public void | |
public static Optional<Vec3i> | |
public BoundingBox | | d() | | getStructureBoundingBox() | | method_66759() |
|
public AABB | | f() | | getStructureBounds() | | method_66762() |
|
private static Optional<StructureTemplate> | |
public Optional<ResourceKey<GameTestInstance>> | |
public Component | | k() | | getTestName() | | method_66764() |
|
private Optional<Holder$Reference<GameTestInstance>> | | G() | | getTestHolder() | | method_66735() |
|
public boolean | | u() | | ignoreEntities() | | method_66765() |
|
public Vec3i | | v() | | getSize() | | method_66766() |
|
public Rotation | | w() | | getRotation() | | method_66767() |
|
public Optional<Component> | | x() | | errorMessage() | | method_66768() |
|
public void | |
public void | | y() | | setSuccess() | | method_66769() |
|
public void | | z() | | setRunning() | | method_66770() |
|
public void | | e() | | setChanged() | | method_5431() |
|
public ClientboundBlockEntityDataPacket | | A() | | getUpdatePacket() | | method_66771() |
|
public CompoundTag | |
protected void | |
protected void | |
public BoundingBoxRenderable$Mode | | b() | | renderMode() | | method_66713() |
|
public BlockPos | | B() | | getStructurePos() | | method_66772() |
|
public static BlockPos | |
public BoundingBoxRenderable$RenderableBox | | c() | | getRenderableBox() | | method_66714() |
|
public List<BeaconBeamOwner$Section> | | a() | | getBeamSections() | | method_10937() |
|
private Vec3i | | H() | | getTransformedSize() | | method_66736() |
|
public void | |
public Optional<ResourceLocation> | |
public boolean | |
public static boolean | |
public void | |
public boolean | | C() | | placeStructure() | | method_66731() |
|
private void | |
private void | | I() | | removeEntities() | | method_66737() |
|
private void | | J() | | forceLoadChunks() | | method_66738() |
|
public BlockPos | | D() | | getStartCorner() | | method_66732() |
|
public void | | E() | | encaseStructure() | | method_66733() |
|
public void | | F() | | removeBarriers() | | method_66734() |
|
public void | |