History - net.minecraft.client.renderer.entity.state.IllagerRenderState
25w31a
Names
hli
hog
Fields
boolean: b, isRiding, field_53421, hasVehicle, f_346313_
boolean: b, isRiding, field_53421, hasVehicle
boolean: c, isAggressive, field_53422, attacking, f_348926_
boolean: c, isAggressive, field_53422, attacking
HumanoidArm: d, mainArm, field_53423, illagerMainArm, f_348063_
HumanoidArm: d, mainArm, field_53423, illagerMainArm
AbstractIllager$IllagerArmPose: j, armPose, field_53424, illagerState, f_349490_
AbstractIllager$IllagerArmPose: j, armPose, field_53424, illagerState
int: k, maxCrossbowChargeDuration, field_53425, crossbowPullTime, f_348175_
int: k, maxCrossbowChargeDuration, field_53425, crossbowPullTime
int: l, ticksUsingItem, field_53426, itemUseTime, f_346551_
int: l, ticksUsingItem, field_53426, itemUseTime
float: m, attackAnim, field_53427, handSwingProgress, f_349073_
float: m, attackAnim, field_53427, handSwingProgress
Constructors
Methods
1.21.8
Names
hlh
hli
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
hew
hlh
Fields
Constructors
Methods
1.21.5
Names
gzd
hew
Fields
Constructors
Methods
1.21.4
Names
gym
gzd
Fields
AbstractIllager$IllagerArmPose: e, armPose, field_53424, illagerState, f_349490_
AbstractIllager$IllagerArmPose: j, armPose, field_53424, illagerState, f_349490_
int: f, maxCrossbowChargeDuration, field_53425, crossbowPullTime, f_348175_
int: k, maxCrossbowChargeDuration, field_53425, crossbowPullTime, f_348175_
int: g, ticksUsingItem, field_53426, itemUseTime, f_346551_
int: l, ticksUsingItem, field_53426, itemUseTime, f_346551_
float: h, attackAnim, field_53427, handSwingProgress, f_349073_
float: m, attackAnim, field_53427, handSwingProgress, f_349073_
Constructors
Methods
1.21.3
Names
gym
net.minecraft.client.renderer.entity.state.IllagerRenderState
net.minecraft.class_10035
net.minecraft.client.render.entity.state.IllagerEntityRenderState
net.minecraft.src.C_346058_
Fields
boolean: b, isRiding, field_53421, hasVehicle, f_346313_
boolean: c, isAggressive, field_53422, attacking, f_348926_
HumanoidArm: d, mainArm, field_53423, illagerMainArm, f_348063_
AbstractIllager$IllagerArmPose: e, armPose, field_53424, illagerState, f_349490_
int: f, maxCrossbowChargeDuration, field_53425, crossbowPullTime, f_348175_
int: g, ticksUsingItem, field_53426, itemUseTime, f_346551_
float: h, attackAnim, field_53427, handSwingProgress, f_349073_
Constructors
()
Methods