net.minecraft.client.renderer

public class WorldBorderRenderer

hlr
net.minecraft.client.renderer.WorldBorderRenderer
net.minecraft.class_9978
net.minecraft.client.render.WorldBorderRendering

Field summary

Modifier and TypeField
public static final Identifier
a
FORCEFIELD_LOCATION
field_53157
FORCEFIELD
private boolean
b
needsRebuild
field_56586
forceRefreshBuffers
private double
c
lastMinX
field_56587
lastUploadedBoundWest
private double
d
lastMinZ
field_56589
lastUploadedBoundNorth
private double
e
lastBorderMinX
field_56923
lastXMin
private double
f
lastBorderMaxX
field_56924
lastXMax
private double
g
lastBorderMinZ
field_56925
lastZMin
private double
h
lastBorderMaxZ
field_56926
lastZMax
private final GpuBuffer
i
worldBorderBuffer
field_56591
vertexBuffer
private final RenderSystem$AutoStorageIndexBuffer
j
indices
field_57936
indexBuffer

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
private void
a(igu arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6)
rebuildWorldBorderBuffer(WorldBorderRenderState arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6)
method_67551(class_12078 arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6)
refreshDirectionBuffer(WorldBorderRenderState state, double viewDistanceBlocks, double z, double x, float farPlaneDistance, float vMin, float vMax)
public void
a(eos arg0, float arg1, fse arg2, double arg3, igu arg4)
extract(WorldBorder arg0, float arg1, Vec3 arg2, double arg3, WorldBorderRenderState arg4)
method_74927(class_2784 arg0, float arg1, class_243 arg2, double arg3, class_12078 arg4)
updateRenderState(WorldBorder border, float tickProgress, Vec3d cameraPos, double viewDistanceBlocks, WorldBorderRenderState state)
public void
a(igu arg0, fse arg1, double arg2, double arg3)
render(WorldBorderRenderState arg0, Vec3 arg1, double arg2, double arg3)
method_62322(class_12078 arg0, class_243 arg1, double arg2, double arg3)
render(WorldBorderRenderState state, Vec3d cameraPos, double viewDistanceBlocks, double farPlaneDistance)
public void
a()
invalidate()
method_67549()
markBuffersDirty()
private boolean
a(igu arg0)
shouldRebuildWorldBorderBuffer(WorldBorderRenderState arg0)
method_67550(class_12078 arg0)
shouldRefreshBuffers(WorldBorderRenderState state)