net.minecraft.world.level.levelgen.structure.pieces

public record PieceGeneratorSupplier$Context<C extends FeatureConfiguration>

etr$a
net.minecraft.world.level.levelgen.structure.pieces.PieceGeneratorSupplier$Context
net.minecraft.class_6834$class_6835

Field summary

Modifier and TypeField
private final ChunkGenerator
a
chunkGenerator
comp_306
private final BiomeSource
b
biomeSource
comp_307
private final RandomState
c
randomState
comp_573
private final long
d
seed
comp_308
private final ChunkPos
e
chunkPos
comp_309
private final C
f
config
comp_310
private final LevelHeightAccessor
g
heightAccessor
comp_311
private final Predicate<Holder<Biome>>
h
validBiome
comp_312
private final StructureTemplateManager
i
structureTemplateManager
comp_313
private final RegistryAccess
j
registryAccess
comp_314

Constructor summary

ModifierConstructor
public (ChunkGenerator arg0, BiomeSource arg1, RandomState arg2, long arg3, ChunkPos arg4, C arg5, LevelHeightAccessor arg6, Predicate<Holder<Biome>> arg7, StructureTemplateManager arg8, RegistryAccess arg9)

Method summary

Modifier and TypeMethod
public boolean
a(eif$a arg0)
validBiomeOnTop(Heightmap$Types arg0)
method_39848(class_2902$class_2903 arg0)
public ChunkGenerator
a()
chunkGenerator()
comp_306()
public BiomeSource
b()
biomeSource()
comp_307()
public RandomState
c()
randomState()
comp_573()
public long
d()
seed()
comp_308()
public ChunkPos
e()
chunkPos()
comp_309()
public C
f()
config()
comp_310()
public LevelHeightAccessor
g()
heightAccessor()
comp_311()
public Predicate<Holder<Biome>>
h()
validBiome()
comp_312()
public StructureTemplateManager
i()
structureTemplateManager()
comp_313()
public RegistryAccess
j()
registryAccess()
comp_314()