net.minecraft.client.model

public class ZombieVillagerModel<S extends ZombieVillagerRenderState>

extends HumanoidModel<S> implements VillagerLikeModel<S>

All mapped superinterfaces:

ArmedModel, HeadedModel, VillagerLikeModel

hcu
net.minecraft.client.model.ZombieVillagerModel
net.minecraft.class_619
net.minecraft.client.render.entity.model.ZombieVillagerEntityModel

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
a()
createBodyLayer()
method_32070()
getTexturedModelData()
public static LayerDefinition
b()
createNoHatLayer()
method_72883()
getTexturedModelDataWithoutHead()
public static ArmorModelSet<LayerDefinition>
a(hdh arg0, hdh arg1)
createArmorLayerSet(CubeDeformation arg0, CubeDeformation arg1)
method_72879(class_5605 arg0, class_5605 arg1)
getEquipmentModelData(Dilation hatDilation, Dilation armorDilation)
private static MeshDefinition
a(hdh arg0)
createBaseArmorMesh(CubeDeformation arg0)
method_32069(class_5605 arg0)
getArmorTexturedModelData(Dilation dilation)
public void
a(S arg0)
setupAnim(S arg0)
method_17135(S arg0)
setAngles(S arg0)
public void
a(ibw arg0, fye arg1)
translateToArms(ZombieVillagerRenderState arg0, PoseStack arg1)
method_72881(class_10087 arg0, class_4587 arg1)
rotateArms(ZombieVillagerRenderState arg0, MatrixStack arg1)