| void | |
| void | |
| void | | a() | | serverStarted() | | method_73656() | | onServerStarted() |
|
| void | | b() | | serverShuttingDown() | | method_73668() | | onServerStopping() |
|
| void | | c() | | serverSaveStarted() | | method_73672() | | onServerSaving() |
|
| void | | d() | | serverSaveCompleted() | | method_73674() | | onServerSaved() |
|
| void | | e() | | serverActivityOccured() | | method_74998() | | onServerActivity() |
|
| void | |
| void | |
| void | |
| void | |
| void | |
| void | |
| void | |
| void | |
| <T> void | | a(esn<T> arg0, T arg1) | | onGameRuleChanged(GameRule<T> arg0, T arg1) | | method_73667(class_12279<T> arg0, T arg1) | | onGameRuleUpdated(GameRule<T> rule, T value) |
|
| void | | f() | | statusHeartbeat() | | method_73675() | | onServerStatusHeartbeat() |
|