| public float | | a(long arg0) | | getVisibility(long arg0) | | method_76298(long arg0) | | method_76298(long arg0) |
|
| public void | | b(long arg0) | | setFadeDuration(long arg0) | | method_76548(long arg0) | | method_76548(long arg0) |
|
| public void | | a(boolean arg0) | | setWasPreviouslyEmpty(boolean arg0) | | method_76547(boolean arg0) | | method_76547(boolean arg0) |
|
| public boolean | | a() | | wasPreviouslyEmpty() | | method_76546() | | method_76546() |
|
| private boolean | | d(long arg0) | | doesChunkExistAt(long arg0) | | method_3651(long arg0) | | isChunkNonEmpty(long sectionPos) |
|
| public boolean | | b() | | hasAllNeighbors() | | method_3673() | | shouldBuild() |
|
| public AABB | | c() | | getBoundingBox() | | method_40051() | | getBoundingBox() |
|
| public CompletableFuture<Void> | |
| public CompletableFuture<Void> | |
| public void | | c(long arg0) | | setSectionNode(long arg0) | | method_62973(long arg0) | | setSectionPos(long sectionPos) |
|
| public SectionMesh | | d() | | getSectionMesh() | | method_72052() | | getCurrentRenderData() |
|
| public void | | e() | | reset() | | method_3675() | | clear() |
|
| public BlockPos | | f() | | getRenderOrigin() | | method_3670() | | getOrigin() |
|
| public long | | g() | | getSectionNode() | | method_62975() | | getSectionPos() |
|
| public void | | b(boolean arg0) | | setDirty(boolean arg0) | | method_3654(boolean arg0) | | scheduleRebuild(boolean important) |
|
| public void | | h() | | setNotDirty() | | method_3662() | | cancelRebuild() |
|
| public boolean | | i() | | isDirty() | | method_3672() | | needsRebuild() |
|
| public boolean | | j() | | isDirtyFromPlayer() | | method_3661() | | needsImportantRebuild() |
|
| public long | |
| public void | |
| public boolean | | k() | | hasTranslucentGeometry() | | method_64065() | | hasTranslucentLayer() |
|
| public boolean | | l() | | transparencyResortingScheduled() | | method_64066() | | isCurrentlySorting() |
|
| protected void | | m() | | cancelTasks() | | method_3663() | | cancel() |
|
| public SectionRenderDispatcher$RenderSection$CompileTask | |
| public void | |
| public void | |
| void | |
| VertexSorting | |