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| void | | a(fye arg0, fse arg1, int arg2, yh arg3, boolean arg4, int arg5, double arg6, igm arg7) | | submitNameTag(PoseStack arg0, Vec3 arg1, int arg2, Component arg3, boolean arg4, int arg5, double arg6, CameraRenderState arg7) | | method_73482(class_4587 arg0, class_243 arg1, int arg2, class_2561 arg3, boolean arg4, int arg5, double arg6, class_12075 arg7) | | submitLabel(MatrixStack matrices, Vec3d nameLabelPos, int y, Text label, boolean notSneaking, int light, double squaredDistanceToCamera, CameraRenderState cameraState) |
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| void | | a(fye arg0, float arg1, float arg2, bfq arg3, boolean arg4, ghf$a arg5, int arg6, int arg7, int arg8, int arg9) | | submitText(PoseStack arg0, float arg1, float arg2, FormattedCharSequence arg3, boolean arg4, Font$DisplayMode arg5, int arg6, int arg7, int arg8, int arg9) | | method_73478(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8, int arg9) | | submitText(MatrixStack matrices, float x, float y, OrderedText text, boolean dropShadow, TextRenderer$TextLayerType layerType, int light, int color, int backgroundColor, int outlineColor) |
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| <S> void | | a(haq<? super S> arg0, S arg1, fye arg2, ifp arg3, int arg4, int arg5, int arg6, ihm arg7, int arg8, icf$a arg9) | | submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6, TextureAtlasSprite arg7, int arg8, ModelFeatureRenderer$CrumblingOverlay arg9) | | method_73490(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1058 arg7, int arg8, class_11683$class_11792 arg9) | | submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, Sprite sprite, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
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| default <S> void | | a(haq<? super S> arg0, S arg1, fye arg2, ifp arg3, int arg4, int arg5, int arg6, icf$a arg7) | | submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6, ModelFeatureRenderer$CrumblingOverlay arg7) | | method_73489(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_11683$class_11792 arg7) | | submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
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| default void | | a(hdd arg0, fye arg1, ifp arg2, int arg3, int arg4, ihm arg5) | | submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5) | | method_73491(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5) | | submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite) |
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| default void | | a(hdd arg0, fye arg1, ifp arg2, int arg3, int arg4, ihm arg5, int arg6, icf$a arg7) | | submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5, int arg6, ModelFeatureRenderer$CrumblingOverlay arg7) | | method_73492(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, int arg6, class_11683$class_11792 arg7) | | submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, int tintedColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
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| default void | | a(hdd arg0, fye arg1, ifp arg2, int arg3, int arg4, ihm arg5, boolean arg6, boolean arg7) | | submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5, boolean arg6, boolean arg7) | | method_73493(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, boolean arg6, boolean arg7) | | submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, boolean sheeted, boolean hasGlint) |
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| void | | a(hdd arg0, fye arg1, ifp arg2, int arg3, int arg4, ihm arg5, boolean arg6, boolean arg7, int arg8, icf$a arg9, int arg10) | | submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5, boolean arg6, boolean arg7, int arg8, ModelFeatureRenderer$CrumblingOverlay arg9, int arg10) | | method_73494(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, boolean arg6, boolean arg7, int arg8, class_11683$class_11792 arg9, int arg10) | | submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, int arg10) |
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| void | | a(fye arg0, emz arg1, int arg2, int arg3, int arg4) | | submitBlock(PoseStack arg0, BlockState arg1, int arg2, int arg3, int arg4) | | method_73481(class_4587 arg0, class_2680 arg1, int arg2, int arg3, int arg4) | | submitBlock(MatrixStack matrices, BlockState state, int light, int overlay, int outlineColor) |
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| void | | a(fye arg0, ifp arg1, hme arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8) | | submitBlockModel(PoseStack arg0, RenderType arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8) | | method_73484(class_4587 arg0, class_1921 arg1, class_1087 arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8) | | submitBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, BlockStateModel model, float r, float g, float b, int light, int overlay, int outlineColor) |
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| void | | a(fye arg0, dkk arg1, int arg2, int arg3, int arg4, int[] arg5, List<hlx> arg6, ifp arg7, idj$a arg8) | | submitItem(PoseStack arg0, ItemDisplayContext arg1, int arg2, int arg3, int arg4, int[] arg5, List<BakedQuad> arg6, RenderType arg7, ItemStackRenderState$FoilType arg8) | | method_73480(class_4587 arg0, class_811 arg1, int arg2, int arg3, int arg4, int[] arg5, List<class_777> arg6, class_1921 arg7, class_10444$class_10445 arg8) | | submitItem(MatrixStack matrices, ItemDisplayContext displayContext, int light, int overlay, int outlineColors, int[] tintLayers, List<BakedQuad> quads, RenderLayer renderLayer, ItemRenderState$Glint glintType) |
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