History - net.minecraft.client.renderer.entity.state.WolfRenderState

25w31a

Names

hng

hqe

Fields

ResourceLocation: j, DEFAULT_TEXTURE, field_53633, DEFAULT_TEXTURE, f_348182_

ResourceLocation: j, DEFAULT_TEXTURE, field_53633, DEFAULT_TEXTURE

boolean: a, isAngry, field_53624, angerTime, f_347883_

boolean: a, isAngry, field_53624, angerTime

boolean: b, isSitting, field_53625, inSittingPose, f_348124_

boolean: b, isSitting, field_53625, inSittingPose

float: c, tailAngle, field_53626, tailAngle, f_346884_

float: c, tailAngle, field_53626, tailAngle

float: d, headRollAngle, field_53627, begAnimationProgress, f_348797_

float: d, headRollAngle, field_53627, begAnimationProgress

float: e, shakeAnim, field_53628, shakeProgress, f_346825_

float: e, shakeAnim, field_53628, shakeProgress

float: f, wetShade, field_53629, furWetBrightnessMultiplier, f_347357_

float: f, wetShade, field_53629, furWetBrightnessMultiplier

ResourceLocation: g, texture, field_53630, texture, f_348804_

ResourceLocation: g, texture, field_53630, texture

DyeColor: h, collarColor, field_53631, collarColor, f_347415_

DyeColor: h, collarColor, field_53631, collarColor

ItemStack: i, bodyArmorItem, field_53632, bodyArmor, f_348670_

ItemStack: i, bodyArmorItem, field_53632, bodyArmor

Constructors

Methods

float (float): a, getBodyRollAngle, method_62618, getRoll, m_355347_

float (float): a, getBodyRollAngle, method_62618, getRoll

1.21.8

Names

hnf

hng

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

hgu

hnf

Fields

Constructors

Methods

1.21.5

Names

hbb

hgu

Fields

Constructors

Methods

1.21.4

Names

haj

hbb

Fields

Constructors

Methods

1.21.3

Names

haj

net.minecraft.client.renderer.entity.state.WolfRenderState

net.minecraft.class_10085

net.minecraft.client.render.entity.state.WolfEntityRenderState

net.minecraft.src.C_345932_

Fields

ResourceLocation: j, DEFAULT_TEXTURE, field_53633, DEFAULT_TEXTURE, f_348182_

boolean: a, isAngry, field_53624, angerTime, f_347883_

boolean: b, isSitting, field_53625, inSittingPose, f_348124_

float: c, tailAngle, field_53626, tailAngle, f_346884_

float: d, headRollAngle, field_53627, begAnimationProgress, f_348797_

float: e, shakeAnim, field_53628, shakeProgress, f_346825_

float: f, wetShade, field_53629, furWetBrightnessMultiplier, f_347357_

ResourceLocation: g, texture, field_53630, texture, f_348804_

DyeColor: h, collarColor, field_53631, collarColor, f_347415_

ItemStack: i, bodyArmorItem, field_53632, bodyArmor, f_348670_

Constructors

()

Methods

float (float): a, getBodyRollAngle, method_62618, getRoll, m_355347_