History - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$StrongholdPiece
25w18a
Names
evf$p
evv$p
Fields
StrongholdPieces$StrongholdPiece$SmallDoorType: h, entryDoor, field_15287, entryDoor, f_229872_
StrongholdPieces$StrongholdPiece$SmallDoorType: h, entryDoor, field_15287
Constructors
Methods
boolean (BoundingBox): a, isOkBox, method_14871, isInBounds, m_229888_
boolean (BoundingBox): a, isOkBox, method_14871
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943
void (WorldGenLevel, RandomSource, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, m_229880_
void (WorldGenLevel, RandomSource, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872
StrongholdPieces$StrongholdPiece$SmallDoorType (RandomSource): b, randomSmallDoor, method_14869, getRandomEntrance, m_229899_
StrongholdPieces$StrongholdPiece$SmallDoorType (RandomSource): b, randomSmallDoor, method_14869
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, m_229893_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): a, generateSmallDoorChildForward, method_14874
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, m_229901_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): b, generateSmallDoorChildLeft, method_14870
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, m_229907_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): c, generateSmallDoorChildRight, method_14873
1.21.5
Names
eqf$p
evf$p
Fields
Constructors
Methods
1.21.4
Names
erc$p
eqf$p
Fields
Constructors
Methods
1.21.3
Names
emj$p
erc$p
Fields
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
eld$p
emj$p
Fields
Constructors
Methods
1.20.6
Names
ebx$p
eld$p
Fields
Constructors
Methods
1.20.4
Names
dxs$p
ebx$p
Fields
Constructors
Methods
1.20.2
Names
duk$p
dxs$p
Fields
Constructors
Methods
1.20.1
Names
dtz$p
duk$p
Fields
Constructors
Methods
1.19.4
Names
dqz$p
dtz$p
Fields
Constructors
Methods
1.19.3
Names
dnl$p
dqz$p
Fields
Constructors
Methods
1.19.2
Names
net.minecraft.src.C_213287_
net.minecraft.src.C_213268_$C_213287_
Fields
Constructors
Methods
1.19.1
Names
dmo$p
dnl$p
Fields
Constructors
Methods
1.19
Names
dfj$p
dmo$p
net.minecraft.world.level.levelgen.structure.StrongholdPieces$StrongholdPiece
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$StrongholdPiece
net.minecraft.src.C_2562_$C_2581_
net.minecraft.src.C_213287_
Fields
StrongholdPieces$StrongholdPiece$SmallDoorType: e, entryDoor, field_15287, entryDoor, f_73303_
StrongholdPieces$StrongholdPiece$SmallDoorType: h, entryDoor, field_15287, entryDoor, f_229872_
Constructors
Methods
StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, m_73326_
boolean (BoundingBox): a, isOkBox, method_14871, isInBounds, m_73318_
boolean (BoundingBox): a, isOkBox, method_14871, isInBounds, m_229888_
void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, m_73310_
NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, m_163500_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, m_163507_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, m_163513_
void (WorldGenLevel, RandomSource, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, m_229880_
StrongholdPieces$StrongholdPiece$SmallDoorType (RandomSource): b, randomSmallDoor, method_14869, getRandomEntrance, m_229899_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, m_229893_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, m_229901_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, m_229907_
1.18.2
Names
dfb$p
dfj$p
Fields
Constructors
Methods
NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_
NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
dbk$p
dfb$p
Fields
Constructors
Methods
NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_
NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
1.17.1
Names
dbj$p
dbk$p
Fields
Constructors
Methods
1.17
Names
crs$p
dbj$p
net.minecraft.world.gen.feature.structure.StrongholdPieces$Stronghold
net.minecraft.src.C_2562_$C_2581_
Fields
StrongholdPieces$StrongholdPiece$SmallDoorType: d, entryDoor, field_15287, entryDoor, field_143013_d
StrongholdPieces$StrongholdPiece$SmallDoorType: e, entryDoor, field_15287, entryDoor, f_73303_
Constructors
(StructurePieceType, int)
(StructurePieceType, int, BoundingBox)
Methods
StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, func_74988_a
StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, m_73326_
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, func_74987_c
boolean (BoundingBox): a, isOkBox, method_14871, isInbounds, func_74991_a
boolean (BoundingBox): a, isOkBox, method_14871, isInBounds, m_73318_
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_242917_a
void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, m_73310_
NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, m_163500_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, m_163507_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, m_163513_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
crp$p
crs$p
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, method_14874, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, method_14870, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, method_14873, func_74987_c
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, func_74987_c
boolean (BoundingBox): a, isOkBox, method_14871, method_14871, func_74991_a
boolean (BoundingBox): a, isOkBox, method_14871, isInbounds, func_74991_a
1.16.2
Names
ctw$p
crp$p
Fields
Constructors
Methods
void (LevelAccessor, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_74990_a
void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_242917_a
1.16.1
Names
clr$p
ctw$p
Fields
Constructors
Methods
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, method_14874, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, method_14870, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, func_74987_c
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, method_14873, func_74987_c
boolean (BoundingBox): a, isOkBox, method_14871, func_74991_a
boolean (BoundingBox): a, isOkBox, method_14871, method_14871, func_74991_a
1.15.2
Names
clo$p
clr$p
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
cis$p
clo$p
Fields
Constructors
Methods
1.14.4
Names
cin$p
cis$p
net.minecraft.world.level.levelgen.structure.StrongholdPieces$StrongholdPiece
Fields
StrongholdGenerator$Piece$EntranceType: d, field_15287, entryDoor, field_143013_d
StrongholdPieces$StrongholdPiece$SmallDoorType: d, entryDoor, field_15287, entryDoor, field_143013_d
Constructors
Methods
void (IWorld, Random, MutableIntBoundingBox, StrongholdGenerator$Piece$EntranceType, int, int, int): a, method_14872, generateEntrance, func_74990_a
void (LevelAccessor, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_74990_a
StrongholdGenerator$Piece$EntranceType (Random): a, method_14869, getRandomEntrance, func_74988_a
StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, func_74988_a
StructurePiece (StrongholdGenerator$Start, List<StructurePiece>, Random, int, int): a, method_14874, method_14874, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, func_74986_a
StructurePiece (StrongholdGenerator$Start, List<StructurePiece>, Random, int, int): b, method_14870, method_14870, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, func_74989_b
StructurePiece (StrongholdGenerator$Start, List<StructurePiece>, Random, int, int): c, method_14873, method_14873, func_74987_c
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, func_74987_c
boolean (MutableIntBoundingBox): a, method_14871, method_14871, func_74991_a
boolean (BoundingBox): a, isOkBox, method_14871, func_74991_a
void (CompoundTag): a, method_14943, toNbt, func_143011_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
1.14.3
Names
cij$p
cin$p
net.minecraft.structure.StrongholdGenerator$Piece
Fields
StrongholdPieces$Stronghold$Door: d, field_15287, field_143013_d
StrongholdGenerator$Piece$EntranceType: d, field_15287, entryDoor, field_143013_d
Constructors
Methods
void (IWorld, Random, MutableBoundingBox, StrongholdPieces$Stronghold$Door, int, int, int): a, method_14872, func_74990_a
void (IWorld, Random, MutableIntBoundingBox, StrongholdGenerator$Piece$EntranceType, int, int, int): a, method_14872, generateEntrance, func_74990_a
StrongholdPieces$Stronghold$Door (Random): a, method_14869, func_74988_a
StrongholdGenerator$Piece$EntranceType (Random): a, method_14869, getRandomEntrance, func_74988_a
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): a, method_14874, func_74986_a
StructurePiece (StrongholdGenerator$Start, List<StructurePiece>, Random, int, int): a, method_14874, method_14874, func_74986_a
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): b, method_14870, func_74989_b
StructurePiece (StrongholdGenerator$Start, List<StructurePiece>, Random, int, int): b, method_14870, method_14870, func_74989_b
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): c, method_14873, func_74987_c
StructurePiece (StrongholdGenerator$Start, List<StructurePiece>, Random, int, int): c, method_14873, method_14873, func_74987_c
boolean (MutableBoundingBox): a, method_14871, func_74991_a
boolean (MutableIntBoundingBox): a, method_14871, method_14871, func_74991_a
void (CompoundNBT): a, method_14943, func_143011_b
void (CompoundTag): a, method_14943, toNbt, func_143011_b
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
cih$p
cij$p
Fields
Constructors
Methods
1.14
Names
bwx$p
cih$p
net.minecraft.class_3421$class_3437
Fields
StrongholdPieces$Stronghold$Door: d, field_143013_d
StrongholdPieces$Stronghold$Door: d, field_15287, field_143013_d
Constructors
()
(int)
(IStructurePieceType, int)
(IStructurePieceType, CompoundNBT)
Methods
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound, TemplateManager): a, func_143011_b
void (IWorld, Random, MutableBoundingBox, StrongholdPieces$Stronghold$Door, int, int, int): a, func_74990_a
void (IWorld, Random, MutableBoundingBox, StrongholdPieces$Stronghold$Door, int, int, int): a, method_14872, func_74990_a
StrongholdPieces$Stronghold$Door (Random): a, func_74988_a
StrongholdPieces$Stronghold$Door (Random): a, method_14869, func_74988_a
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): a, func_74986_a
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): a, method_14874, func_74986_a
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): b, func_74989_b
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): b, method_14870, func_74989_b
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): c, func_74987_c
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): c, method_14873, func_74987_c
boolean (MutableBoundingBox): a, func_74991_a
boolean (MutableBoundingBox): a, method_14871, func_74991_a
void (CompoundNBT): a, method_14943, func_143011_b
1.13.2
Names
bww$p
bwx$p
Fields
Constructors
Methods
1.13.1
Names
bwo$p
bww$p
Fields
Constructors
Methods
1.13
Names
bwo$p
net.minecraft.world.gen.feature.structure.StrongholdPieces$Stronghold
Fields
StrongholdPieces$Stronghold$Door: d, field_143013_d
Constructors
()
(int)
Methods
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound, TemplateManager): a, func_143011_b
void (IWorld, Random, MutableBoundingBox, StrongholdPieces$Stronghold$Door, int, int, int): a, func_74990_a
StrongholdPieces$Stronghold$Door (Random): a, func_74988_a
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): a, func_74986_a
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): b, func_74989_b
StructurePiece (StrongholdPieces$Stairs2, List<StructurePiece>, Random, int, int): c, func_74987_c
boolean (MutableBoundingBox): a, func_74991_a