History - net.minecraft.block.BlockFourWay

1.13.2

Names

bdv

bdw

Fields

Constructors

Methods

1.13.1

Names

bdn

bdv

Fields

BooleanProperty: p, field_196414_y

BooleanProperty: o, field_196414_y

BooleanProperty: q, field_204514_u

BooleanProperty: p, field_204514_u

Map<EnumFacing, BooleanProperty>: r, field_196415_z

Map<EnumFacing, BooleanProperty>: q, field_196415_z

VoxelShape[]: s, field_196410_A

VoxelShape[]: r, field_196410_A

VoxelShape[]: t, field_196412_B

VoxelShape[]: s, field_196412_B

Constructors

(float, float, float, float, float, Block$Builder)

(float, float, float, float, float, Block$Properties)

Methods

1.13

Names

bdn

net.minecraft.block.BlockFourWay

Fields

BooleanProperty: a, field_196409_a

BooleanProperty: b, field_196411_b

BooleanProperty: c, field_196413_c

BooleanProperty: p, field_196414_y

BooleanProperty: q, field_204514_u

Map<EnumFacing, BooleanProperty>: r, field_196415_z

VoxelShape[]: s, field_196410_A

VoxelShape[]: t, field_196412_B

Constructors

(float, float, float, float, float, Block$Builder)

Methods

VoxelShape[] (float, float, float, float, float): a, func_196408_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

VoxelShape (IBlockState, IBlockReader, BlockPos): f, func_196268_f

int (EnumFacing): a, func_196407_a

int (IBlockState): k, func_196406_i

Fluid (IWorld, BlockPos, IBlockState): a, func_204508_a

IFluidState (IBlockState): h, func_204507_t

boolean (IBlockReader, BlockPos, IBlockState, Fluid): a, func_204510_a

boolean (IWorld, BlockPos, IBlockState, IFluidState): a, func_204509_a

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a