History - net.minecraft.world.entity.ai.behavior.CrossbowAttack

25w18a

Names

cae

car

Fields

int: d, attackDelay, field_22293, chargingCooldown, f_22771_

int: d, attackDelay, field_22293

CrossbowAttack$CrossbowState: e, crossbowState, field_22294, state, f_22772_

CrossbowAttack$CrossbowState: e, crossbowState, field_22294

int: c, TIMEOUT, field_30114, RUN_TIME, f_147479_

int: c, TIMEOUT, field_30114

Constructors

Methods

boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, m_6114_

boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570

boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, m_6737_

boolean (ServerLevel, E, long): a, canStillUse, method_24571

void (ServerLevel, E, long): b, tick, method_24573, keepRunning, m_6725_

void (ServerLevel, E, long): b, tick, method_24573

void (ServerLevel, E, long): c, stop, method_24574, finishRunning, m_6732_

void (ServerLevel, E, long): c, stop, method_24574

void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, m_22786_

void (E, LivingEntity): a, crossbowAttack, method_24569

void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, m_22797_

void (Mob, LivingEntity): b, lookAtTarget, method_24572

LivingEntity (LivingEntity): b, getAttackTarget, method_24568, getAttackTarget, m_22784_

LivingEntity (LivingEntity): b, getAttackTarget, method_24568

1.21.5

Names

bxj

cae

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1.21.4

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byh

bxj

Fields

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1.21.3

Names

bvp

byh

Fields

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Methods

1.21.1

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Fields

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1.21

Names

bvs

bvp

Fields

Constructors

Methods

1.20.6

Names

bok

bvs

Fields

Constructors

Methods

1.20.4

Names

blf

bok

Fields

Constructors

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1.20.2

Names

bhz

blf

Fields

Constructors

Methods

1.20.1

Names

bhx

bhz

Fields

Constructors

Methods

1.19.4

Names

bgc

bhx

Fields

Constructors

Methods

1.19.3

Names

bdv

bgc

Fields

int: a, TIMEOUT, field_30114, RUN_TIME, f_147479_

int: c, TIMEOUT, field_30114, RUN_TIME, f_147479_

Constructors

Methods

LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, m_22784_

LivingEntity (LivingEntity): b, getAttackTarget, method_24568, getAttackTarget, m_22784_

1.19.2

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Fields

Constructors

Methods

1.19.1

Names

bcy

bdv

Fields

Constructors

Methods

1.19

Names

azq

bcy

Fields

int: c, attackDelay, field_22293, chargingCooldown, f_22771_

int: d, attackDelay, field_22293, chargingCooldown, f_22771_

CrossbowAttack$CrossbowState: d, crossbowState, field_22294, state, f_22772_

CrossbowAttack$CrossbowState: e, crossbowState, field_22294, state, f_22772_

Constructors

Methods

1.18.2

Names

ayz

azq

Fields

Constructors

Methods

1.18.1

Names

Fields

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Methods

1.18

Names

avn

ayz

Fields

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1.17.1

Names

avm

avn

Fields

Constructors

Methods

1.17

Names

asa

avm

net.minecraft.entity.ai.brain.task.ShootTargetTask

net.minecraft.src.C_577_

Fields

int: b, attackDelay, field_22293, chargingCooldown, field_233885_b_

int: c, attackDelay, field_22293, chargingCooldown, f_22771_

CrossbowAttack$CrossbowState: c, crossbowState, field_22294, state, field_233886_c_

CrossbowAttack$CrossbowState: d, crossbowState, field_22294, state, f_22772_

int: a, TIMEOUT, field_30114, RUN_TIME, f_147479_

Constructors

Methods

boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, func_212832_a_

boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, m_6114_

boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, func_212834_g_

boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, m_6737_

void (ServerLevel, E, long): b, tick, method_24573, keepRunning, func_212833_d_

void (ServerLevel, E, long): b, tick, method_24573, keepRunning, m_6725_

void (ServerLevel, E, long): c, stop, method_24574, finishRunning, func_212835_f_

void (ServerLevel, E, long): c, stop, method_24574, finishRunning, m_6732_

void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, func_233888_a_

void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, m_22786_

void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, func_233889_b_

void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, m_22797_

LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, func_233887_a_

LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, m_22784_

1.16.5

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Fields

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Methods

1.16.4

Names

arx

asa

Fields

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1.16.3

Names

Fields

Constructors

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1.16.2

Names

aqm

arx

Fields

Constructors

Methods

1.16.1

Names

aqm

net.minecraft.world.entity.ai.behavior.CrossbowAttack

net.minecraft.class_4810

net.minecraft.entity.ai.brain.task.CrossbowAttackTask

net.minecraft.entity.ai.brain.task.ShootTargetTask

Fields

int: b, attackDelay, field_22293, chargingCooldown, field_233885_b_

CrossbowAttack$CrossbowState: c, crossbowState, field_22294, state, field_233886_c_

Constructors

()

Methods

boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, func_212832_a_

boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, func_212834_g_

void (ServerLevel, E, long): b, tick, method_24573, keepRunning, func_212833_d_

void (ServerLevel, E, long): c, stop, method_24574, finishRunning, func_212835_f_

void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, func_233888_a_

void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, func_233889_b_

LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, func_233887_a_