History - net.minecraft.client.renderer.entity.state.WolfRenderState
25w31a
Names
hng
hqe
Fields
ResourceLocation: j, DEFAULT_TEXTURE, field_53633, DEFAULT_TEXTURE, f_348182_
ResourceLocation: j, DEFAULT_TEXTURE, field_53633, DEFAULT_TEXTURE
boolean: a, isAngry, field_53624, angerTime, f_347883_
boolean: a, isAngry, field_53624, angerTime
boolean: b, isSitting, field_53625, inSittingPose, f_348124_
boolean: b, isSitting, field_53625, inSittingPose
float: c, tailAngle, field_53626, tailAngle, f_346884_
float: c, tailAngle, field_53626, tailAngle
float: d, headRollAngle, field_53627, begAnimationProgress, f_348797_
float: d, headRollAngle, field_53627, begAnimationProgress
float: e, shakeAnim, field_53628, shakeProgress, f_346825_
float: e, shakeAnim, field_53628, shakeProgress
float: f, wetShade, field_53629, furWetBrightnessMultiplier, f_347357_
float: f, wetShade, field_53629, furWetBrightnessMultiplier
ResourceLocation: g, texture, field_53630, texture, f_348804_
ResourceLocation: g, texture, field_53630, texture
DyeColor: h, collarColor, field_53631, collarColor, f_347415_
DyeColor: h, collarColor, field_53631, collarColor
ItemStack: i, bodyArmorItem, field_53632, bodyArmor, f_348670_
ItemStack: i, bodyArmorItem, field_53632, bodyArmor
Constructors
Methods
float (float): a, getBodyRollAngle, method_62618, getRoll, m_355347_
float (float): a, getBodyRollAngle, method_62618, getRoll
1.21.8
Names
hnf
hng
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
hgu
hnf
Fields
Constructors
Methods
1.21.5
Names
hbb
hgu
Fields
Constructors
Methods
1.21.4
Names
haj
hbb
Fields
Constructors
Methods
1.21.3
Names
haj
net.minecraft.client.renderer.entity.state.WolfRenderState
net.minecraft.class_10085
net.minecraft.client.render.entity.state.WolfEntityRenderState
net.minecraft.src.C_345932_
Fields
ResourceLocation: j, DEFAULT_TEXTURE, field_53633, DEFAULT_TEXTURE, f_348182_
boolean: a, isAngry, field_53624, angerTime, f_347883_
boolean: b, isSitting, field_53625, inSittingPose, f_348124_
float: c, tailAngle, field_53626, tailAngle, f_346884_
float: d, headRollAngle, field_53627, begAnimationProgress, f_348797_
float: e, shakeAnim, field_53628, shakeProgress, f_346825_
float: f, wetShade, field_53629, furWetBrightnessMultiplier, f_347357_
ResourceLocation: g, texture, field_53630, texture, f_348804_
DyeColor: h, collarColor, field_53631, collarColor, f_347415_
ItemStack: i, bodyArmorItem, field_53632, bodyArmor, f_348670_
Constructors
()
Methods
float (float): a, getBodyRollAngle, method_62618, getRoll, m_355347_