History - net.minecraft.world.gen.ChunkProviderEnd
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
avw
avy
Fields
Constructors
Methods
1.11
Names
aue
avw
Fields
MapGenEndCity: n, field_185972_n
MapGenEndCity: o, field_185972_n
NoiseGeneratorSimplex: o, field_185973_o
NoiseGeneratorSimplex: p, field_185973_o
double[]: p, field_185974_p
double[]: q, field_185974_p
WorldGenEndIsland: r, field_185975_r
WorldGenEndIsland: s, field_185975_r
Biome[]: q, field_73231_z
Biome[]: r, field_73231_z
BlockPos: n, field_191061_n
Constructors
(World, boolean, long)
(World, boolean, long, BlockPos)
Methods
BlockPos (World, String, BlockPos): a, func_180513_a
BlockPos (World, String, BlockPos, boolean): a, func_180513_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
ato
aue
Fields
Constructors
Methods
1.9.4
Names
atn
ato
Fields
BiomeGenBase[]: q, field_73231_z
Biome[]: q, field_73231_z
Constructors
Methods
1.9.2
Names
ato
atn
Fields
Constructors
Methods
1.9
Names
aob
ato
Fields
Random: h, field_73204_i
NoiseGeneratorOctaves: i, field_73201_j
NoiseGeneratorOctaves: j, field_73202_k
NoiseGeneratorOctaves: k, field_73199_l
NoiseGeneratorOctaves: a, field_73196_a
NoiseGeneratorOctaves: b, field_73194_b
World: l, field_73200_m
double[]: m, field_73197_n
BiomeGenBase[]: n, field_73198_o
double[]: c, field_73195_c
double[]: d, field_73192_d
double[]: e, field_73193_e
double[]: f, field_73190_f
double[]: g, field_73191_g
Random: h, field_73220_k
IBlockState: a, field_185964_a
IBlockState: b, field_185965_b
NoiseGeneratorOctaves: i, field_185969_i
NoiseGeneratorOctaves: j, field_185970_j
NoiseGeneratorOctaves: k, field_185971_k
NoiseGeneratorOctaves: c, field_73214_a
NoiseGeneratorOctaves: d, field_73212_b
World: l, field_73230_p
boolean: m, field_73229_q
MapGenEndCity: n, field_185972_n
NoiseGeneratorSimplex: o, field_185973_o
double[]: p, field_185974_p
BiomeGenBase[]: q, field_73231_z
double[]: e, field_185966_e
double[]: f, field_185967_f
double[]: g, field_185968_g
WorldGenEndIsland: r, field_185975_r
Constructors
(World, long)
(World, boolean, long)
Methods
void (int, int, ChunkPrimer): a, func_180520_a
void (ChunkPrimer): a, func_180519_a
Chunk (int, int): d, func_73154_d
double[] (double[], int, int, int, int, int, int): a, func_73187_a
boolean (int, int): a, func_73149_a
void (IChunkProvider, int, int): a, func_73153_a
boolean (IChunkProvider, Chunk, int, int): a, func_177460_a
boolean (boolean, IProgressUpdate): a, func_73151_a
void (): c, func_104112_b
boolean (): d, func_73156_b
boolean (): e, func_73157_c
String (): f, func_73148_d
List<BiomeGenBase$SpawnListEntry> (EnumCreatureType, BlockPos): a, func_177458_a
BlockPos (World, String, BlockPos): a, func_180513_a
int (): g, func_73152_e
void (Chunk, int, int): a, func_180514_a
void (Chunk, int, int): b, func_180514_a
Chunk (BlockPos): a, func_177459_a
void (int, int, ChunkPrimer): a, func_180518_a
void (ChunkPrimer): a, func_185962_a
Chunk (int, int): a, func_185932_a
float (int, int, int, int): a, func_185960_a
boolean (int, int): c, func_185961_c
double[] (double[], int, int, int, int, int, int): a, func_185963_a
void (int, int): b, func_185931_b
boolean (Chunk, int, int): a, func_185933_a
List<BiomeGenBase$SpawnListEntry> (EnumCreatureType, BlockPos): a, func_177458_a
BlockPos (World, String, BlockPos): a, func_180513_a
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
aob
net.minecraft.world.gen.ChunkProviderEnd
Fields
Random: h, field_73204_i
NoiseGeneratorOctaves: i, field_73201_j
NoiseGeneratorOctaves: j, field_73202_k
NoiseGeneratorOctaves: k, field_73199_l
NoiseGeneratorOctaves: a, field_73196_a
NoiseGeneratorOctaves: b, field_73194_b
World: l, field_73200_m
double[]: m, field_73197_n
BiomeGenBase[]: n, field_73198_o
double[]: c, field_73195_c
double[]: d, field_73192_d
double[]: e, field_73193_e
double[]: f, field_73190_f
double[]: g, field_73191_g
Constructors
(World, long)
Methods
void (int, int, ChunkPrimer): a, func_180520_a
void (ChunkPrimer): a, func_180519_a
Chunk (int, int): d, func_73154_d
double[] (double[], int, int, int, int, int, int): a, func_73187_a
boolean (int, int): a, func_73149_a
void (IChunkProvider, int, int): a, func_73153_a
boolean (IChunkProvider, Chunk, int, int): a, func_177460_a
boolean (boolean, IProgressUpdate): a, func_73151_a
void (): c, func_104112_b
boolean (): d, func_73156_b
boolean (): e, func_73157_c
String (): f, func_73148_d
List<BiomeGenBase$SpawnListEntry> (EnumCreatureType, BlockPos): a, func_177458_a
BlockPos (World, String, BlockPos): a, func_180513_a
int (): g, func_73152_e
void (Chunk, int, int): a, func_180514_a