History - net.minecraft.block.state.BlockStateContainer$StateImplementation

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aws$a

awu$a

Fields

Constructors

Methods

1.12

Names

atm$a

aws$a

Fields

Constructors

Methods

Collection<IProperty<?>> (): t, func_177227_a

Collection<IProperty<?>> (): s, func_177227_a

com.google.common.collect.ImmutableMap<IProperty<?>, Comparable<?>> (): u, func_177228_b

com.google.common.collect.ImmutableMap<IProperty<?>, Comparable<?>> (): t, func_177228_b

Block (): v, func_177230_c

Block (): u, func_177230_c

MapColor (): g, func_185909_g

boolean (): h, func_185917_h

boolean (): g, func_185917_h

EnumBlockRenderType (): j, func_185901_i

EnumBlockRenderType (): i, func_185901_i

boolean (): l, func_185898_k

boolean (): k, func_185898_k

boolean (): m, func_185915_l

boolean (): l, func_185915_l

boolean (): n, func_185897_m

boolean (): m, func_185897_m

boolean (): o, func_185912_n

boolean (): n, func_185912_n

EnumPushReaction (): p, func_185905_o

EnumPushReaction (): o, func_185905_o

IBlockState (IBlockAccess, BlockPos): b, func_185899_b

IBlockState (IBlockAccess, BlockPos): c, func_185899_b

boolean (): q, func_185914_p

boolean (): p, func_185914_p

AxisAlignedBB (IBlockAccess, BlockPos): d, func_185900_c

AxisAlignedBB (IBlockAccess, BlockPos): e, func_185900_c

boolean (): r, func_185896_q

boolean (): q, func_185896_q

int (IBlockAccess, BlockPos): a, func_185889_a

int (IBlockAccess, BlockPos): b, func_185889_a

float (): k, func_185892_j

float (): j, func_185892_j

AxisAlignedBB (IBlockAccess, BlockPos): c, func_185890_d

AxisAlignedBB (IBlockAccess, BlockPos): d, func_185890_d

Vec3d (IBlockAccess, BlockPos): e, func_191059_e

Vec3d (IBlockAccess, BlockPos): f, func_191059_e

boolean (): s, func_191058_s

boolean (): r, func_191058_s

boolean (): i, func_191057_i

boolean (): h, func_191057_i

MapColor (IBlockAccess, BlockPos): a, func_185909_g

BlockFaceShape (IBlockAccess, BlockPos, EnumFacing): d, func_193401_d

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

atk$a

atm$a

Fields

Constructors

Methods

void (World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185908_a

void (World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185908_a

1.11

Names

art$a

atk$a

Fields

Constructors

Methods

Collection<IProperty<?>> (): r, func_177227_a

Collection<IProperty<?>> (): t, func_177227_a

com.google.common.collect.ImmutableMap<IProperty<?>, Comparable<?>> (): s, func_177228_b

com.google.common.collect.ImmutableMap<IProperty<?>, Comparable<?>> (): u, func_177228_b

Block (): t, func_177230_c

Block (): v, func_177230_c

EnumBlockRenderType (): i, func_185901_i

EnumBlockRenderType (): j, func_185901_i

boolean (): k, func_185898_k

boolean (): l, func_185898_k

boolean (): l, func_185915_l

boolean (): m, func_185915_l

boolean (): m, func_185897_m

boolean (): n, func_185897_m

boolean (): n, func_185912_n

boolean (): o, func_185912_n

EnumPushReaction (): o, func_185905_o

EnumPushReaction (): p, func_185905_o

boolean (): p, func_185914_p

boolean (): q, func_185914_p

AxisAlignedBB (World, BlockPos): d, func_185890_d

AxisAlignedBB (IBlockAccess, BlockPos): c, func_185900_c

AxisAlignedBB (IBlockAccess, BlockPos): d, func_185900_c

boolean (): q, func_185896_q

boolean (): r, func_185896_q

float (): j, func_185892_j

float (): k, func_185892_j

void (World, BlockPos, Block): a, func_189546_a

AxisAlignedBB (IBlockAccess, BlockPos): c, func_185890_d

Vec3d (IBlockAccess, BlockPos): e, func_191059_e

void (World, BlockPos, Block, BlockPos): a, func_189546_a

boolean (): s, func_191058_s

boolean (): i, func_191057_i

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

are$a

art$a

Fields

Constructors

Methods

boolean (Entity): a, func_189884_a

1.9.4

Names

ard$a

are$a

Fields

Constructors

Methods

boolean (World, BlockPos, int, int): a, func_189547_a

void (World, BlockPos, Block): a, func_189546_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

ard$a

net.minecraft.block.state.BlockStateContainer$StateImplementation

Fields

Block: a, field_177239_a

com.google.common.collect.ImmutableMap<IProperty<?>, Comparable<?>>: b, field_177237_b

com.google.common.collect.ImmutableTable<IProperty<?>, Comparable<?>, IBlockState>: c, field_177238_c

Constructors

(Block, com.google.common.collect.ImmutableMap<IProperty<?>, Comparable<?>>)

Methods

Collection<IProperty<?>> (): r, func_177227_a

<T extends Comparable<T>> T (IProperty<T>): c, func_177229_b

<T extends Comparable<T>, V extends T> IBlockState (IProperty<T>, V): a, func_177226_a

com.google.common.collect.ImmutableMap<IProperty<?>, Comparable<?>> (): s, func_177228_b

Block (): t, func_177230_c

void (Map<Map<IProperty<?>, Comparable<?>>, BlockStateContainer$StateImplementation>): a, func_177235_a

Map<IProperty<?>, Comparable<?>> (IProperty<?>, Comparable<?>): b, func_177236_b

Material (): a, func_185904_a

boolean (): b, func_185913_b

int (): c, func_185891_c

int (): d, func_185906_d

boolean (): f, func_185916_f

MapColor (): g, func_185909_g

IBlockState (Rotation): a, func_185907_a

IBlockState (Mirror): a, func_185902_a

boolean (): h, func_185917_h

EnumBlockRenderType (): i, func_185901_i

boolean (): k, func_185898_k

boolean (): l, func_185915_l

boolean (): m, func_185897_m

int (IBlockAccess, BlockPos, EnumFacing): a, func_185911_a

boolean (): n, func_185912_n

int (World, BlockPos): a, func_185888_a

float (World, BlockPos): b, func_185887_b

float (EntityPlayer, World, BlockPos): a, func_185903_a

int (IBlockAccess, BlockPos, EnumFacing): b, func_185893_b

EnumPushReaction (): o, func_185905_o

IBlockState (IBlockAccess, BlockPos): b, func_185899_b

boolean (): p, func_185914_p

AxisAlignedBB (World, BlockPos): d, func_185890_d

void (World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185908_a

AxisAlignedBB (IBlockAccess, BlockPos): c, func_185900_c

RayTraceResult (World, BlockPos, Vec3d, Vec3d): a, func_185910_a

boolean (): q, func_185896_q

boolean (): e, func_185895_e

int (IBlockAccess, BlockPos): a, func_185889_a

float (): j, func_185892_j

AxisAlignedBB (World, BlockPos): c, func_185918_c

boolean (IBlockAccess, BlockPos, EnumFacing): c, func_185894_c