History - net.minecraft.world.gen.ChunkGeneratorOverworld

1.13.2

Names

bou

bov

Fields

Constructors

Methods

1.13.1

Names

bom

bou

Fields

Constructors

Methods

1.13

Names

aze

bom

Fields

IBlockState: a, field_185982_a

Random: i, field_185990_i

NoiseGeneratorOctaves: j, field_185991_j

NoiseGeneratorOctaves: g, field_185991_j

NoiseGeneratorOctaves: k, field_185992_k

NoiseGeneratorOctaves: h, field_185992_k

NoiseGeneratorOctaves: l, field_185993_l

NoiseGeneratorOctaves: i, field_185993_l

NoiseGeneratorPerlin: m, field_185994_m

NoiseGeneratorPerlin: j, field_185994_m

NoiseGeneratorOctaves: b, field_185983_b

NoiseGeneratorOctaves: l, field_185983_b

NoiseGeneratorOctaves: c, field_185984_c

NoiseGeneratorOctaves: m, field_185984_c

NoiseGeneratorOctaves: d, field_185985_d

World: n, field_185995_n

boolean: o, field_185996_o

WorldType: p, field_185997_p

WorldType: n, field_185997_p

double[]: q, field_185998_q

float[]: r, field_185999_r

float[]: o, field_185999_r

ChunkGeneratorSettings: s, field_186000_s

IBlockState: t, field_186001_t

double[]: u, field_186002_u

MapGenBase: v, field_186003_v

MapGenStronghold: w, field_186004_w

MapGenVillage: x, field_186005_x

MapGenMineshaft: y, field_186006_y

MapGenScatteredFeature: z, field_186007_z

MapGenBase: A, field_185979_A

StructureOceanMonument: B, field_185980_B

WoodlandMansion: C, field_191060_C

Biome[]: D, field_185981_C

double[]: e, field_185986_e

double[]: f, field_185987_f

double[]: g, field_185988_g

double[]: h, field_185989_h

org.apache.logging.log4j.Logger: f, field_202111_e

OverworldGenSettings: k, field_186000_s

PhantomSpawner: p, field_203230_r

IBlockState: q, field_205475_r

IBlockState: r, field_205476_s

Constructors

(World, long, boolean, String)

(IWorld, BiomeProvider, OverworldGenSettings)

Methods

void (int, int, ChunkPrimer): a, func_185976_a

void (int, int, ChunkPrimer, Biome[]): a, func_185977_a

Chunk (int, int): a, func_185932_a

void (int, int, int): a, func_185978_a

void (int, int): b, func_185931_b

boolean (Chunk, int, int): a, func_185933_a

boolean (World, String, BlockPos): a, func_193414_a

BlockPos (World, String, BlockPos, boolean): a, func_180513_a

void (Chunk, int, int): b, func_180514_a

void (IChunk): a, func_202088_a

void (WorldGenRegion): b, func_202093_c

void (int, int, IChunk): a, func_185976_a

void (Biome[], int, int, int, double[]): a, func_202108_a

int (World, boolean, boolean): a, func_203222_a

OverworldGenSettings (): f, func_201496_a_

double[] (int, int): a, func_205473_a

int (): d, func_205470_d

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

azc

aze

Fields

Constructors

Methods

1.12

Names

azc

net.minecraft.world.gen.ChunkGeneratorOverworld

Fields

IBlockState: a, field_185982_a

Random: i, field_185990_i

NoiseGeneratorOctaves: j, field_185991_j

NoiseGeneratorOctaves: k, field_185992_k

NoiseGeneratorOctaves: l, field_185993_l

NoiseGeneratorPerlin: m, field_185994_m

NoiseGeneratorOctaves: b, field_185983_b

NoiseGeneratorOctaves: c, field_185984_c

NoiseGeneratorOctaves: d, field_185985_d

World: n, field_185995_n

boolean: o, field_185996_o

WorldType: p, field_185997_p

double[]: q, field_185998_q

float[]: r, field_185999_r

ChunkGeneratorSettings: s, field_186000_s

IBlockState: t, field_186001_t

double[]: u, field_186002_u

MapGenBase: v, field_186003_v

MapGenStronghold: w, field_186004_w

MapGenVillage: x, field_186005_x

MapGenMineshaft: y, field_186006_y

MapGenScatteredFeature: z, field_186007_z

MapGenBase: A, field_185979_A

StructureOceanMonument: B, field_185980_B

WoodlandMansion: C, field_191060_C

Biome[]: D, field_185981_C

double[]: e, field_185986_e

double[]: f, field_185987_f

double[]: g, field_185988_g

double[]: h, field_185989_h

Constructors

(World, long, boolean, String)

Methods

void (int, int, ChunkPrimer): a, func_185976_a

void (int, int, ChunkPrimer, Biome[]): a, func_185977_a

Chunk (int, int): a, func_185932_a

void (int, int, int): a, func_185978_a

void (int, int): b, func_185931_b

boolean (Chunk, int, int): a, func_185933_a

List<Biome$SpawnListEntry> (EnumCreatureType, BlockPos): a, func_177458_a

boolean (World, String, BlockPos): a, func_193414_a

BlockPos (World, String, BlockPos, boolean): a, func_180513_a

void (Chunk, int, int): b, func_180514_a