public static SkullModelBase | |
public void | | a(eau arg0, float arg1, fmg arg2, gus arg3, int arg4, int arg5, fgx arg6) | | render(SkullBlockEntity arg0, float arg1, PoseStack arg2, MultiBufferSource arg3, int arg4, int arg5, Vec3 arg6) | | method_3577(class_2631 arg0, float arg1, class_4587 arg2, class_4597 arg3, int arg4, int arg5, class_243 arg6) |
|
public static void | | a(je arg0, float arg1, float arg2, fmg arg3, gus arg4, int arg5, gml arg6, gve arg7) | | renderSkull(Direction arg0, float arg1, float arg2, PoseStack arg3, MultiBufferSource arg4, int arg5, SkullModelBase arg6, RenderType arg7) | | method_32161(class_2350 arg0, float arg1, float arg2, class_4587 arg3, class_4597 arg4, int arg5, class_5598 arg6, class_1921 arg7) |
|
public static RenderType | |
public static RenderType | |