History - net.minecraft.server.network.NetHandlerLoginServer$LoginState

1.13

Names

pc$a

ud$a

Fields

NetHandlerLoginServer$LoginState: d, READY_TO_ACCEPT

NetHandlerLoginServer$LoginState: e, READY_TO_ACCEPT

NetHandlerLoginServer$LoginState: e, DELAY_ACCEPT

NetHandlerLoginServer$LoginState: f, DELAY_ACCEPT

NetHandlerLoginServer$LoginState: f, ACCEPTED

NetHandlerLoginServer$LoginState: g, ACCEPTED

NetHandlerLoginServer$LoginState: d, NEGOTIATING

Constructors

Methods

1.12.2

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Fields

Constructors

Methods

1.12.1

Names

pa$a

pc$a

Fields

Constructors

Methods

1.12

Names

mk$a

pa$a

Fields

Constructors

Methods

1.11.2

Names

Fields

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Methods

1.11.1

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Constructors

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1.11

Names

mg$a

mk$a

Fields

Constructors

Methods

1.10.2

Names

Fields

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Methods

1.10

Names

me$a

mg$a

Fields

Constructors

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1.9.4

Names

md$a

me$a

Fields

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1.9.2

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1.9

Names

lo$a

md$a

Fields

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1.8.9

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Fields

Constructors

Methods

1.8.8

Names

lo$a

net.minecraft.server.network.NetHandlerLoginServer$LoginState

Fields

NetHandlerLoginServer$LoginState: a, HELLO

NetHandlerLoginServer$LoginState: b, KEY

NetHandlerLoginServer$LoginState: c, AUTHENTICATING

NetHandlerLoginServer$LoginState: d, READY_TO_ACCEPT

NetHandlerLoginServer$LoginState: e, DELAY_ACCEPT

NetHandlerLoginServer$LoginState: f, ACCEPTED

Constructors

()

Methods

NetHandlerLoginServer$LoginState[] (): values, values

NetHandlerLoginServer$LoginState (String): valueOf, valueOf