History - net.minecraft.entity.monster.EntityIllusionIllager
1.13.2
Names
and
ane
Fields
Constructors
Methods
1.13.1
Names
ana
and
Fields
Constructors
Methods
SoundEvent (): dA, func_193086_dk
SoundEvent (): dz, func_193086_dk
boolean (): dz, func_193096_dj
boolean (): dy, func_193096_dj
1.13
Names
adc
ana
Fields
Vec3d[][]: bx, field_193100_bx
Vec3d[][]: bC, field_193100_bx
Constructors
Methods
void (): r, func_184651_r
void (): n, func_184651_r
void (): bM, func_110147_ax
void (): bZ, func_110147_ax
IEntityLivingData (DifficultyInstance, IEntityLivingData): a, func_180482_a
void (): i, func_70088_a
void (): x_, func_70088_a
ResourceLocation (): J, func_184647_J
ResourceLocation (): G, func_184647_J
void (): n, func_70636_d
void (): k, func_70636_d
SoundEvent (): F, func_184639_G
SoundEvent (): D, func_184639_G
SoundEvent (): cf, func_184615_bR
SoundEvent (): cs, func_184615_bR
SoundEvent (): dm, func_193086_dk
SoundEvent (): dA, func_193086_dk
EntityArrow (float): r, func_193097_t
EntityArrow (float): v, func_193097_t
void (boolean): p, func_184724_a
void (boolean): s, func_184724_a
AxisAlignedBB (): bx, func_184177_bl
AxisAlignedBB (): bE, func_184177_bl
boolean (): dl, func_193096_dj
boolean (): dz, func_193096_dj
AbstractIllager$IllagerArmPose (): p, func_193077_p
AbstractIllager$IllagerArmPose (): l, func_193077_p
IEntityLivingData (DifficultyInstance, IEntityLivingData, NBTTagCompound): a, func_204210_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
ada
adc
Fields
Constructors
Methods
1.12
Names
ada
net.minecraft.entity.monster.EntityIllusionIllager
Fields
int: c, field_193099_c
Vec3d[][]: bx, field_193100_bx
Constructors
(World)
Methods
void (): r, func_184651_r
void (): bM, func_110147_ax
IEntityLivingData (DifficultyInstance, IEntityLivingData): a, func_180482_a
void (): i, func_70088_a
ResourceLocation (): J, func_184647_J
void (): n, func_70636_d
boolean (Entity): r, func_184191_r
SoundEvent (): F, func_184639_G
SoundEvent (): cf, func_184615_bR
SoundEvent (DamageSource): d, func_184601_bQ
SoundEvent (): dm, func_193086_dk
void (EntityLivingBase, float): a, func_82196_d
EntityArrow (float): r, func_193097_t
void (boolean): p, func_184724_a
AxisAlignedBB (): bx, func_184177_bl
Vec3d[] (float): a, func_193098_a
boolean (): dl, func_193096_dj
AbstractIllager$IllagerArmPose (): p, func_193077_p