History - net.minecraft.world.gen.ChunkGeneratorEnd
1.13.2
Names
box
boy
Fields
Constructors
Methods
1.13.1
Names
bop
box
Fields
Constructors
Methods
1.13
Names
azf
bop
Fields
Random: h, field_73220_k
IBlockState: a, field_185964_a
IBlockState: b, field_185965_b
IBlockState: f, field_185965_b
NoiseGeneratorOctaves: i, field_185969_i
NoiseGeneratorOctaves: g, field_185969_i
NoiseGeneratorOctaves: j, field_185970_j
NoiseGeneratorOctaves: h, field_185970_j
NoiseGeneratorOctaves: k, field_185971_k
NoiseGeneratorOctaves: i, field_185971_k
NoiseGeneratorOctaves: c, field_73214_a
NoiseGeneratorOctaves: j, field_73214_a
NoiseGeneratorOctaves: d, field_73212_b
NoiseGeneratorOctaves: k, field_73212_b
World: l, field_73230_p
boolean: m, field_73229_q
BlockPos: n, field_191061_n
BlockPos: m, field_191061_n
MapGenEndCity: o, field_185972_n
NoiseGeneratorSimplex: p, field_185973_o
double[]: q, field_185974_p
Biome[]: r, field_73231_z
double[]: e, field_185966_e
double[]: f, field_185967_f
double[]: g, field_185968_g
WorldGenEndIsland: s, field_185975_r
NoiseGeneratorPerlin: l, field_205478_l
EndGenSettings: n, field_202116_l
IBlockState: o, field_205479_o
IBlockState: p, field_205477_p
Constructors
(World, boolean, long, BlockPos)
(IWorld, BiomeProvider, EndGenSettings)
Methods
void (int, int, ChunkPrimer): a, func_180518_a
void (ChunkPrimer): a, func_185962_a
Chunk (int, int): a, func_185932_a
float (int, int, int, int): a, func_185960_a
boolean (int, int): c, func_185961_c
double[] (double[], int, int, int, int, int, int): a, func_185963_a
void (int, int): b, func_185931_b
boolean (Chunk, int, int): a, func_185933_a
BlockPos (World, String, BlockPos, boolean): a, func_180513_a
boolean (World, String, BlockPos): a, func_193414_a
void (Chunk, int, int): b, func_180514_a
void (int, int, IChunk): a, func_202114_a
void (IChunk): a, func_202088_a
double[] (int, int, int, int, int, int): a, func_202113_a
void (WorldGenRegion): b, func_202093_c
BlockPos (): f, func_202112_d
int (World, boolean, boolean): a, func_203222_a
EndGenSettings (): g, func_201496_a_
double[] (int, int): a, func_205473_a
int (): d, func_205470_d
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
azd
azf
Fields
Constructors
Methods
1.12
Names
azd
net.minecraft.world.gen.ChunkGeneratorEnd
Fields
Random: h, field_73220_k
IBlockState: a, field_185964_a
IBlockState: b, field_185965_b
NoiseGeneratorOctaves: i, field_185969_i
NoiseGeneratorOctaves: j, field_185970_j
NoiseGeneratorOctaves: k, field_185971_k
NoiseGeneratorOctaves: c, field_73214_a
NoiseGeneratorOctaves: d, field_73212_b
World: l, field_73230_p
boolean: m, field_73229_q
BlockPos: n, field_191061_n
MapGenEndCity: o, field_185972_n
NoiseGeneratorSimplex: p, field_185973_o
double[]: q, field_185974_p
Biome[]: r, field_73231_z
double[]: e, field_185966_e
double[]: f, field_185967_f
double[]: g, field_185968_g
WorldGenEndIsland: s, field_185975_r
Constructors
(World, boolean, long, BlockPos)
Methods
void (int, int, ChunkPrimer): a, func_180518_a
void (ChunkPrimer): a, func_185962_a
Chunk (int, int): a, func_185932_a
float (int, int, int, int): a, func_185960_a
boolean (int, int): c, func_185961_c
double[] (double[], int, int, int, int, int, int): a, func_185963_a
void (int, int): b, func_185931_b
boolean (Chunk, int, int): a, func_185933_a
List<Biome$SpawnListEntry> (EnumCreatureType, BlockPos): a, func_177458_a
BlockPos (World, String, BlockPos, boolean): a, func_180513_a
boolean (World, String, BlockPos): a, func_193414_a
void (Chunk, int, int): b, func_180514_a