net.minecraft.client.model

public class CopperGolemModel

extends EntityModel<CopperGolemRenderState> implements ArmedModel<CopperGolemRenderState>, HeadedModel

All mapped superinterfaces:

ArmedModel, HeadedModel

gzg
net.minecraft.client.model.CopperGolemModel
net.minecraft.class_11651
net.minecraft.client.render.entity.model.CopperGolemEntityModel

Field summary

Modifier and TypeField
private static final float
a
MAX_WALK_ANIMATION_SPEED
field_61668
field_61668
private static final float
b
WALK_ANIMATION_SCALE_FACTOR
field_61669
field_61669
private static final float
c
Z_FIGHT_MITIGATION
field_61670
field_61670
private final ModelPart
d
head
field_61671
head
private final ModelPart
e
body
field_61672
body
private final ModelPart
f
rightArm
field_61673
rightArm
private final ModelPart
g
leftArm
field_62210
leftArm
private final KeyframeAnimation
i
walkAnimation
field_61674
walkingWithoutItemAnimation
private final KeyframeAnimation
j
walkWithItemAnimation
field_61675
walkingWithItemAnimation
private final KeyframeAnimation
k
idleAnimation
field_61676
spinHeadAnimation
private final KeyframeAnimation
l
interactionGetItem
field_61677
gettingItemAnimation
private final KeyframeAnimation
m
interactionGetNoItem
field_61678
gettingNoItemAnimation
private final KeyframeAnimation
n
interactionDropItem
field_61679
droppingItemAnimation
private final KeyframeAnimation
o
interactionDropNoItem
field_61680
droppingNoItemAnimation

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
a()
createBodyLayer()
method_72836()
getTexturedModelData()
public static LayerDefinition
b()
createRunningPoseBodyLayer()
method_72842()
getRunningTexturedModelData()
public static LayerDefinition
c()
createSittingPoseBodyLayer()
method_72844()
getSittingTexturedModelData()
public static LayerDefinition
d()
createStarPoseBodyLayer()
method_72846()
getStarTexturedModelData()
public static LayerDefinition
e()
createEyesLayer()
method_72848()
getEyesTexturedModelData()
public void
a(hys arg0)
setupAnim(CopperGolemRenderState arg0)
method_72839(class_11679 arg0)
setAngles(CopperGolemEntityRenderState arg0)
public void
a(hys arg0, cha arg1, fye arg2)
translateToHand(CopperGolemRenderState arg0, HumanoidArm arg1, PoseStack arg2)
method_72840(class_11679 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(CopperGolemEntityRenderState arg0, Arm arg1, MatrixStack arg2)
public ModelPart
f()
getHead()
method_2838()
getHead()
public void
a(fye arg0)
translateToHead(PoseStack arg0)
method_74046(class_4587 arg0)
applyTransform(MatrixStack arg0)
public void
b(fye arg0)
applyBlockOnAntennaTransform(PoseStack arg0)
method_73223(class_4587 arg0)
transformMatricesForBlock(MatrixStack matrices)
private void
g()
poseHeldItemArmsIfStill()
method_73467()
clampArmRotations()