net.minecraft.client.renderer.entity.layers

public abstract class StuckInBodyLayer<M extends PlayerModel, S>

extends RenderLayer<AvatarRenderState, M>

hxq
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer
net.minecraft.class_4507
net.minecraft.client.render.entity.feature.StuckObjectsFeatureRenderer

Field summary

Modifier and TypeField
private final Model<S>
a
model
field_53229
model
private final S
b
modelState
field_61808
stuckObjectState
private final Identifier
c
texture
field_53230
texture
private final StuckInBodyLayer$PlacementStyle
d
placementStyle
field_53231
renderPosition

Constructor summary

ModifierConstructor
public (LivingEntityRenderer<?, AvatarRenderState, M> entityRenderer, Model<S> model, S stuckObjectState, Identifier texture, StuckInBodyLayer$PlacementStyle renderPosition)

Method summary

Modifier and TypeMethod
protected abstract int
a(hyh arg0)
numStuck(AvatarRenderState arg0)
method_22134(class_10055 arg0)
getObjectCount(PlayerEntityRenderState playerRenderState)
private void
a(fye arg0, hll arg1, int arg2, float arg3, float arg4, float arg5, int arg6)
submitStuckItem(PoseStack arg0, SubmitNodeCollector arg1, int arg2, float arg3, float arg4, float arg5, int arg6)
method_22130(class_4587 arg0, class_11659 arg1, int arg2, float arg3, float arg4, float arg5, int arg6)
renderObject(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, float arg3, float directionX, float directionY, int color)
public void
a(fye arg0, hll arg1, int arg2, hyh arg3, float arg4, float arg5)
submit(PoseStack arg0, SubmitNodeCollector arg1, int arg2, AvatarRenderState arg3, float arg4, float arg5)
method_22132(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, float arg4, float arg5)
render(MatrixStack arg0, OrderedRenderCommandQueue arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5)
private static float
a(float arg0)
snapToFace(float arg0)
method_62597(float arg0)
method_62597(float arg0)