History - net.minecraft.world.level.block.SculkSensorBlock
25w18a
Names
dup
dvg
Fields
int: d, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: d, ACTIVE_TICKS, field_31239
int: e, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
int: e, COOLDOWN_TICKS, field_44607
EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: f, PHASE, field_28111
IntegerProperty: g, POWER, field_28112, POWER, f_154387_
IntegerProperty: g, POWER, field_28112
BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: h, WATERLOGGED, field_28113
VoxelShape: a, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: a, SHAPE, field_28114
float[]: b, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_
float[]: b, RESONANCE_PITCH_BEND, field_43248
com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC, f_302991_
com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524
SculkSensorPhase (BlockState): o, getPhase, method_32908, getPhase, m_154487_
SculkSensorPhase (BlockState): o, getPhase, method_32908
boolean (BlockState): q, canActivate, method_32909, isInactive, m_154489_
boolean (BlockState): q, canActivate, method_32909
void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown, m_154407_
void (Level, BlockPos, BlockState): a, deactivate, method_32903
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565
void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors, m_276869_
void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603
int (): c, getActiveTicks, method_51166, getCooldownTime, m_278716_
int (): c, getActiveTicks, method_51166
void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive, m_277033_
void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904
void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate, m_277083_
void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822
com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388
1.21.5
Names
dql
dup
Fields
VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: a, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_
float[]: b, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_
Constructors
Methods
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
Names
dri
dql
Fields
Constructors
Methods
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
Names
dms
dri
Fields
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
SculkSensorPhase (BlockState): m, getPhase, method_32908, getPhase, m_154487_
SculkSensorPhase (BlockState): o, getPhase, method_32908, getPhase, m_154487_
boolean (BlockState): n, canActivate, method_32909, isInactive, m_154489_
boolean (BlockState): q, canActivate, method_32909, isInactive, m_154489_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dlu
dms
Fields
Constructors
Methods
1.20.6
Names
ddi
dlu
Fields
Constructors
Methods
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
SculkSensorPhase (BlockState): h, getPhase, method_32908, getPhase, m_154487_
SculkSensorPhase (BlockState): m, getPhase, method_32908, getPhase, m_154487_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
czo
ddi
Fields
int: b, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: d, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: c, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
int: e, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
IntegerProperty: g, POWER, field_28112, POWER, f_154387_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC, f_302991_
Constructors
Methods
int (): b, getActiveTicks, method_51166, getCooldownTime, m_278716_
int (): c, getActiveTicks, method_51166, getCooldownTime, m_278716_
com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cwg
czo
Fields
Constructors
Methods
1.20.1
Names
cvx
cwg
Fields
int: a, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: b, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: b, COOLDOWN_TICKS, field_31240, field_31240, f_154384_
int: c, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
EnumProperty<SculkSensorPhase>: c, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: d, POWER, field_28112, POWER, f_154387_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
BooleanProperty: e, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: f, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
int: g, listenerRange, field_28115, range, f_154390_
float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_
Constructors
(BlockBehaviour$Properties, int)
Methods
int (): d, getListenerRange, method_32907, getRange, m_154482_
void (Level, BlockPos): a, updateNeighbours, method_32902, updateNeighbors, m_154404_
<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_
void (Entity, Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_222125_
void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors, m_276869_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (): b, getActiveTicks, method_51166, getCooldownTime, m_278716_
void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive, m_277033_
void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate, m_277083_
1.19.4
Names
ctg
cvx
Fields
Constructors
Methods
1.19.3
Names
cqd
ctg
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_FREQUENCY_FOR_EVENT, field_28110, FREQUENCIES, f_222121_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: c, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
IntegerProperty: d, POWER, field_28112, POWER, f_154387_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: e, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: f, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
int: h, listenerRange, field_28115, range, f_154390_
int: g, listenerRange, field_28115, range, f_154390_
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cpg
cqd
Fields
Constructors
Methods
1.19
Names
cjq
cpg
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_STRENGTH_FOR_EVENT, field_28110, FREQUENCIES, f_154385_
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_FREQUENCY_FOR_EVENT, field_28110, FREQUENCIES, f_222121_
Constructors
Methods
int (): e, getListenerRange, method_32907, getRange, m_154482_
int (): d, getListenerRange, method_32907, getRange, m_154482_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
<T extends BlockEntity> GameEventListener (Level, T): a, getListener, method_32896, getGameEventListener, m_142226_
void (Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_154411_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_
void (Entity, Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_222125_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_
1.18.2
Names
ciy
cjq
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cfp
ciy
Fields
Constructors
Methods
1.17.1
Names
cfo
cfp
Fields
Constructors
Methods
1.17
Names
cfo
net.minecraft.world.level.block.SculkSensorBlock
net.minecraft.class_5703
net.minecraft.block.SculkSensorBlock
net.minecraft.src.C_141226_
Fields
int: a, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: b, COOLDOWN_TICKS, field_31240, field_31240, f_154384_
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_STRENGTH_FOR_EVENT, field_28110, FREQUENCIES, f_154385_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
int: h, listenerRange, field_28115, range, f_154390_
Constructors
(BlockBehaviour$Properties, int)
Methods
int (): e, getListenerRange, method_32907, getRange, m_154482_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (Level, BlockPos): a, updateNeighbours, method_32902, updateNeighbors, m_154404_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
<T extends BlockEntity> GameEventListener (Level, T): a, getListener, method_32896, getGameEventListener, m_142226_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
SculkSensorPhase (BlockState): h, getPhase, method_32908, getPhase, m_154487_
boolean (BlockState): n, canActivate, method_32909, isInactive, m_154489_
void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown, m_154407_
void (Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_154411_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_