History - net.minecraft.world.level.block.SculkSensorBlock

25w18a

Names

dup

dvg

Fields

int: d, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: d, ACTIVE_TICKS, field_31239

int: e, COOLDOWN_TICKS, field_44607, field_44607, f_154384_

int: e, COOLDOWN_TICKS, field_44607

EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

EnumProperty<SculkSensorPhase>: f, PHASE, field_28111

IntegerProperty: g, POWER, field_28112, POWER, f_154387_

IntegerProperty: g, POWER, field_28112

BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

BooleanProperty: h, WATERLOGGED, field_28113

VoxelShape: a, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

VoxelShape: a, SHAPE, field_28114

float[]: b, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_

float[]: b, RESONANCE_PITCH_BEND, field_43248

com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC, f_302991_

com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435

Constructors

Methods

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524

SculkSensorPhase (BlockState): o, getPhase, method_32908, getPhase, m_154487_

SculkSensorPhase (BlockState): o, getPhase, method_32908

boolean (BlockState): q, canActivate, method_32909, isInactive, m_154489_

boolean (BlockState): q, canActivate, method_32909

void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown, m_154407_

void (Level, BlockPos, BlockState): a, deactivate, method_32903

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565

void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors, m_276869_

void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603

int (): c, getActiveTicks, method_51166, getCooldownTime, m_278716_

int (): c, getActiveTicks, method_51166

void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive, m_277033_

void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904

void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate, m_277083_

void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822

com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388

1.21.5

Names

dql

dup

Fields

VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

VoxelShape: a, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_

float[]: b, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_

Constructors

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

Names

dri

dql

Fields

Constructors

Methods

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

Names

dms

dri

Fields

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

SculkSensorPhase (BlockState): m, getPhase, method_32908, getPhase, m_154487_

SculkSensorPhase (BlockState): o, getPhase, method_32908, getPhase, m_154487_

boolean (BlockState): n, canActivate, method_32909, isInactive, m_154489_

boolean (BlockState): q, canActivate, method_32909, isInactive, m_154489_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dlu

dms

Fields

Constructors

Methods

1.20.6

Names

ddi

dlu

Fields

Constructors

Methods

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

SculkSensorPhase (BlockState): h, getPhase, method_32908, getPhase, m_154487_

SculkSensorPhase (BlockState): m, getPhase, method_32908, getPhase, m_154487_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

czo

ddi

Fields

int: b, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: d, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: c, COOLDOWN_TICKS, field_44607, field_44607, f_154384_

int: e, COOLDOWN_TICKS, field_44607, field_44607, f_154384_

EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

IntegerProperty: e, POWER, field_28112, POWER, f_154387_

IntegerProperty: g, POWER, field_28112, POWER, f_154387_

BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC, f_302991_

Constructors

Methods

int (): b, getActiveTicks, method_51166, getCooldownTime, m_278716_

int (): c, getActiveTicks, method_51166, getCooldownTime, m_278716_

com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cwg

czo

Fields

Constructors

Methods

1.20.1

Names

cvx

cwg

Fields

int: a, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: b, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: b, COOLDOWN_TICKS, field_31240, field_31240, f_154384_

int: c, COOLDOWN_TICKS, field_44607, field_44607, f_154384_

EnumProperty<SculkSensorPhase>: c, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

IntegerProperty: d, POWER, field_28112, POWER, f_154387_

IntegerProperty: e, POWER, field_28112, POWER, f_154387_

BooleanProperty: e, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

VoxelShape: f, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

int: g, listenerRange, field_28115, range, f_154390_

float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_

Constructors

(BlockBehaviour$Properties, int)

(BlockBehaviour$Properties)

Methods

int (): d, getListenerRange, method_32907, getRange, m_154482_

void (Level, BlockPos): a, updateNeighbours, method_32902, updateNeighbors, m_154404_

<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_

void (Entity, Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_222125_

void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors, m_276869_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (): b, getActiveTicks, method_51166, getCooldownTime, m_278716_

void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive, m_277033_

void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate, m_277083_

1.19.4

Names

ctg

cvx

Fields

Constructors

Methods

1.19.3

Names

cqd

ctg

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_FREQUENCY_FOR_EVENT, field_28110, FREQUENCIES, f_222121_

EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

EnumProperty<SculkSensorPhase>: c, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

IntegerProperty: e, POWER, field_28112, POWER, f_154387_

IntegerProperty: d, POWER, field_28112, POWER, f_154387_

BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

BooleanProperty: e, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

VoxelShape: f, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

int: h, listenerRange, field_28115, range, f_154390_

int: g, listenerRange, field_28115, range, f_154390_

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cpg

cqd

Fields

Constructors

Methods

1.19

Names

cjq

cpg

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_STRENGTH_FOR_EVENT, field_28110, FREQUENCIES, f_154385_

it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_FREQUENCY_FOR_EVENT, field_28110, FREQUENCIES, f_222121_

Constructors

Methods

int (): e, getListenerRange, method_32907, getRange, m_154482_

int (): d, getListenerRange, method_32907, getRange, m_154482_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

<T extends BlockEntity> GameEventListener (Level, T): a, getListener, method_32896, getGameEventListener, m_142226_

void (Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_154411_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_

<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_

void (Entity, Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_222125_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_

1.18.2

Names

ciy

cjq

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cfp

ciy

Fields

Constructors

Methods

1.17.1

Names

cfo

cfp

Fields

Constructors

Methods

1.17

Names

cfo

net.minecraft.world.level.block.SculkSensorBlock

net.minecraft.class_5703

net.minecraft.block.SculkSensorBlock

net.minecraft.src.C_141226_

Fields

int: a, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: b, COOLDOWN_TICKS, field_31240, field_31240, f_154384_

it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_STRENGTH_FOR_EVENT, field_28110, FREQUENCIES, f_154385_

EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

IntegerProperty: e, POWER, field_28112, POWER, f_154387_

BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

int: h, listenerRange, field_28115, range, f_154390_

Constructors

(BlockBehaviour$Properties, int)

Methods

int (): e, getListenerRange, method_32907, getRange, m_154482_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (Level, BlockPos): a, updateNeighbours, method_32902, updateNeighbors, m_154404_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

<T extends BlockEntity> GameEventListener (Level, T): a, getListener, method_32896, getGameEventListener, m_142226_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

SculkSensorPhase (BlockState): h, getPhase, method_32908, getPhase, m_154487_

boolean (BlockState): n, canActivate, method_32909, isInactive, m_154489_

void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown, m_154407_

void (Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_154411_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_