History - net.minecraft.world.gen.ChunkProviderFlat

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

avq

avs

Fields

Constructors

Methods

1.11

Names

aty

avq

Fields

List<MapGenStructure>: e, field_82696_f

Map<String, MapGenStructure>: e, field_82696_f

Constructors

Methods

BlockPos (World, String, BlockPos): a, func_180513_a

BlockPos (World, String, BlockPos, boolean): a, func_180513_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

ati

aty

Fields

Constructors

Methods

1.9.4

Names

ath

ati

Fields

Constructors

Methods

1.9.2

Names

ati

ath

Fields

Constructors

Methods

1.9

Names

anv

ati

Fields

Constructors

Methods

Chunk (int, int): d, func_73154_d

boolean (int, int): a, func_73149_a

void (IChunkProvider, int, int): a, func_73153_a

boolean (IChunkProvider, Chunk, int, int): a, func_177460_a

boolean (boolean, IProgressUpdate): a, func_73151_a

void (): c, func_104112_b

boolean (): d, func_73156_b

boolean (): e, func_73157_c

String (): f, func_73148_d

List<BiomeGenBase$SpawnListEntry> (EnumCreatureType, BlockPos): a, func_177458_a

BlockPos (World, String, BlockPos): a, func_180513_a

int (): g, func_73152_e

void (Chunk, int, int): a, func_180514_a

void (Chunk, int, int): b, func_180514_a

Chunk (BlockPos): a, func_177459_a

Chunk (int, int): a, func_185932_a

void (int, int): b, func_185931_b

boolean (Chunk, int, int): a, func_185933_a

List<BiomeGenBase$SpawnListEntry> (EnumCreatureType, BlockPos): a, func_177458_a

BlockPos (World, String, BlockPos): a, func_180513_a

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

anv

net.minecraft.world.gen.ChunkProviderFlat

Fields

World: a, field_73163_a

Random: b, field_73161_b

IBlockState[]: c, field_82700_c

FlatGeneratorInfo: d, field_82699_e

List<MapGenStructure>: e, field_82696_f

boolean: f, field_82697_g

boolean: g, field_82702_h

WorldGenLakes: h, field_82703_i

WorldGenLakes: i, field_82701_j

Constructors

(World, long, boolean, String)

Methods

Chunk (int, int): d, func_73154_d

boolean (int, int): a, func_73149_a

void (IChunkProvider, int, int): a, func_73153_a

boolean (IChunkProvider, Chunk, int, int): a, func_177460_a

boolean (boolean, IProgressUpdate): a, func_73151_a

void (): c, func_104112_b

boolean (): d, func_73156_b

boolean (): e, func_73157_c

String (): f, func_73148_d

List<BiomeGenBase$SpawnListEntry> (EnumCreatureType, BlockPos): a, func_177458_a

BlockPos (World, String, BlockPos): a, func_180513_a

int (): g, func_73152_e

void (Chunk, int, int): a, func_180514_a

Chunk (BlockPos): a, func_177459_a