

IBlockState: z, field_185381_A

IBlockState: B, field_185382_B

IBlockState: A, field_185382_B

IBlockState: C, field_185383_C

IBlockState: B, field_185383_C

IBlockState: D, field_185384_D

IBlockState: C, field_185384_D

IBlockState[]: E, field_150621_aC

IBlockState[]: D, field_150621_aC

long: F, field_150622_aD

long: E, field_150622_aD

NoiseGeneratorPerlin: G, field_150623_aE

NoiseGeneratorPerlin: F, field_150623_aE

NoiseGeneratorPerlin: H, field_150624_aF

NoiseGeneratorPerlin: G, field_150624_aF

NoiseGeneratorPerlin: I, field_150625_aG

NoiseGeneratorPerlin: H, field_150625_aG

boolean: J, field_150626_aH

boolean: I, field_150626_aH

boolean: K, field_150620_aI

boolean: J, field_150620_aI

Constructors

Methods

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

aks

aku

Fields

Constructors

Methods

1.11

Names

ajf

aks

Fields

Constructors

Methods

void (World, Random, BlockPos): a, func_180624_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

ait

ajf

Fields

Constructors

Methods

BiomeDecorator (): a, func_76729_a

1.9.4

Names

ait

net.minecraft.world.biome.BiomeMesa

Fields

IBlockState: y, field_185385_y

IBlockState: z, field_185386_z

IBlockState: A, field_185381_A

IBlockState: B, field_185382_B

IBlockState: C, field_185383_C

IBlockState: D, field_185384_D

IBlockState[]: E, field_150621_aC

long: F, field_150622_aD

NoiseGeneratorPerlin: G, field_150623_aE

NoiseGeneratorPerlin: H, field_150624_aF

NoiseGeneratorPerlin: I, field_150625_aG

boolean: J, field_150626_aH

boolean: K, field_150620_aI

Constructors

(boolean, boolean, Biome$BiomeProperties)

Methods

WorldGenAbstractTree (Random): a, func_150567_a

void (World, Random, BlockPos): a, func_180624_a

void (World, Random, ChunkPrimer, int, int, double): a, func_180622_a

void (long): a, func_150619_a

IBlockState (int, int, int): a, func_180629_a

int (BlockPos): c, func_180625_c

int (BlockPos): b, func_180627_b