History - net.minecraft.entity.monster.EntityIllusionIllager

1.13.2

Names

and

ane

Fields

Constructors

Methods

1.13.1

Names

ana

and

Fields

Constructors

Methods

SoundEvent (): dA, func_193086_dk

SoundEvent (): dz, func_193086_dk

boolean (): dz, func_193096_dj

boolean (): dy, func_193096_dj

1.13

Names

adc

ana

Fields

Vec3d[][]: bx, field_193100_bx

Vec3d[][]: bC, field_193100_bx

Constructors

Methods

void (): r, func_184651_r

void (): n, func_184651_r

void (): bM, func_110147_ax

void (): bZ, func_110147_ax

IEntityLivingData (DifficultyInstance, IEntityLivingData): a, func_180482_a

void (): i, func_70088_a

void (): x_, func_70088_a

ResourceLocation (): J, func_184647_J

ResourceLocation (): G, func_184647_J

void (): n, func_70636_d

void (): k, func_70636_d

SoundEvent (): F, func_184639_G

SoundEvent (): D, func_184639_G

SoundEvent (): cf, func_184615_bR

SoundEvent (): cs, func_184615_bR

SoundEvent (): dm, func_193086_dk

SoundEvent (): dA, func_193086_dk

EntityArrow (float): r, func_193097_t

EntityArrow (float): v, func_193097_t

void (boolean): p, func_184724_a

void (boolean): s, func_184724_a

AxisAlignedBB (): bx, func_184177_bl

AxisAlignedBB (): bE, func_184177_bl

boolean (): dl, func_193096_dj

boolean (): dz, func_193096_dj

AbstractIllager$IllagerArmPose (): p, func_193077_p

AbstractIllager$IllagerArmPose (): l, func_193077_p

IEntityLivingData (DifficultyInstance, IEntityLivingData, NBTTagCompound): a, func_204210_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

ada

adc

Fields

Constructors

Methods

1.12

Names

ada

net.minecraft.entity.monster.EntityIllusionIllager

Fields

int: c, field_193099_c

Vec3d[][]: bx, field_193100_bx

Constructors

(World)

Methods

void (): r, func_184651_r

void (): bM, func_110147_ax

IEntityLivingData (DifficultyInstance, IEntityLivingData): a, func_180482_a

void (): i, func_70088_a

ResourceLocation (): J, func_184647_J

void (): n, func_70636_d

boolean (Entity): r, func_184191_r

SoundEvent (): F, func_184639_G

SoundEvent (): cf, func_184615_bR

SoundEvent (DamageSource): d, func_184601_bQ

SoundEvent (): dm, func_193086_dk

void (EntityLivingBase, float): a, func_82196_d

EntityArrow (float): r, func_193097_t

void (boolean): p, func_184724_a

AxisAlignedBB (): bx, func_184177_bl

Vec3d[] (float): a, func_193098_a

boolean (): dl, func_193096_dj

AbstractIllager$IllagerArmPose (): p, func_193077_p