History - net.minecraft.block.BlockFourWay
1.13.2
Names
bdv
bdw
Fields
Constructors
Methods
1.13.1
Names
bdn
bdv
Fields
BooleanProperty: p, field_196414_y
BooleanProperty: o, field_196414_y
BooleanProperty: q, field_204514_u
BooleanProperty: p, field_204514_u
Map<EnumFacing, BooleanProperty>: r, field_196415_z
Map<EnumFacing, BooleanProperty>: q, field_196415_z
VoxelShape[]: s, field_196410_A
VoxelShape[]: r, field_196410_A
VoxelShape[]: t, field_196412_B
VoxelShape[]: s, field_196412_B
Constructors
(float, float, float, float, float, Block$Builder)
(float, float, float, float, float, Block$Properties)
Methods
1.13
Names
bdn
net.minecraft.block.BlockFourWay
Fields
BooleanProperty: a, field_196409_a
BooleanProperty: b, field_196411_b
BooleanProperty: c, field_196413_c
BooleanProperty: p, field_196414_y
BooleanProperty: q, field_204514_u
Map<EnumFacing, BooleanProperty>: r, field_196415_z
VoxelShape[]: s, field_196410_A
VoxelShape[]: t, field_196412_B
Constructors
(float, float, float, float, float, Block$Builder)
Methods
VoxelShape[] (float, float, float, float, float): a, func_196408_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
VoxelShape (IBlockState, IBlockReader, BlockPos): f, func_196268_f
int (EnumFacing): a, func_196407_a
int (IBlockState): k, func_196406_i
Fluid (IWorld, BlockPos, IBlockState): a, func_204508_a
IFluidState (IBlockState): h, func_204507_t
boolean (IBlockReader, BlockPos, IBlockState, Fluid): a, func_204510_a
boolean (IWorld, BlockPos, IBlockState, IFluidState): a, func_204509_a
boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a