net.minecraft.client.renderer

public class SubmitNodeStorage

implements SubmitNodeCollector

hlm
net.minecraft.client.renderer.SubmitNodeStorage
net.minecraft.class_11661
net.minecraft.client.render.command.OrderedRenderCommandQueueImpl

Field summary

Modifier and TypeField
private final it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<SubmitNodeCollection>
a
submitsPerOrder
field_62244
batchingQueues

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public SubmitNodeCollection
b(int arg0)
order(int arg0)
method_73531(int arg0)
getBatchingQueue(int arg0)
public void
a(fye arg0, float arg1, List<hzc$b> arg2)
submitShadow(PoseStack arg0, float arg1, List<EntityRenderState$ShadowPiece> arg2)
method_73479(class_4587 arg0, float arg1, List<class_10017$class_11680> arg2)
submitShadowPieces(MatrixStack arg0, float arg1, List<EntityRenderState$ShadowPiece> arg2)
public void
a(fye arg0, fse arg1, int arg2, yh arg3, boolean arg4, int arg5, double arg6, igm arg7)
submitNameTag(PoseStack arg0, Vec3 arg1, int arg2, Component arg3, boolean arg4, int arg5, double arg6, CameraRenderState arg7)
method_73482(class_4587 arg0, class_243 arg1, int arg2, class_2561 arg3, boolean arg4, int arg5, double arg6, class_12075 arg7)
submitLabel(MatrixStack arg0, Vec3d arg1, int arg2, Text arg3, boolean arg4, int arg5, double arg6, CameraRenderState arg7)
public void
a(fye arg0, float arg1, float arg2, bfq arg3, boolean arg4, ghf$a arg5, int arg6, int arg7, int arg8, int arg9)
submitText(PoseStack arg0, float arg1, float arg2, FormattedCharSequence arg3, boolean arg4, Font$DisplayMode arg5, int arg6, int arg7, int arg8, int arg9)
method_73478(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8, int arg9)
submitText(MatrixStack arg0, float arg1, float arg2, OrderedText arg3, boolean arg4, TextRenderer$TextLayerType arg5, int arg6, int arg7, int arg8, int arg9)
public void
a(fye arg0, hzc arg1, org.joml.Quaternionf arg2)
submitFlame(PoseStack arg0, EntityRenderState arg1, org.joml.Quaternionf arg2)
method_73488(class_4587 arg0, class_10017 arg1, org.joml.Quaternionf arg2)
submitFire(MatrixStack arg0, EntityRenderState arg1, org.joml.Quaternionf arg2)
public void
a(fye arg0, hzc$a arg1)
submitLeash(PoseStack arg0, EntityRenderState$LeashState arg1)
method_73486(class_4587 arg0, class_10017$class_10018 arg1)
submitLeash(MatrixStack arg0, EntityRenderState$LeashData arg1)
public <S> void
a(haq<? super S> arg0, S arg1, fye arg2, ifp arg3, int arg4, int arg5, int arg6, ihm arg7, int arg8, icf$a arg9)
submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6, TextureAtlasSprite arg7, int arg8, ModelFeatureRenderer$CrumblingOverlay arg9)
method_73490(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1058 arg7, int arg8, class_11683$class_11792 arg9)
submitModel(Model<? super S> arg0, S arg1, MatrixStack arg2, RenderLayer arg3, int arg4, int arg5, int arg6, Sprite arg7, int arg8, ModelCommandRenderer$CrumblingOverlayCommand arg9)
public void
a(hdd arg0, fye arg1, ifp arg2, int arg3, int arg4, ihm arg5, boolean arg6, boolean arg7, int arg8, icf$a arg9, int arg10)
submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5, boolean arg6, boolean arg7, int arg8, ModelFeatureRenderer$CrumblingOverlay arg9, int arg10)
method_73494(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, boolean arg6, boolean arg7, int arg8, class_11683$class_11792 arg9, int arg10)
submitModelPart(ModelPart arg0, MatrixStack arg1, RenderLayer arg2, int arg3, int arg4, Sprite arg5, boolean arg6, boolean arg7, int arg8, ModelCommandRenderer$CrumblingOverlayCommand arg9, int arg10)
public void
a(fye arg0, emz arg1, int arg2, int arg3, int arg4)
submitBlock(PoseStack arg0, BlockState arg1, int arg2, int arg3, int arg4)
method_73481(class_4587 arg0, class_2680 arg1, int arg2, int arg3, int arg4)
submitBlock(MatrixStack arg0, BlockState arg1, int arg2, int arg3, int arg4)
public void
a(fye arg0, hlw arg1)
submitMovingBlock(PoseStack arg0, MovingBlockRenderState arg1)
method_73485(class_4587 arg0, class_11791 arg1)
submitMovingBlock(MatrixStack arg0, MovingBlockRenderState arg1)
public void
a(fye arg0, ifp arg1, hme arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8)
submitBlockModel(PoseStack arg0, RenderType arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8)
method_73484(class_4587 arg0, class_1921 arg1, class_1087 arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8)
submitBlockStateModel(MatrixStack arg0, RenderLayer arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8)
public void
a(fye arg0, dkk arg1, int arg2, int arg3, int arg4, int[] arg5, List<hlx> arg6, ifp arg7, idj$a arg8)
submitItem(PoseStack arg0, ItemDisplayContext arg1, int arg2, int arg3, int arg4, int[] arg5, List<BakedQuad> arg6, RenderType arg7, ItemStackRenderState$FoilType arg8)
method_73480(class_4587 arg0, class_811 arg1, int arg2, int arg3, int arg4, int[] arg5, List<class_777> arg6, class_1921 arg7, class_10444$class_10445 arg8)
submitItem(MatrixStack arg0, ItemDisplayContext arg1, int arg2, int arg3, int arg4, int[] arg5, List<BakedQuad> arg6, RenderLayer arg7, ItemRenderState$Glint arg8)
public void
a(fye arg0, ifp arg1, hll$a arg2)
submitCustomGeometry(PoseStack arg0, RenderType arg1, SubmitNodeCollector$CustomGeometryRenderer arg2)
method_73483(class_4587 arg0, class_1921 arg1, class_11659$class_11660 arg2)
submitCustom(MatrixStack arg0, RenderLayer arg1, OrderedRenderCommandQueue$Custom arg2)
public void
a(hll$b arg0)
submitParticleGroup(SubmitNodeCollector$ParticleGroupRenderer arg0)
method_74315(class_11659$class_11947 arg0)
submitCustom(OrderedRenderCommandQueue$LayeredCustom arg0)
public void
a()
clear()
method_72953()
clear()
public void
b()
endFrame()
method_72954()
onNextFrame()
public it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<SubmitNodeCollection>
c()
getSubmitsPerOrder()
method_73532()
getBatchingQueues()