History - net.minecraft.world.level.chunk.status.ChunkStatusTasks

1.21.7

Names

Fields

org.slf4j.Logger: a, LOGGER, field_60378, LOGGER, f_399061_

org.slf4j.Logger: a, LOGGER, field_60378, LOGGER

Constructors

Methods

boolean (ChunkAccess): a, isLighted, method_57595, isLightOn, m_322657_

boolean (ChunkAccess): a, isLighted, method_57595, isLightOn

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, noop, m_339603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, noop

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, loadStructures

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, generateStructureReferences

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, populateBiomes

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, populateNoise

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, buildSurface

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, carve

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, generateFeatures

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, initializeLight

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, light, m_340127_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, light

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, generateEntities

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, convertToFullChunk, m_339540_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, convertToFullChunk

void (ServerLevel, ValueInput$ValueInputList): a, postLoadProtoChunk, method_60552, addEntities, m_338845_

void (ServerLevel, ValueInput$ValueInputList): a, postLoadProtoChunk, method_60552, addEntities

1.21.6

Names

eeq

ehb

Fields

org.slf4j.Logger: a, LOGGER, field_60378, LOGGER, f_399061_

Constructors

Methods

void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, addEntities, m_338845_

void (ServerLevel, ValueInput$ValueInputList): a, postLoadProtoChunk, method_60552, addEntities, m_338845_

1.21.5

Names

dzw

eeq

Fields

Constructors

Methods

1.21.4

Names

eat

dzw

Fields

Constructors

Methods

1.21.3

Names

dwb

eat

Fields

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dva

dwb

Fields

Constructors

Methods

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, noop, m_321603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, noop, m_318681_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, initializeLight, m_322335_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, initializeLight, m_320949_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, light, m_319997_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, light, m_321108_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, light, m_323972_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, convertToFull, m_322482_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, convertToFull, m_323743_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, noop, m_339603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, light, m_340127_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, convertToFullChunk, m_339540_

void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, addEntities, m_338845_

1.20.6

Names

dva

net.minecraft.world.level.chunk.status.ChunkStatusTasks

net.minecraft.class_9310

net.minecraft.world.chunk.ChunkGenerating

net.minecraft.src.C_313840_

Fields

Constructors

()

Methods

boolean (ChunkAccess): a, isLighted, method_57595, isLightOn, m_322657_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, noop, m_321603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, noop, m_318681_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, generateStructureReferences, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, populateBiomes, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, populateNoise, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, buildSurface, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, carve, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, generateFeatures, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, initializeLight, m_322335_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, initializeLight, m_320949_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, light, m_319997_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, light, m_321108_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, light, m_323972_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, generateEntities, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, convertToFull, m_322482_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, convertToFull, m_323743_