History - net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator
25w18a
Names
ehs
eii
Fields
BlockState: d, AIR, field_16648, AIR, f_64321_
BlockState: d, AIR, field_16648
Holder<NoiseGeneratorSettings>: e, settings, field_24774, settings, f_64318_
Holder<NoiseGeneratorSettings>: e, settings, field_24774
Supplier<Aquifer$FluidPicker>: f, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Supplier<Aquifer$FluidPicker>: f, globalFluidPicker, field_34591
com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_
com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>: c, CODEC, field_24773
Constructors
Methods
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730
BlockState (NoiseChunk, int, int, int, BlockState): a, debugPreliminarySurfaceLevel, method_38323, getBlockState, m_198231_
BlockState (NoiseChunk, int, int, int, BlockState): a, debugPreliminarySurfaceLevel, method_38323
void (Blender, RandomState, StructureManager, ChunkAccess): b, doCreateBiomes, method_38327, populateBiomes, m_224291_
void (Blender, RandomState, StructureManager, ChunkAccess): b, doCreateBiomes, method_38327
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, createChunkNoiseSampler, m_224256_
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541
boolean (ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_224221_
boolean (ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450
OptionalInt (LevelHeightAccessor, RandomState, int, int, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn>, Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_224239_
OptionalInt (LevelHeightAccessor, RandomState, int, int, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn>, Predicate<BlockState>): a, iterateNoiseColumn, method_26263
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, buildSurface, m_224261_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538
ChunkAccess (Blender, StructureManager, RandomState, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_224284_
ChunkAccess (Blender, StructureManager, RandomState, ChunkAccess, int, int): a, doFill, method_33754
Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, createFluidLevelSampler, m_247703_
Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108
1.21.5
Names
ecw
ehs
Fields
Constructors
Methods
1.21.4
Names
edt
ecw
Fields
Constructors
Methods
1.21.3
Names
dzb
edt
Fields
Constructors
Methods
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dxz
dzb
Fields
Constructors
Methods
void (Blender, RandomState, StructureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_224291_
void (Blender, RandomState, StructureManager, ChunkAccess): b, doCreateBiomes, method_38327, populateBiomes, m_224291_
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
1.20.6
Names
dot
dxz
Fields
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_
com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_
Constructors
Methods
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
Holder<NoiseGeneratorSettings> (): g, generatorSettings, method_41541, getSettings, m_224341_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
1.20.4
Names
dkv
dot
Fields
Constructors
Methods
1.20.2
Names
dhn
dkv
Fields
Constructors
Methods
1.20.1
Names
dhc
dhn
Fields
Constructors
Methods
1.19.4
Names
dee
dhc
Fields
Constructors
Methods
1.19.3
Names
dau
dee
Fields
BlockState: h, AIR, field_16648, AIR, f_64321_
BlockState: d, AIR, field_16648, AIR, f_64321_
BlockState: f, defaultBlock, field_16576, defaultBlock, f_64316_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: e, CODEC, field_24773, CODEC, f_64314_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_
Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_
Aquifer$FluidPicker: j, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Holder<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_
Holder<NoiseGeneratorSettings>: e, settings, field_24774, settings, f_64318_
Supplier<Aquifer$FluidPicker>: f, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Constructors
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, Holder<NoiseGeneratorSettings>)
(BiomeSource, Holder<NoiseGeneratorSettings>)
Methods
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_
Holder<NoiseGeneratorSettings> (): g, generatorSettings, method_41541, getSettings, m_224341_
Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, createFluidLevelSampler, m_247703_
CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
czx
dau
Fields
Constructors
Methods
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, method_41537, m_224256_
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, createChunkNoiseSampler, m_224256_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, method_41538, m_224261_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, buildSurface, m_224261_
1.19
Names
ctz
czx
Fields
BlockState: i, AIR, field_16648, AIR, f_64321_
BlockState: h, AIR, field_16648, AIR, f_64321_
BlockState: g, defaultBlock, field_16576, defaultBlock, f_64316_
BlockState: f, defaultBlock, field_16576, defaultBlock, f_64316_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: f, CODEC, field_24773, CODEC, f_64314_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: e, CODEC, field_24773, CODEC, f_64314_
long: l, seed, field_24778, seed, f_64333_
BlockState[]: j, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
Registry<NormalNoise$NoiseParameters>: k, noises, field_35361, noiseRegistry, f_188604_
Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_
SurfaceSystem: o, surfaceSystem, field_35183, surfaceBuilder, f_188605_
Aquifer$FluidPicker: p, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Aquifer$FluidPicker: j, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Holder<NoiseGeneratorSettings>: h, settings, field_24774, settings, f_64318_
Holder<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_
NoiseRouter: m, router, field_36571, noiseRouter, f_209104_
Climate$Sampler: n, sampler, field_28748, noiseColumnSampler, f_158382_
Constructors
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Holder<NoiseGeneratorSettings>)
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Holder<NoiseGeneratorSettings>)
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, Holder<NoiseGeneratorSettings>)
Methods
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_64375_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
OptionalInt (int, int, BlockState[], Predicate<BlockState>, int, int): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_158413_
int (): h, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
ChunkAccess (Blender, StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_188662_
Optional<BlockState> (CarvingContext, Function<BlockPos, Holder<Biome>>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39041, applyMaterialRule, m_188668_
void (Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_204586_
NoiseRouter (): j, router, method_40528, getNoiseRouter, m_209149_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
void (Blender, RandomState, StructureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_224291_
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, method_41537, m_224256_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_
boolean (ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_224221_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
OptionalInt (LevelHeightAccessor, RandomState, int, int, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn>, Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_224239_
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, method_41538, m_224261_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
ChunkAccess (Blender, StructureManager, RandomState, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_224284_
1.18.2
Names
ctf
ctz
Fields
BlockState: g, AIR, field_16648, AIR, f_64321_
BlockState: i, AIR, field_16648, AIR, f_64321_
BlockState: e, defaultBlock, field_16576, defaultBlock, f_64316_
BlockState: g, defaultBlock, field_16576, defaultBlock, f_64316_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, f_64314_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: f, CODEC, field_24773, CODEC, f_64314_
long: j, seed, field_24778, seed, f_64333_
long: l, seed, field_24778, seed, f_64333_
Supplier<NoiseGeneratorSettings>: f, settings, field_24774, settings, f_64318_
BlockState[]: h, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
BlockState[]: j, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
NoiseSampler: k, sampler, field_28748, noiseColumnSampler, f_158382_
Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_
Registry<NormalNoise$NoiseParameters>: k, noises, field_35361, noiseRegistry, f_188604_
SurfaceSystem: l, surfaceSystem, field_35183, surfaceBuilder, f_188605_
SurfaceSystem: o, surfaceSystem, field_35183, surfaceBuilder, f_188605_
WorldGenMaterialRule: m, materialRule, field_34590, blockStateSampler, f_188606_
Aquifer$FluidPicker: n, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Aquifer$FluidPicker: p, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Holder<NoiseGeneratorSettings>: h, settings, field_24774, settings, f_64318_
NoiseRouter: m, router, field_36571, noiseRouter, f_209104_
Climate$Sampler: n, sampler, field_28748, noiseColumnSampler, f_158382_
Constructors
(Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Holder<NoiseGeneratorSettings>)
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Holder<NoiseGeneratorSettings>)
Methods
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_
void (Registry<Biome>, Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_196999_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_204586_
NoiseRouter (): j, router, method_40528, getNoiseRouter, m_209149_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cpu
ctf
Fields
BlockState: h, AIR, field_16648, AIR, f_64321_
BlockState: g, AIR, field_16648, AIR, f_64321_
int: j, cellHeight, field_16572, verticalNoiseResolution, f_158374_
int: k, cellWidth, field_16570, horizontalNoiseResolution, f_158375_
int: l, cellCountX, field_16580, noiseSizeX, f_158376_
int: n, cellCountZ, field_16578, noiseSizeZ, f_158378_
SurfaceNoise: o, surfaceNoise, field_16571, surfaceDepthNoise, f_64330_
BlockState: f, defaultFluid, field_16573, defaultFluid, f_64317_
long: s, seed, field_24778, seed, f_64333_
long: j, seed, field_24778, seed, f_64333_
int: t, height, field_24779, worldHeight, f_64334_
Supplier<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_
Supplier<NoiseGeneratorSettings>: f, settings, field_24774, settings, f_64318_
BlockState[]: i, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
BlockState[]: h, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
int: m, cellCountY, field_28747, noiseSizeY, f_158377_
NormalNoise: p, barrierNoise, field_28843, edgeDensityNoise, f_158379_
NormalNoise: q, waterLevelNoise, field_28844, fluidLevelNoise, f_158380_
NormalNoise: r, lavaNoise, field_33578, fluidTypeNoise, f_158381_
NoiseSampler: u, sampler, field_28748, noiseColumnSampler, f_158382_
NoiseSampler: k, sampler, field_28748, noiseColumnSampler, f_158382_
BaseStoneSource: v, baseStoneSource, field_28913, deepslateSource, f_158383_
OreVeinifier: w, oreVeinifier, field_33579, oreVeinGenerator, f_158384_
NoodleCavifier: x, noodleCavifier, field_33644, noodleCavesGenerator, f_158385_
Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_
SurfaceSystem: l, surfaceSystem, field_35183, surfaceBuilder, f_188605_
WorldGenMaterialRule: m, materialRule, field_34590, blockStateSampler, f_188606_
Aquifer$FluidPicker: n, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Constructors
(BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
Methods
void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, m_64399_
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
boolean (): h, isAquifersEnabled, method_36393, hasAquifers, m_158492_
double[] (int, int, int, int): a, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, m_158391_
void (double[], int, int, int, int): a, fillNoiseColumn, method_34284, sampleNoiseColumn, m_158466_
BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_
Aquifer (int, int, ChunkPos): a, getAquifer, method_36386, createBlockSampler, m_158396_
BlockState (Beardifier, Aquifer, BaseStoneSource, NoiseModifier, int, int, int, double): a, updateNoiseAndGenerateBaseState, method_33643, getBlockState, m_158439_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_
ChunkAccess (StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_158427_
DoubleFunction<NoiseModifier> (int, ChunkPos, Consumer<NoiseInterpolator>): a, createCaveNoiseModifier, method_36462, createWeightSamplerFactory, m_158420_
DoubleFunction<BaseStoneSource> (int, ChunkPos, Consumer<NoiseInterpolator>): b, createBaseStoneSource, method_36387, createBlockSourceFactory, m_158477_
Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (): h, getMinY, method_33730, getMinimumY, m_142062_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_
void (Registry<Biome>, Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_196999_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
ChunkAccess (Blender, StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_188662_
BlockState (NoiseChunk, int, int, int, BlockState): a, debugPreliminarySurfaceLevel, method_38323, getBlockState, m_198231_
Optional<BlockState> (CarvingContext, Function<BlockPos, Biome>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39041, applyMaterialRule, m_188668_
1.17.1
Names
cpt
cpu
Fields
Constructors
Methods
1.17
Names
cho
cpt
net.minecraft.world.gen.NoiseChunkGenerator
net.minecraft.src.C_2193_
Fields
float[]: i, BEARD_KERNEL, field_16649, NOISE_WEIGHT_TABLE, field_222561_h
BlockState: k, AIR, field_16648, AIR, field_222562_i
BlockState: h, AIR, field_16648, AIR, f_64321_
int: l, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j
int: j, cellHeight, field_16572, verticalNoiseResolution, f_158374_
int: m, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k
int: k, cellWidth, field_16570, horizontalNoiseResolution, f_158375_
int: n, chunkCountX, field_16580, noiseSizeX, field_222565_l
int: l, cellCountX, field_16580, noiseSizeX, f_158376_
int: o, chunkCountY, field_16579, noiseSizeY, field_222566_m
int: p, chunkCountZ, field_16578, noiseSizeZ, field_222567_n
int: n, cellCountZ, field_16578, noiseSizeZ, f_158378_
WorldgenRandom: e, random, field_16577, random, field_222558_e
PerlinNoise: q, minLimitPerlinNoise, field_16574, lowerInterpolatedNoise, field_222568_o
PerlinNoise: r, maxLimitPerlinNoise, field_16581, upperInterpolatedNoise, field_222569_p
PerlinNoise: s, mainPerlinNoise, field_16575, interpolationNoise, field_222570_q
SurfaceNoise: t, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r
SurfaceNoise: o, surfaceNoise, field_16571, surfaceDepthNoise, f_64330_
BlockState: f, defaultBlock, field_16576, defaultBlock, field_222559_f
BlockState: e, defaultBlock, field_16576, defaultBlock, f_64316_
BlockState: g, defaultFluid, field_16573, defaultFluid, field_222560_g
BlockState: f, defaultFluid, field_16573, defaultFluid, f_64317_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, field_236079_d_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, f_64314_
float[]: j, BIOME_WEIGHTS, field_24775, BIOME_WEIGHT_TABLE, field_236081_j_
PerlinNoise: u, depthNoise, field_24776, densityNoise, field_236082_u_
SimplexNoise: v, islandNoise, field_24777, islandNoise, field_236083_v_
long: w, seed, field_24778, seed, field_236084_w_
long: s, seed, field_24778, seed, f_64333_
int: x, height, field_24779, worldHeight, field_236085_x_
int: t, height, field_24779, worldHeight, f_64334_
Supplier<NoiseGeneratorSettings>: h, settings, field_24774, settings, field_236080_h_
Supplier<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_
BlockState[]: i, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
int: m, cellCountY, field_28747, noiseSizeY, f_158377_
NormalNoise: p, barrierNoise, field_28843, edgeDensityNoise, f_158379_
NormalNoise: q, waterLevelNoise, field_28844, fluidLevelNoise, f_158380_
NormalNoise: r, lavaNoise, field_33578, fluidTypeNoise, f_158381_
NoiseSampler: u, sampler, field_28748, noiseColumnSampler, f_158382_
BaseStoneSource: v, baseStoneSource, field_28913, deepslateSource, f_158383_
OreVeinifier: w, oreVeinifier, field_33579, oreVeinGenerator, f_158384_
NoodleCavifier: x, noodleCavifier, field_33644, noodleCavesGenerator, f_158385_
Constructors
Methods
double (int, int, int, double, double, double, double): a, sampleAndClampNoise, method_16411, sampleNoise, func_222552_a
double[] (int, int): b, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, func_222547_b
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a
void (double[], int, int): a, fillNoiseColumn, method_16405, sampleNoiseColumn, func_222548_a
void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, func_222555_a
void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, m_64399_
double (int, int, int): a, getContribution, method_16572, getNoiseWeight, func_222556_a
double (int, int, int): b, computeContribution, method_16571, calculateNoiseWeight, func_222554_b
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
double (int, int): c, getRandomDensity, method_28553, getRandomDensityAt, func_236095_c_
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
int (int, int, BlockState[], Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, func_236087_a_
BlockState (double, int): a, generateBaseState, method_26262, getBlockState, func_236086_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_
int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
List<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, func_236088_a_
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_64375_
boolean (): h, isAquifersEnabled, method_36393, hasAquifers, m_158492_
double[] (int, int, int, int): a, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, m_158391_
void (double[], int, int, int, int): a, fillNoiseColumn, method_34284, sampleNoiseColumn, m_158466_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_
OptionalInt (int, int, BlockState[], Predicate<BlockState>, int, int): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_158413_
Aquifer (int, int, ChunkPos): a, getAquifer, method_36386, createBlockSampler, m_158396_
BlockState (Beardifier, Aquifer, BaseStoneSource, NoiseModifier, int, int, int, double): a, updateNoiseAndGenerateBaseState, method_33643, getBlockState, m_158439_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_
ChunkAccess (StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_158427_
DoubleFunction<NoiseModifier> (int, ChunkPos, Consumer<NoiseInterpolator>): a, createCaveNoiseModifier, method_36462, createWeightSamplerFactory, m_158420_
DoubleFunction<BaseStoneSource> (int, ChunkPos, Consumer<NoiseInterpolator>): b, createBaseStoneSource, method_36387, createBlockSourceFactory, m_158477_
Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
chl
cho
Fields
long: w, seed, field_24778, worldSeed, field_236084_w_
long: w, seed, field_24778, seed, field_236084_w_
Constructors
Methods
int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_
int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, method_28548, func_236088_a_
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, func_236088_a_
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cip
chl
net.minecraft.world.gen.chunk.SurfaceChunkGenerator
net.minecraft.world.gen.chunk.NoiseChunkGenerator
Fields
float[]: i, BEARD_KERNEL, field_16649, field_16649, field_222561_h
float[]: i, BEARD_KERNEL, field_16649, NOISE_WEIGHT_TABLE, field_222561_h
float[]: j, BIOME_WEIGHTS, field_24775, field_24775, field_236081_j_
float[]: j, BIOME_WEIGHTS, field_24775, BIOME_WEIGHT_TABLE, field_236081_j_
PerlinNoise: u, depthNoise, field_24776, field_24776, field_236082_u_
PerlinNoise: u, depthNoise, field_24776, densityNoise, field_236082_u_
SimplexNoise: v, islandNoise, field_24777, field_24777, field_236083_v_
SimplexNoise: v, islandNoise, field_24777, islandNoise, field_236083_v_
long: w, seed, field_24778, field_24778, field_236084_w_
long: w, seed, field_24778, worldSeed, field_236084_w_
NoiseGeneratorSettings: h, settings, field_24774, field_24774, field_236080_h_
int: x, height, field_24779, field_24779, field_236085_x_
int: x, height, field_24779, worldHeight, field_236085_x_
Supplier<NoiseGeneratorSettings>: h, settings, field_24774, settings, field_236080_h_
Constructors
(BiomeSource, long, NoiseGeneratorSettings)
(BiomeSource, BiomeSource, long, NoiseGeneratorSettings)
(BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
Methods
double (int, int, int): a, getContribution, method_16572, method_16572, func_222556_a
double (int, int, int): a, getContribution, method_16572, getNoiseWeight, func_222556_a
double (int, int, int): b, computeContribution, method_16571, method_16571, func_222554_b
double (int, int, int): b, computeContribution, method_16571, calculateNoiseWeight, func_222554_b
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
boolean (long, NoiseGeneratorSettings$Preset): a, stable, method_28548, method_28548, func_236088_a_
double (int, int): c, getRandomDensity, method_28553, method_28553, func_236095_c_
double (int, int): c, getRandomDensity, method_28553, getRandomDensityAt, func_236095_c_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, method_28548, func_236088_a_
1.16.1
Names
cby
cip
Fields
float[]: h, BEARD_KERNEL, field_16649, field_222561_h
float[]: i, BEARD_KERNEL, field_16649, field_16649, field_222561_h
BlockState: i, AIR, field_16648, AIR, field_222562_i
BlockState: k, AIR, field_16648, AIR, field_222562_i
int: j, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j
int: l, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j
int: k, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k
int: m, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k
int: l, chunkCountX, field_16580, noiseSizeX, field_222565_l
int: n, chunkCountX, field_16580, noiseSizeX, field_222565_l
int: m, chunkCountY, field_16579, noiseSizeY, field_222566_m
int: o, chunkCountY, field_16579, noiseSizeY, field_222566_m
int: n, chunkCountZ, field_16578, noiseSizeZ, field_222567_n
int: p, chunkCountZ, field_16578, noiseSizeZ, field_222567_n
PerlinNoise: o, minLimitPerlinNoise, field_16574, field_222568_o
PerlinNoise: q, minLimitPerlinNoise, field_16574, lowerInterpolatedNoise, field_222568_o
PerlinNoise: p, maxLimitPerlinNoise, field_16581, field_222569_p
PerlinNoise: r, maxLimitPerlinNoise, field_16581, upperInterpolatedNoise, field_222569_p
PerlinNoise: q, mainPerlinNoise, field_16575, field_222570_q
PerlinNoise: s, mainPerlinNoise, field_16575, interpolationNoise, field_222570_q
SurfaceNoise: r, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r
SurfaceNoise: t, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, field_236079_d_
float[]: j, BIOME_WEIGHTS, field_24775, field_24775, field_236081_j_
PerlinNoise: u, depthNoise, field_24776, field_24776, field_236082_u_
SimplexNoise: v, islandNoise, field_24777, field_24777, field_236083_v_
long: w, seed, field_24778, field_24778, field_236084_w_
NoiseGeneratorSettings: h, settings, field_24774, field_24774, field_236080_h_
int: x, height, field_24779, field_24779, field_236085_x_
Constructors
(LevelAccessor, BiomeSource, int, int, int, T, boolean)
(BiomeSource, long, NoiseGeneratorSettings)
(BiomeSource, BiomeSource, long, NoiseGeneratorSettings)
Methods
void (double[], int, int, double, double, double, double, int, int): a, fillNoiseColumn, method_16413, sampleNoiseColumn, func_222546_a
double[] (int, int): a, getDepthAndScale, method_12090, computeNoiseRange, func_222549_a
double (double, double, int): a, getYOffset, method_16404, computeNoiseFalloff, func_222545_a
double (): g, getTopSlideStart, method_16409, func_222551_g
double (): h, getBottomSlideStart, method_16410, func_222553_h
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a
int (): i, getNoiseSizeY, method_16408, getNoiseSizeY, func_222550_i
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b
double (int, int, int): a, getContribution, method_16572, func_222556_a
double (int, int, int): a, getContribution, method_16572, method_16572, func_222556_a
double (int, int, int): b, computeContribution, method_16571, func_222554_b
double (int, int, int): b, computeContribution, method_16571, method_16571, func_222554_b
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
boolean (long, NoiseGeneratorSettings$Preset): a, stable, method_28548, method_28548, func_236088_a_
double (int, int): c, getRandomDensity, method_28553, method_28553, func_236095_c_
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
int (int, int, BlockState[], Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, func_236087_a_
BlockState (double, int): a, generateBaseState, method_26262, getBlockState, func_236086_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_
int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_
int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_
List<Biome$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
1.15.2
Names
cbv
cby
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bzd
cbv
Fields
Constructors
Methods
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_
1.14.4
Names
byy
bzd
net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator
Fields
float[]: h, field_16649, field_16649, field_222561_h
float[]: h, BEARD_KERNEL, field_16649, field_222561_h
BlockState: i, field_16648, AIR, field_222562_i
BlockState: i, AIR, field_16648, AIR, field_222562_i
int: j, field_16572, verticalNoiseResolution, field_222563_j
int: j, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j
int: k, field_16570, horizontalNoiseResolution, field_222564_k
int: k, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k
int: l, field_16580, noiseSizeX, field_222565_l
int: l, chunkCountX, field_16580, noiseSizeX, field_222565_l
int: m, field_16579, noiseSizeY, field_222566_m
int: m, chunkCountY, field_16579, noiseSizeY, field_222566_m
int: n, field_16578, noiseSizeZ, field_222567_n
int: n, chunkCountZ, field_16578, noiseSizeZ, field_222567_n
ChunkRandom: e, field_16577, random, field_222558_e
WorldgenRandom: e, random, field_16577, random, field_222558_e
OctavePerlinNoiseSampler: o, field_16574, field_16574, field_222568_o
PerlinNoise: o, minLimitPerlinNoise, field_16574, field_222568_o
OctavePerlinNoiseSampler: p, field_16581, field_16581, field_222569_p
PerlinNoise: p, maxLimitPerlinNoise, field_16581, field_222569_p
OctavePerlinNoiseSampler: q, field_16575, field_16575, field_222570_q
PerlinNoise: q, mainPerlinNoise, field_16575, field_222570_q
NoiseSampler: r, field_16571, surfaceDepthNoise, field_222571_r
SurfaceNoise: r, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r
BlockState: f, field_16576, defaultBlock, field_222559_f
BlockState: f, defaultBlock, field_16576, defaultBlock, field_222559_f
BlockState: g, field_16573, defaultFluid, field_222560_g
BlockState: g, defaultFluid, field_16573, defaultFluid, field_222560_g
Constructors
Methods
double (int, int, int, double, double, double, double): a, method_16411, sampleNoise, func_222552_a
double (int, int, int, double, double, double, double): a, sampleAndClampNoise, method_16411, sampleNoise, func_222552_a
double[] (int, int): b, method_16406, sampleNoiseColumn, func_222547_b
double[] (int, int): b, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, func_222547_b
void (double[], int, int, double, double, double, double, int, int): a, method_16413, sampleNoiseColumn, func_222546_a
void (double[], int, int, double, double, double, double, int, int): a, fillNoiseColumn, method_16413, sampleNoiseColumn, func_222546_a
double[] (int, int): a, method_12090, computeNoiseRange, func_222549_a
double[] (int, int): a, getDepthAndScale, method_12090, computeNoiseRange, func_222549_a
double (double, double, int): a, method_16404, computeNoiseFalloff, func_222545_a
double (double, double, int): a, getYOffset, method_16404, computeNoiseFalloff, func_222545_a
double (): g, method_16409, method_16409, func_222551_g
double (): g, getTopSlideStart, method_16409, func_222551_g
double (): h, method_16410, method_16410, func_222553_h
double (): h, getBottomSlideStart, method_16410, func_222553_h
int (int, int, Heightmap$Type): a, method_16397, getHeightOnGround, func_222529_a
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a
void (double[], int, int): a, method_16405, sampleNoiseColumn, func_222548_a
void (double[], int, int): a, fillNoiseColumn, method_16405, sampleNoiseColumn, func_222548_a
int (): i, method_16408, getNoiseSizeY, func_222550_i
int (): i, getNoiseSizeY, method_16408, getNoiseSizeY, func_222550_i
void (Chunk): c, method_12110, buildSurface, func_222535_c
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c
void (Chunk, Random): a, method_16412, buildBedrock, func_222555_a
void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, func_222555_a
void (IWorld, Chunk): b, method_12088, populateNoise, func_222537_b
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b
double (int, int, int): a, method_16572, method_16572, func_222556_a
double (int, int, int): a, getContribution, method_16572, func_222556_a
double (int, int, int): b, method_16571, method_16571, func_222554_b
double (int, int, int): b, computeContribution, method_16571, func_222554_b
1.14.3
Names
byu
byy
net.minecraft.world.gen.chunk.SurfaceChunkGenerator
Fields
float[]: h, field_16649, field_222561_h
float[]: h, field_16649, field_16649, field_222561_h
BlockState: i, field_16648, field_222562_i
BlockState: i, field_16648, AIR, field_222562_i
int: j, field_16572, field_222563_j
int: j, field_16572, verticalNoiseResolution, field_222563_j
int: k, field_16570, field_222564_k
int: k, field_16570, horizontalNoiseResolution, field_222564_k
int: l, field_16580, field_222565_l
int: l, field_16580, noiseSizeX, field_222565_l
int: m, field_16579, field_222566_m
int: m, field_16579, noiseSizeY, field_222566_m
int: n, field_16578, field_222567_n
int: n, field_16578, noiseSizeZ, field_222567_n
SharedSeedRandom: e, field_16577, field_222558_e
ChunkRandom: e, field_16577, random, field_222558_e
OctavesNoiseGenerator: o, field_16574, field_222568_o
OctavePerlinNoiseSampler: o, field_16574, field_16574, field_222568_o
OctavesNoiseGenerator: p, field_16581, field_222569_p
OctavePerlinNoiseSampler: p, field_16581, field_16581, field_222569_p
OctavesNoiseGenerator: q, field_16575, field_222570_q
OctavePerlinNoiseSampler: q, field_16575, field_16575, field_222570_q
INoiseGenerator: r, field_16571, field_222571_r
NoiseSampler: r, field_16571, surfaceDepthNoise, field_222571_r
BlockState: f, field_16576, field_222559_f
BlockState: f, field_16576, defaultBlock, field_222559_f
BlockState: g, field_16573, field_222560_g
BlockState: g, field_16573, defaultFluid, field_222560_g
Constructors
Methods
double (int, int, int, double, double, double, double): a, method_16411, func_222552_a
double (int, int, int, double, double, double, double): a, method_16411, sampleNoise, func_222552_a
double[] (int, int): b, method_16406, func_222547_b
double[] (int, int): b, method_16406, sampleNoiseColumn, func_222547_b
void (double[], int, int, double, double, double, double, int, int): a, method_16413, func_222546_a
void (double[], int, int, double, double, double, double, int, int): a, method_16413, sampleNoiseColumn, func_222546_a
double[] (int, int): a, method_12090, func_222549_a
double[] (int, int): a, method_12090, computeNoiseRange, func_222549_a
double (double, double, int): a, method_16404, func_222545_a
double (double, double, int): a, method_16404, computeNoiseFalloff, func_222545_a
double (): g, method_16409, func_222551_g
double (): g, method_16409, method_16409, func_222551_g
double (): h, method_16410, func_222553_h
double (): h, method_16410, method_16410, func_222553_h
int (int, int, Heightmap$Type): a, method_16397, func_222529_a
int (int, int, Heightmap$Type): a, method_16397, getHeightOnGround, func_222529_a
void (double[], int, int): a, method_16405, func_222548_a
void (double[], int, int): a, method_16405, sampleNoiseColumn, func_222548_a
int (): i, method_16408, func_222550_i
int (): i, method_16408, getNoiseSizeY, func_222550_i
void (IChunk): c, method_12110, func_222535_c
void (Chunk): c, method_12110, buildSurface, func_222535_c
void (IChunk, Random): a, method_16412, func_222555_a
void (Chunk, Random): a, method_16412, buildBedrock, func_222555_a
void (IWorld, IChunk): b, method_12088, func_222537_b
void (IWorld, Chunk): b, method_12088, populateNoise, func_222537_b
double (int, int, int): a, method_16572, func_222556_a
double (int, int, int): a, method_16572, method_16572, func_222556_a
double (int, int, int): b, method_16571, func_222554_b
double (int, int, int): b, method_16571, method_16571, func_222554_b
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
byt
byu
Fields
Constructors
Methods
1.14
Names
byt
net.minecraft.class_3754
net.minecraft.world.gen.NoiseChunkGenerator
Fields
float[]: h, field_16649, field_222561_h
BlockState: i, field_16648, field_222562_i
int: j, field_16572, field_222563_j
int: k, field_16570, field_222564_k
int: l, field_16580, field_222565_l
int: m, field_16579, field_222566_m
int: n, field_16578, field_222567_n
SharedSeedRandom: e, field_16577, field_222558_e
OctavesNoiseGenerator: o, field_16574, field_222568_o
OctavesNoiseGenerator: p, field_16581, field_222569_p
OctavesNoiseGenerator: q, field_16575, field_222570_q
INoiseGenerator: r, field_16571, field_222571_r
BlockState: f, field_16576, field_222559_f
BlockState: g, field_16573, field_222560_g
Constructors
(IWorld, BiomeProvider, int, int, int, T, boolean)
Methods
double (int, int, int, double, double, double, double): a, method_16411, func_222552_a
double[] (int, int): b, method_16406, func_222547_b
void (double[], int, int, double, double, double, double, int, int): a, method_16413, func_222546_a
double[] (int, int): a, method_12090, func_222549_a
double (double, double, int): a, method_16404, func_222545_a
double (): g, method_16409, func_222551_g
double (): h, method_16410, func_222553_h
int (int, int, Heightmap$Type): a, method_16397, func_222529_a
void (double[], int, int): a, method_16405, func_222548_a
int (): i, method_16408, func_222550_i
void (IChunk): c, method_12110, func_222535_c
void (IChunk, Random): a, method_16412, func_222555_a
void (IWorld, IChunk): b, method_12088, func_222537_b
double (int, int, int): a, method_16572, func_222556_a
double (int, int, int): b, method_16571, func_222554_b