public TextureSlots$Data | | e() | | textureSlots() | | comp_3743() |
|
public UnbakedGeometry | |
public UnbakedModel$GuiLight | |
private static QuadCollection | |
private static QuadCollection | |
private static List<BlockElement> | |
private static List<BlockElement> | |
private static List<ItemModelGenerator$Span> | |
private static void | | a(gwj$b arg0, List<gwj$a> arg1, hnu arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8) | | checkTransition(ItemModelGenerator$SpanFacing arg0, List<ItemModelGenerator$Span> arg1, SpriteContents arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8) | | method_3476(class_801$class_803 arg0, List<class_801$class_802> arg1, class_7764 arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8) |
|
private static void | |
private static boolean | | a(hnu arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | | isTransparent(SpriteContents arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | | method_3477(class_7764 arg0, int arg1, int arg2, int arg3, int arg4, int arg5) |
|