History - net.minecraft.world.gen.ChunkGeneratorEnd

1.13.2

Names

box

boy

Fields

Constructors

Methods

1.13.1

Names

bop

box

Fields

Constructors

Methods

1.13

Names

azf

bop

Fields

Random: h, field_73220_k

IBlockState: a, field_185964_a

IBlockState: b, field_185965_b

IBlockState: f, field_185965_b

NoiseGeneratorOctaves: i, field_185969_i

NoiseGeneratorOctaves: g, field_185969_i

NoiseGeneratorOctaves: j, field_185970_j

NoiseGeneratorOctaves: h, field_185970_j

NoiseGeneratorOctaves: k, field_185971_k

NoiseGeneratorOctaves: i, field_185971_k

NoiseGeneratorOctaves: c, field_73214_a

NoiseGeneratorOctaves: j, field_73214_a

NoiseGeneratorOctaves: d, field_73212_b

NoiseGeneratorOctaves: k, field_73212_b

World: l, field_73230_p

boolean: m, field_73229_q

BlockPos: n, field_191061_n

BlockPos: m, field_191061_n

MapGenEndCity: o, field_185972_n

NoiseGeneratorSimplex: p, field_185973_o

double[]: q, field_185974_p

Biome[]: r, field_73231_z

double[]: e, field_185966_e

double[]: f, field_185967_f

double[]: g, field_185968_g

WorldGenEndIsland: s, field_185975_r

NoiseGeneratorPerlin: l, field_205478_l

EndGenSettings: n, field_202116_l

IBlockState: o, field_205479_o

IBlockState: p, field_205477_p

Constructors

(World, boolean, long, BlockPos)

(IWorld, BiomeProvider, EndGenSettings)

Methods

void (int, int, ChunkPrimer): a, func_180518_a

void (ChunkPrimer): a, func_185962_a

Chunk (int, int): a, func_185932_a

float (int, int, int, int): a, func_185960_a

boolean (int, int): c, func_185961_c

double[] (double[], int, int, int, int, int, int): a, func_185963_a

void (int, int): b, func_185931_b

boolean (Chunk, int, int): a, func_185933_a

BlockPos (World, String, BlockPos, boolean): a, func_180513_a

boolean (World, String, BlockPos): a, func_193414_a

void (Chunk, int, int): b, func_180514_a

void (int, int, IChunk): a, func_202114_a

void (IChunk): a, func_202088_a

double[] (int, int, int, int, int, int): a, func_202113_a

void (WorldGenRegion): b, func_202093_c

BlockPos (): f, func_202112_d

int (World, boolean, boolean): a, func_203222_a

EndGenSettings (): g, func_201496_a_

double[] (int, int): a, func_205473_a

int (): d, func_205470_d

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

azd

azf

Fields

Constructors

Methods

1.12

Names

azd

net.minecraft.world.gen.ChunkGeneratorEnd

Fields

Random: h, field_73220_k

IBlockState: a, field_185964_a

IBlockState: b, field_185965_b

NoiseGeneratorOctaves: i, field_185969_i

NoiseGeneratorOctaves: j, field_185970_j

NoiseGeneratorOctaves: k, field_185971_k

NoiseGeneratorOctaves: c, field_73214_a

NoiseGeneratorOctaves: d, field_73212_b

World: l, field_73230_p

boolean: m, field_73229_q

BlockPos: n, field_191061_n

MapGenEndCity: o, field_185972_n

NoiseGeneratorSimplex: p, field_185973_o

double[]: q, field_185974_p

Biome[]: r, field_73231_z

double[]: e, field_185966_e

double[]: f, field_185967_f

double[]: g, field_185968_g

WorldGenEndIsland: s, field_185975_r

Constructors

(World, boolean, long, BlockPos)

Methods

void (int, int, ChunkPrimer): a, func_180518_a

void (ChunkPrimer): a, func_185962_a

Chunk (int, int): a, func_185932_a

float (int, int, int, int): a, func_185960_a

boolean (int, int): c, func_185961_c

double[] (double[], int, int, int, int, int, int): a, func_185963_a

void (int, int): b, func_185931_b

boolean (Chunk, int, int): a, func_185933_a

List<Biome$SpawnListEntry> (EnumCreatureType, BlockPos): a, func_177458_a

BlockPos (World, String, BlockPos, boolean): a, func_180513_a

boolean (World, String, BlockPos): a, func_193414_a

void (Chunk, int, int): b, func_180514_a