net.minecraft.client.renderer.entity

public class ArmorStandRenderer

extends LivingEntityRenderer<ArmorStand, ArmorStandRenderState, ArmorStandArmorModel>

All mapped superinterfaces:

RenderLayerParent

hri
net.minecraft.client.renderer.entity.ArmorStandRenderer
net.minecraft.class_877
net.minecraft.client.render.entity.ArmorStandEntityRenderer

Field summary

Modifier and TypeField
public static final Identifier
a
DEFAULT_SKIN_LOCATION
field_4642
TEXTURE
private final ArmorStandArmorModel
i
bigModel
field_53179
mainModel
private final ArmorStandArmorModel
j
smallModel
field_53180
smallModel

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)

Method summary

Modifier and TypeMethod
public Identifier
a(hyf arg0)
getTextureLocation(ArmorStandRenderState arg0)
method_3880(class_9998 arg0)
getTexture(ArmorStandEntityRenderState arg0)
public ArmorStandRenderState
a()
createRenderState()
method_62374()
createRenderState()
public void
a(cyf arg0, hyf arg1, float arg2)
extractRenderState(ArmorStand arg0, ArmorStandRenderState arg1, float arg2)
method_62375(class_1531 arg0, class_9998 arg1, float arg2)
updateRenderState(ArmorStandEntity arg0, ArmorStandEntityRenderState arg1, float arg2)
public void
a(hyf arg0, fye arg1, hll arg2, igm arg3)
submit(ArmorStandRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3)
method_62376(class_9998 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(ArmorStandEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
protected void
a(hyf arg0, fye arg1, float arg2, float arg3)
setupRotations(ArmorStandRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_3877(class_9998 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(ArmorStandEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
protected boolean
a(cyf arg0, double arg1)
shouldShowName(ArmorStand arg0, double arg1)
method_3878(class_1531 arg0, double arg1)
hasLabel(ArmorStandEntity arg0, double arg1)
protected RenderType
a(hyf arg0, boolean arg1, boolean arg2, boolean arg3)
getRenderType(ArmorStandRenderState arg0, boolean arg1, boolean arg2, boolean arg3)
method_24301(class_9998 arg0, boolean arg1, boolean arg2, boolean arg3)
getRenderLayer(ArmorStandEntityRenderState arg0, boolean arg1, boolean arg2, boolean arg3)