net.minecraft.client.renderer

public interface OrderedSubmitNodeCollector

hkm
net.minecraft.client.renderer.OrderedSubmitNodeCollector
net.minecraft.class_11785
net.minecraft.client.render.command.RenderCommandQueue

Method summary

Modifier and TypeMethod
void
a(fye arg0, float arg1, List<hzc$b> arg2)
submitShadow(PoseStack arg0, float arg1, List<EntityRenderState$ShadowPiece> arg2)
method_73479(class_4587 arg0, float arg1, List<class_10017$class_11680> arg2)
submitShadowPieces(MatrixStack matrices, float shadowRadius, List<EntityRenderState$ShadowPiece> shadowPieces)
void
a(fye arg0, fse arg1, int arg2, yh arg3, boolean arg4, int arg5, double arg6, igm arg7)
submitNameTag(PoseStack arg0, Vec3 arg1, int arg2, Component arg3, boolean arg4, int arg5, double arg6, CameraRenderState arg7)
method_73482(class_4587 arg0, class_243 arg1, int arg2, class_2561 arg3, boolean arg4, int arg5, double arg6, class_12075 arg7)
submitLabel(MatrixStack matrices, Vec3d nameLabelPos, int y, Text label, boolean notSneaking, int light, double squaredDistanceToCamera, CameraRenderState cameraState)
void
a(fye arg0, float arg1, float arg2, bfq arg3, boolean arg4, ghf$a arg5, int arg6, int arg7, int arg8, int arg9)
submitText(PoseStack arg0, float arg1, float arg2, FormattedCharSequence arg3, boolean arg4, Font$DisplayMode arg5, int arg6, int arg7, int arg8, int arg9)
method_73478(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8, int arg9)
submitText(MatrixStack matrices, float x, float y, OrderedText text, boolean dropShadow, TextRenderer$TextLayerType layerType, int light, int color, int backgroundColor, int outlineColor)
void
a(fye arg0, hzc arg1, org.joml.Quaternionf arg2)
submitFlame(PoseStack arg0, EntityRenderState arg1, org.joml.Quaternionf arg2)
method_73488(class_4587 arg0, class_10017 arg1, org.joml.Quaternionf arg2)
submitFire(MatrixStack matrices, EntityRenderState renderState, org.joml.Quaternionf rotation)
void
a(fye arg0, hzc$a arg1)
submitLeash(PoseStack arg0, EntityRenderState$LeashState arg1)
method_73486(class_4587 arg0, class_10017$class_10018 arg1)
submitLeash(MatrixStack matrices, EntityRenderState$LeashData leashData)
<S> void
a(haq<? super S> arg0, S arg1, fye arg2, ifp arg3, int arg4, int arg5, int arg6, ihm arg7, int arg8, icf$a arg9)
submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6, TextureAtlasSprite arg7, int arg8, ModelFeatureRenderer$CrumblingOverlay arg9)
method_73490(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1058 arg7, int arg8, class_11683$class_11792 arg9)
submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, Sprite sprite, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
default <S> void
a(haq<? super S> arg0, S arg1, fye arg2, ifp arg3, int arg4, int arg5, int arg6, icf$a arg7)
submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6, ModelFeatureRenderer$CrumblingOverlay arg7)
method_73489(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_11683$class_11792 arg7)
submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
default void
a(hdd arg0, fye arg1, ifp arg2, int arg3, int arg4, ihm arg5)
submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5)
method_73491(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5)
submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite)
default void
a(hdd arg0, fye arg1, ifp arg2, int arg3, int arg4, ihm arg5, int arg6, icf$a arg7)
submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5, int arg6, ModelFeatureRenderer$CrumblingOverlay arg7)
method_73492(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, int arg6, class_11683$class_11792 arg7)
submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, int tintedColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
default void
a(hdd arg0, fye arg1, ifp arg2, int arg3, int arg4, ihm arg5, boolean arg6, boolean arg7)
submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5, boolean arg6, boolean arg7)
method_73493(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, boolean arg6, boolean arg7)
submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, boolean sheeted, boolean hasGlint)
void
a(hdd arg0, fye arg1, ifp arg2, int arg3, int arg4, ihm arg5, boolean arg6, boolean arg7, int arg8, icf$a arg9, int arg10)
submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5, boolean arg6, boolean arg7, int arg8, ModelFeatureRenderer$CrumblingOverlay arg9, int arg10)
method_73494(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, boolean arg6, boolean arg7, int arg8, class_11683$class_11792 arg9, int arg10)
submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, int arg10)
void
a(fye arg0, emz arg1, int arg2, int arg3, int arg4)
submitBlock(PoseStack arg0, BlockState arg1, int arg2, int arg3, int arg4)
method_73481(class_4587 arg0, class_2680 arg1, int arg2, int arg3, int arg4)
submitBlock(MatrixStack matrices, BlockState state, int light, int overlay, int outlineColor)
void
a(fye arg0, hlw arg1)
submitMovingBlock(PoseStack arg0, MovingBlockRenderState arg1)
method_73485(class_4587 arg0, class_11791 arg1)
submitMovingBlock(MatrixStack matrices, MovingBlockRenderState state)
void
a(fye arg0, ifp arg1, hme arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8)
submitBlockModel(PoseStack arg0, RenderType arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8)
method_73484(class_4587 arg0, class_1921 arg1, class_1087 arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8)
submitBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, BlockStateModel model, float r, float g, float b, int light, int overlay, int outlineColor)
void
a(fye arg0, dkk arg1, int arg2, int arg3, int arg4, int[] arg5, List<hlx> arg6, ifp arg7, idj$a arg8)
submitItem(PoseStack arg0, ItemDisplayContext arg1, int arg2, int arg3, int arg4, int[] arg5, List<BakedQuad> arg6, RenderType arg7, ItemStackRenderState$FoilType arg8)
method_73480(class_4587 arg0, class_811 arg1, int arg2, int arg3, int arg4, int[] arg5, List<class_777> arg6, class_1921 arg7, class_10444$class_10445 arg8)
submitItem(MatrixStack matrices, ItemDisplayContext displayContext, int light, int overlay, int outlineColors, int[] tintLayers, List<BakedQuad> quads, RenderLayer renderLayer, ItemRenderState$Glint glintType)
void
a(fye arg0, ifp arg1, hll$a arg2)
submitCustomGeometry(PoseStack arg0, RenderType arg1, SubmitNodeCollector$CustomGeometryRenderer arg2)
method_73483(class_4587 arg0, class_1921 arg1, class_11659$class_11660 arg2)
submitCustom(MatrixStack matrices, RenderLayer renderLayer, OrderedRenderCommandQueue$Custom customRenderer)
void
a(hll$b arg0)
submitParticleGroup(SubmitNodeCollector$ParticleGroupRenderer arg0)
method_74315(class_11659$class_11947 arg0)
submitCustom(OrderedRenderCommandQueue$LayeredCustom customRenderer)