protected boolean | |
public Vec3 | |
private static HumanoidModel$ArmPose | |
private static HumanoidModel$ArmPose | |
public ResourceLocation | |
protected void | |
protected void | | a(hja arg0, xk arg1, fmg arg2, gus arg3, int arg4) | | renderNameTag(PlayerRenderState arg0, Component arg1, PoseStack arg2, MultiBufferSource arg3, int arg4) | | method_4213(class_10055 arg0, class_2561 arg1, class_4587 arg2, class_4597 arg3, int arg4) |
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public PlayerRenderState | | b() | | createRenderState() | | method_62608() |
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public void | |
private static void | |
private static void | |
private static Parrot$Variant | |
public void | | a(fmg arg0, gus arg1, int arg2, alw arg3, boolean arg4) | | renderRightHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4) | | method_4220(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4) |
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public void | | b(fmg arg0, gus arg1, int arg2, alw arg3, boolean arg4) | | renderLeftHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4) | | method_4221(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4) |
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private void | | a(fmg arg0, gus arg1, int arg2, alw arg3, gnr arg4, boolean arg5) | | renderHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, ModelPart arg4, boolean arg5) | | method_23205(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5) |
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protected void | |