History - net.minecraft.world.level.chunk.status.ChunkStatusTasks

25w18a

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efg

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org.slf4j.Logger: a, LOGGER, field_60378

Constructors

Methods

boolean (ChunkAccess): a, isLighted, method_57595, isLightOn, m_322657_

boolean (ChunkAccess): a, isLighted, method_57595

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, noop, m_339603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, light, m_340127_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, convertToFullChunk, m_339540_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556

void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, addEntities, m_338845_

void (ServerLevel, ValueInput$ValueInputList): a, postLoadProtoChunk, method_60552

1.21.5

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dzw

eeq

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1.21.4

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eat

dzw

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1.21.3

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dwb

eat

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1.21.1

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1.21

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dva

dwb

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CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, noop, m_321603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, noop, m_318681_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, initializeLight, m_322335_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, initializeLight, m_320949_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, light, m_319997_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, light, m_321108_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, light, m_323972_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, convertToFull, m_322482_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, convertToFull, m_323743_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, noop, m_339603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, light, m_340127_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, convertToFullChunk, m_339540_

void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, addEntities, m_338845_

1.20.6

Names

dva

net.minecraft.world.level.chunk.status.ChunkStatusTasks

net.minecraft.class_9310

net.minecraft.world.chunk.ChunkGenerating

net.minecraft.src.C_313840_

Fields

Constructors

()

Methods

boolean (ChunkAccess): a, isLighted, method_57595, isLightOn, m_322657_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, noop, m_321603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, noop, m_318681_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, initializeLight, m_322335_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, initializeLight, m_320949_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, light, m_319997_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, light, m_321108_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, light, m_323972_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, convertToFull, m_322482_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, convertToFull, m_323743_