com.mojang.blaze3d.platform

public class TextureUtil

com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil

Field summary

Modifier and TypeField
private static final org.slf4j.Logger
LOGGER
LOGGER
public static final int
MIN_MIPMAP_LEVEL
MIN_MIPMAP_LEVEL
private static final int
DEFAULT_IMAGE_BUFFER_SIZE
DEFAULT_IMAGE_BUFFER_SIZE
private static final int[][]
DIRECTIONS
DIRECTIONS

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static ByteBuffer
readResource(InputStream arg0)
readResource(InputStream arg0)
readResource(InputStream arg0)
readResource(InputStream inputStream)
private static ByteBuffer
readResource(ReadableByteChannel arg0, int arg1)
readResource(ReadableByteChannel arg0, int arg1)
readResource(ReadableByteChannel arg0, int arg1)
readResource(ReadableByteChannel channel, int bufSize)
public static void
writeAsPNG(Path arg0, String arg1, GpuTexture arg2, int arg3, IntUnaryOperator arg4)
writeAsPNG(Path arg0, String arg1, GpuTexture arg2, int arg3, IntUnaryOperator arg4)
writeAsPNG(Path arg0, String arg1, GpuTexture arg2, int arg3, IntUnaryOperator arg4)
writeAsPNG(Path directory, String prefix, GpuTexture texture, int scales, IntUnaryOperator colorFunction)
public static Path
getDebugTexturePath(Path arg0)
getDebugTexturePath(Path arg0)
getDebugTexturePath(Path arg0)
getDebugTexturePath(Path path)
public static Path
getDebugTexturePath()
getDebugTexturePath()
public static void
solidify(fwz arg0)
solidify(NativeImage arg0)
solidify(class_1011 arg0)
solidify(NativeImage image)
private static int
pack(int arg0, int arg1, int arg2)
pack(int arg0, int arg1, int arg2)
pack(int arg0, int arg1, int arg2)
pack(int x, int y, int width)
private static int
x(int arg0, int arg1)
x(int arg0, int arg1)
x(int arg0, int arg1)
x(int packed, int width)
private static int
y(int arg0, int arg1)
y(int arg0, int arg1)
y(int arg0, int arg1)
y(int packed, int width)