net.minecraft.client.renderer.entity.player

public class AvatarRenderer<AvatarlikeEntity extends Avatar extends ClientAvatarEntity>

extends LivingEntityRenderer<AvatarlikeEntity, AvatarRenderState, PlayerModel>

All mapped superinterfaces:

RenderLayerParent

hya
net.minecraft.client.renderer.entity.player.AvatarRenderer
net.minecraft.class_1007
net.minecraft.client.render.entity.PlayerEntityRenderer

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context ctx, boolean slim)

Method summary

Modifier and TypeMethod
protected boolean
a(hyh arg0)
shouldRenderLayers(AvatarRenderState arg0)
method_62606(class_10055 arg0)
shouldRenderFeatures(PlayerEntityRenderState arg0)
public Vec3
b(hyh arg0)
getRenderOffset(AvatarRenderState arg0)
method_23206(class_10055 arg0)
getPositionOffset(PlayerEntityRenderState arg0)
private static HumanoidModel$ArmPose
a(cga arg0, cha arg1)
getArmPose(Avatar arg0, HumanoidArm arg1)
method_64258(class_11890 arg0, class_1306 arg1)
getArmPose(PlayerLikeEntity player, Arm arm)
private static HumanoidModel$ArmPose
a(cga arg0, dkm arg1, ccz arg2)
getArmPose(Avatar arg0, ItemStack arg1, InteractionHand arg2)
method_4210(class_11890 arg0, class_1799 arg1, class_1268 arg2)
getArmPose(PlayerLikeEntity player, ItemStack stack, Hand hand)
public Identifier
c(hyh arg0)
getTextureLocation(AvatarRenderState arg0)
method_4216(class_10055 arg0)
getTexture(PlayerEntityRenderState arg0)
protected void
a(hyh arg0, fye arg1)
scale(AvatarRenderState arg0, PoseStack arg1)
method_4217(class_10055 arg0, class_4587 arg1)
scale(PlayerEntityRenderState arg0, MatrixStack arg1)
protected void
a(hyh arg0, fye arg1, hll arg2, igm arg3)
submitNameTag(AvatarRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3)
method_4213(class_10055 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
renderLabelIfPresent(PlayerEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public AvatarRenderState
b()
createRenderState()
method_62608()
createRenderState()
public void
a(AvatarlikeEntity arg0, hyh arg1, float arg2)
extractRenderState(AvatarlikeEntity arg0, AvatarRenderState arg1, float arg2)
method_62604(AvatarlikeEntity arg0, class_10055 arg1, float arg2)
updateRenderState(AvatarlikeEntity arg0, PlayerEntityRenderState arg1, float arg2)
protected boolean
a(AvatarlikeEntity arg0, double arg1)
shouldShowName(AvatarlikeEntity arg0, double arg1)
method_74935(AvatarlikeEntity arg0, double arg1)
hasLabel(AvatarlikeEntity arg0, double arg1)
private void
b(AvatarlikeEntity arg0, hyh arg1, float arg2)
extractFlightData(AvatarlikeEntity arg0, AvatarRenderState arg1, float arg2)
method_62607(AvatarlikeEntity arg0, class_10055 arg1, float arg2)
updateGliding(AvatarlikeEntity player, PlayerEntityRenderState state, float tickProgress)
private void
c(AvatarlikeEntity arg0, hyh arg1, float arg2)
extractCapeState(AvatarlikeEntity arg0, AvatarRenderState arg1, float arg2)
method_62609(AvatarlikeEntity arg0, class_10055 arg1, float arg2)
updateCape(AvatarlikeEntity player, PlayerEntityRenderState state, float tickProgress)
public void
a(fye arg0, hll arg1, int arg2, amo arg3, boolean arg4)
renderRightHand(PoseStack arg0, SubmitNodeCollector arg1, int arg2, Identifier arg3, boolean arg4)
method_4220(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, boolean arg4)
renderRightArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, boolean sleeveVisible)
public void
b(fye arg0, hll arg1, int arg2, amo arg3, boolean arg4)
renderLeftHand(PoseStack arg0, SubmitNodeCollector arg1, int arg2, Identifier arg3, boolean arg4)
method_4221(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, boolean arg4)
renderLeftArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, boolean sleeveVisible)
private void
a(fye arg0, hll arg1, int arg2, amo arg3, hdd arg4, boolean arg5)
renderHand(PoseStack arg0, SubmitNodeCollector arg1, int arg2, Identifier arg3, ModelPart arg4, boolean arg5)
method_23205(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5)
renderArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible)
protected void
a(hyh arg0, fye arg1, float arg2, float arg3)
setupRotations(AvatarRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_4212(class_10055 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(PlayerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
public boolean
a(AvatarlikeEntity arg0)
isEntityUpsideDown(AvatarlikeEntity arg0)
method_74934(AvatarlikeEntity arg0)
shouldFlipUpsideDown(AvatarlikeEntity arg0)
public static boolean
a(dcm arg0)
isPlayerUpsideDown(Player arg0)
method_74936(class_1657 arg0)
shouldFlipUpsideDown(PlayerEntity player)