net.minecraft.client.renderer.entity.player

public class PlayerRenderer

extends LivingEntityRenderer<AbstractClientPlayer, PlayerRenderState, PlayerModel>

All mapped superinterfaces:

RenderLayerParent

hgl
net.minecraft.client.renderer.entity.player.PlayerRenderer
net.minecraft.class_1007

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0, boolean arg1)

Method summary

Modifier and TypeMethod
protected boolean
a(hja arg0)
shouldRenderLayers(PlayerRenderState arg0)
method_62606(class_10055 arg0)
public Vec3
b(hja arg0)
getRenderOffset(PlayerRenderState arg0)
method_23206(class_10055 arg0)
private static HumanoidModel$ArmPose
a(gtj arg0, byj arg1)
getArmPose(AbstractClientPlayer arg0, HumanoidArm arg1)
method_64258(class_742 arg0, class_1306 arg1)
private static HumanoidModel$ArmPose
a(csy arg0, dba arg1, bvo arg2)
getArmPose(Player arg0, ItemStack arg1, InteractionHand arg2)
method_4210(class_1657 arg0, class_1799 arg1, class_1268 arg2)
public ResourceLocation
c(hja arg0)
getTextureLocation(PlayerRenderState arg0)
method_4216(class_10055 arg0)
protected void
a(hja arg0, fmg arg1)
scale(PlayerRenderState arg0, PoseStack arg1)
method_4217(class_10055 arg0, class_4587 arg1)
protected void
a(hja arg0, xk arg1, fmg arg2, gus arg3, int arg4)
renderNameTag(PlayerRenderState arg0, Component arg1, PoseStack arg2, MultiBufferSource arg3, int arg4)
method_4213(class_10055 arg0, class_2561 arg1, class_4587 arg2, class_4597 arg3, int arg4)
public PlayerRenderState
b()
createRenderState()
method_62608()
public void
a(gtj arg0, hja arg1, float arg2)
extractRenderState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62604(class_742 arg0, class_10055 arg1, float arg2)
private static void
b(gtj arg0, hja arg1, float arg2)
extractFlightData(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62607(class_742 arg0, class_10055 arg1, float arg2)
private static void
c(gtj arg0, hja arg1, float arg2)
extractCapeState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62609(class_742 arg0, class_10055 arg1, float arg2)
private static Parrot$Variant
a(gtj arg0, boolean arg1)
getParrotOnShoulder(AbstractClientPlayer arg0, boolean arg1)
method_62605(class_742 arg0, boolean arg1)
public void
a(fmg arg0, gus arg1, int arg2, alw arg3, boolean arg4)
renderRightHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4)
method_4220(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4)
public void
b(fmg arg0, gus arg1, int arg2, alw arg3, boolean arg4)
renderLeftHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4)
method_4221(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4)
private void
a(fmg arg0, gus arg1, int arg2, alw arg3, gnr arg4, boolean arg5)
renderHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, ModelPart arg4, boolean arg5)
method_23205(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5)
protected void
a(hja arg0, fmg arg1, float arg2, float arg3)
setupRotations(PlayerRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_4212(class_10055 arg0, class_4587 arg1, float arg2, float arg3)