History - net.minecraft.world.gen.ChunkGeneratorFlat

1.13.2

Names

boo

bop

Fields

Constructors

Methods

1.13.1

Names

bog

boo

Fields

Constructors

Methods

BlockPos (World, String, BlockPos, int): a, func_211403_a

BlockPos (World, String, BlockPos, int, boolean): a, func_211403_a

1.13

Names

ayz

bog

Fields

World: a, field_73163_a

Random: b, field_73161_b

IBlockState[]: c, field_82700_c

FlatGeneratorInfo: d, field_82699_e

Map<String, MapGenStructure>: e, field_82696_f

boolean: f, field_82697_g

boolean: g, field_82702_h

WorldGenLakes: h, field_82703_i

WorldGenLakes: i, field_82701_j

org.apache.logging.log4j.Logger: f, field_202101_d

FlatGenSettings: g, field_82699_e

Biome: h, field_202103_f

PhantomSpawner: i, field_203229_i

Constructors

(World, long, boolean, String)

(IWorld, BiomeProvider, FlatGenSettings)

Methods

Chunk (int, int): a, func_185932_a

void (int, int): b, func_185931_b

boolean (Chunk, int, int): a, func_185933_a

BlockPos (World, String, BlockPos, boolean): a, func_180513_a

boolean (World, String, BlockPos): a, func_193414_a

void (Chunk, int, int): b, func_180514_a

Biome (): g, func_202099_e

void (IChunk): a, func_202088_a

void (WorldGenRegion, GenerationStage$Carving): a, func_202091_a

FlatGenSettings (): f, func_201496_a_

double[] (int, int): a, func_205473_a

int (): d, func_205470_d

void (WorldGenRegion): a, func_202092_b

void (WorldGenRegion): b, func_202093_c

void (int, int, IChunk): a, func_202100_a

int (World, boolean, boolean): a, func_203222_a

boolean (Biome, Structure<? extends IFeatureConfig>): a, func_202094_a

IFeatureConfig (Biome, Structure<? extends IFeatureConfig>): b, func_202087_b

BlockPos (World, String, BlockPos, int): a, func_211403_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

ayx

ayz

Fields

Constructors

Methods

1.12

Names

ayx

net.minecraft.world.gen.ChunkGeneratorFlat

Fields

World: a, field_73163_a

Random: b, field_73161_b

IBlockState[]: c, field_82700_c

FlatGeneratorInfo: d, field_82699_e

Map<String, MapGenStructure>: e, field_82696_f

boolean: f, field_82697_g

boolean: g, field_82702_h

WorldGenLakes: h, field_82703_i

WorldGenLakes: i, field_82701_j

Constructors

(World, long, boolean, String)

Methods

Chunk (int, int): a, func_185932_a

void (int, int): b, func_185931_b

boolean (Chunk, int, int): a, func_185933_a

List<Biome$SpawnListEntry> (EnumCreatureType, BlockPos): a, func_177458_a

BlockPos (World, String, BlockPos, boolean): a, func_180513_a

boolean (World, String, BlockPos): a, func_193414_a

void (Chunk, int, int): b, func_180514_a