History - net.minecraft.world.level.block.AbstractCandleBlock

1.21.8-rc1

Names

Fields

int: a, LIGHT_PER_CANDLE, field_30987, field_30987, f_151894_

int: a, LIGHT_PER_CANDLE

BooleanProperty: b, LIT, field_27083, LIT, f_151895_

BooleanProperty: b, LIT

Constructors

Methods

Iterable<Vec3> (BlockState): b, getParticleOffsets, method_31613, getParticleOffsets, m_142199_

Iterable<Vec3> (BlockState): b, getParticleOffsets

boolean (BlockState): c, isLit, method_35245, isLitCandle, m_151933_

boolean (BlockState): c, isLit

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit

boolean (BlockState): d, canBeLit, method_35246, isNotLit, m_142595_

boolean (BlockState): d, canBeLit

void (Player, BlockState, LevelAccessor, BlockPos): a, extinguish, method_31614, extinguish, m_151899_

void (Player, BlockState, LevelAccessor, BlockPos): a, extinguish

void (LevelAccessor, BlockState, BlockPos, boolean): a, setLit, method_31612, setLit, m_151918_

void (LevelAccessor, BlockState, BlockPos, boolean): a, setLit

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick

void (Level, Vec3, RandomSource): a, addParticlesAndSound, method_31610, spawnCandleParticles, m_220687_

void (Level, Vec3, RandomSource): a, addParticlesAndSound

com.mojang.serialization.MapCodec<? extends AbstractCandleBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends AbstractCandleBlock> (): a, codec

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit

1.21.7

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1.21.6

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dmg

dor

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1.21.5

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dif

dmg

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1.21.4

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dje

dif

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1.21.3

Names

deq

dje

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.21.1

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1.21

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ddt

deq

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1.20.6

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cvi

ddt

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1.20.4

Names

crn

cvi

Fields

Constructors

Methods

com.mojang.serialization.MapCodec<? extends AbstractCandleBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.20.2

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coe

crn

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Methods

1.20.1

Names

cnz

coe

Fields

Constructors

Methods

Iterable<Vec3> (BlockState): a, getParticleOffsets, method_31613, getParticleOffsets, m_142199_

Iterable<Vec3> (BlockState): b, getParticleOffsets, method_31613, getParticleOffsets, m_142199_

boolean (BlockState): b, isLit, method_35245, isLitCandle, m_151933_

boolean (BlockState): c, isLit, method_35245, isLitCandle, m_151933_

boolean (BlockState): c, canBeLit, method_35246, isNotLit, m_142595_

boolean (BlockState): d, canBeLit, method_35246, isNotLit, m_142595_

1.19.4

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cll

cnz

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1.19.3

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cil

cll

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1.19.2

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Fields

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1.19.1

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cho

cil

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1.19

Names

cci

cho

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (Level, Vec3, Random): a, addParticlesAndSound, method_31610, spawnCandleParticles, m_151909_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (Level, Vec3, RandomSource): a, addParticlesAndSound, method_31610, spawnCandleParticles, m_220687_

1.18.2

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cbq

cci

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1.18.1

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Fields

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1.18

Names

byh

cbq

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1.17.1

Names

byg

byh

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Methods

1.17

Names

byg

net.minecraft.world.level.block.AbstractCandleBlock

net.minecraft.class_5540

net.minecraft.block.AbstractCandleBlock

net.minecraft.src.C_141185_

Fields

int: a, LIGHT_PER_CANDLE, field_30987, field_30987, f_151894_

BooleanProperty: b, LIT, field_27083, LIT, f_151895_

Constructors

(BlockBehaviour$Properties)

Methods

Iterable<Vec3> (BlockState): a, getParticleOffsets, method_31613, getParticleOffsets, m_142199_

boolean (BlockState): b, isLit, method_35245, isLitCandle, m_151933_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

boolean (BlockState): c, canBeLit, method_35246, isNotLit, m_142595_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (Level, Vec3, Random): a, addParticlesAndSound, method_31610, spawnCandleParticles, m_151909_

void (Player, BlockState, LevelAccessor, BlockPos): a, extinguish, method_31614, extinguish, m_151899_

void (LevelAccessor, BlockState, BlockPos, boolean): a, setLit, method_31612, setLit, m_151918_