History - net.minecraft.world.level.chunk.status.ChunkStatusTasks
1.21.7
Names
Fields
org.slf4j.Logger: a, LOGGER, field_60378, LOGGER, f_399061_
org.slf4j.Logger: a, LOGGER, field_60378, LOGGER
Constructors
Methods
boolean (ChunkAccess): a, isLighted, method_57595, isLightOn, m_322657_
boolean (ChunkAccess): a, isLighted, method_57595, isLightOn
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, noop, m_339603_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, noop
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, loadStructures, m_322589_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, loadStructures
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, generateStructureReferences, m_319021_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, generateStructureReferences
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, populateBiomes, m_323653_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, populateBiomes
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, populateNoise, m_324468_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, populateNoise
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, buildSurface, m_324558_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, buildSurface
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, carve, m_321114_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, carve
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, generateFeatures, m_324159_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, generateFeatures
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, initializeLight, m_322505_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, initializeLight
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, light, m_340127_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, light
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, generateEntities, m_324388_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, generateEntities
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, convertToFullChunk, m_339540_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, convertToFullChunk
void (ServerLevel, ValueInput$ValueInputList): a, postLoadProtoChunk, method_60552, addEntities, m_338845_
void (ServerLevel, ValueInput$ValueInputList): a, postLoadProtoChunk, method_60552, addEntities
1.21.6
Names
eeq
ehb
Fields
org.slf4j.Logger: a, LOGGER, field_60378, LOGGER, f_399061_
Constructors
Methods
void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, addEntities, m_338845_
void (ServerLevel, ValueInput$ValueInputList): a, postLoadProtoChunk, method_60552, addEntities, m_338845_
1.21.5
Names
dzw
eeq
Fields
Constructors
Methods
1.21.4
Names
eat
dzw
Fields
Constructors
Methods
1.21.3
Names
dwb
eat
Fields
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dva
dwb
Fields
Constructors
Methods
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, noop, m_321603_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, noop, m_318681_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, loadStructures, m_322589_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, generateStructureReferences, m_319021_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, populateBiomes, m_323653_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, populateNoise, m_324468_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, buildSurface, m_324558_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, carve, m_321114_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, generateFeatures, m_324159_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, initializeLight, m_322335_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, initializeLight, m_320949_
CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, initializeLight, m_322505_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, light, m_319997_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, light, m_321108_
CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, light, m_323972_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, generateEntities, m_324388_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, convertToFull, m_322482_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, convertToFull, m_323743_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, noop, m_339603_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, loadStructures, m_322589_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, generateStructureReferences, m_319021_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, populateBiomes, m_323653_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, populateNoise, m_324468_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, buildSurface, m_324558_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, carve, m_321114_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, generateFeatures, m_324159_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, initializeLight, m_322505_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, light, m_340127_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, generateEntities, m_324388_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, convertToFullChunk, m_339540_
void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, addEntities, m_338845_
1.20.6
Names
dva
net.minecraft.world.level.chunk.status.ChunkStatusTasks
net.minecraft.class_9310
net.minecraft.world.chunk.ChunkGenerating
net.minecraft.src.C_313840_
Fields
Constructors
()
Methods
boolean (ChunkAccess): a, isLighted, method_57595, isLightOn, m_322657_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, noop, m_321603_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, noop, m_318681_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, generateStructures, m_319607_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, loadStructures, m_322589_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, generateStructureReferences, m_319021_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, populateBiomes, m_323653_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, populateNoise, m_324468_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, buildSurface, m_324558_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, carve, m_321114_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, generateFeatures, m_324159_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, initializeLight, m_322335_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, initializeLight, m_320949_
CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, initializeLight, m_322505_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, light, m_319997_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, light, m_321108_
CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, light, m_323972_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, generateEntities, m_324388_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, convertToFull, m_322482_
CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, convertToFull, m_323743_