| public Identifier | |
| public ArmorStandRenderState | | a() | | createRenderState() | | method_62374() | | createRenderState() |
|
| public void | |
| public void | | a(hyf arg0, fye arg1, hll arg2, igm arg3) | | submit(ArmorStandRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3) | | method_62376(class_9998 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(ArmorStandEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
|
| protected void | | a(hyf arg0, fye arg1, float arg2, float arg3) | | setupRotations(ArmorStandRenderState arg0, PoseStack arg1, float arg2, float arg3) | | method_3877(class_9998 arg0, class_4587 arg1, float arg2, float arg3) | | setupTransforms(ArmorStandEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3) |
|
| protected boolean | |
| protected RenderType | | a(hyf arg0, boolean arg1, boolean arg2, boolean arg3) | | getRenderType(ArmorStandRenderState arg0, boolean arg1, boolean arg2, boolean arg3) | | method_24301(class_9998 arg0, boolean arg1, boolean arg2, boolean arg3) | | getRenderLayer(ArmorStandEntityRenderState arg0, boolean arg1, boolean arg2, boolean arg3) |
|