net.minecraft.server.level.progress

public class LevelLoadProgressTracker

implements LevelLoadListener

aur
net.minecraft.server.level.progress.LevelLoadProgressTracker
net.minecraft.class_11547
net.minecraft.world.chunk.DeltaChunkLoadProgress

Field summary

Modifier and TypeField
private static final int
a
PREPARE_SERVER_WEIGHT
field_61110
INITIAL_CHUNKS
private static final int
b
EXPECTED_PLAYER_CHUNKS
field_61111
PLAYER_CHUNKS
private final boolean
c
includePlayerChunks
field_61112
player
private int
d
totalWeight
field_61113
totalChunks
private int
e
finalizedWeight
field_61114
previousLoadedChunks
private int
f
segmentWeight
field_61115
chunks
private float
g
segmentFraction
field_61116
fullyLoadedChunksRatio
private volatile float
h
progress
field_61117
loadProgress

Constructor summary

ModifierConstructor
public (boolean player)

Method summary

Modifier and TypeMethod
public void
a(auq$a arg0, int arg1)
start(LevelLoadListener$Stage arg0, int arg1)
method_72281(class_11545$class_11546 arg0, int arg1)
init(ChunkLoadProgress$Stage arg0, int arg1)
private void
a(int arg0)
beginSegment(int arg0)
method_72286(int arg0)
init(int chunks)
public void
a(auq$a arg0, int arg1, int arg2)
update(LevelLoadListener$Stage arg0, int arg1, int arg2)
method_72282(class_11545$class_11546 arg0, int arg1, int arg2)
progress(ChunkLoadProgress$Stage arg0, int arg1, int arg2)
public void
a(auq$a arg0)
finish(LevelLoadListener$Stage arg0)
method_72280(class_11545$class_11546 arg0)
finish(ChunkLoadProgress$Stage arg0)
private void
b()
finishSegment()
method_72287()
finish()
private boolean
b(auq$a arg0)
tracksStage(LevelLoadListener$Stage arg0)
method_72288(class_11545$class_11546 arg0)
shouldLoad(ChunkLoadProgress$Stage stage)
private void
c()
updateProgress()
method_72289()
recalculateLoadProgress()
public float
a()
get()
method_72285()
getLoadProgress()
public void
a(amg<dno> arg0, dmt arg1)
updateFocus(ResourceKey<Level> arg0, ChunkPos arg1)
method_72279(class_5321<class_1937> arg0, class_1923 arg1)
initSpawnPos(RegistryKey<World> arg0, ChunkPos arg1)