public BlockModelShaper | | a() | | getBlockModelShaper() | | method_3351() |
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public void | | a(ecg arg0, iy arg1, dka arg2, fmg arg3, fmj arg4) | | renderBreakingTexture(BlockState arg0, BlockPos arg1, BlockAndTintGetter arg2, PoseStack arg3, VertexConsumer arg4) | | method_23071(class_2680 arg0, class_2338 arg1, class_1920 arg2, class_4587 arg3, class_4588 arg4) |
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public void | | a(ecg arg0, iy arg1, dka arg2, fmg arg3, fmj arg4, boolean arg5, List<gwg> arg6) | | renderBatched(BlockState arg0, BlockPos arg1, BlockAndTintGetter arg2, PoseStack arg3, VertexConsumer arg4, boolean arg5, List<BlockModelPart> arg6) | | method_3355(class_2680 arg0, class_2338 arg1, class_1920 arg2, class_4587 arg3, class_4588 arg4, boolean arg5, List<class_10889> arg6) |
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public void | | a(iy arg0, dka arg1, fmj arg2, ecg arg3, eyq arg4) | | renderLiquid(BlockPos arg0, BlockAndTintGetter arg1, VertexConsumer arg2, BlockState arg3, FluidState arg4) | | method_3352(class_2338 arg0, class_1920 arg1, class_4588 arg2, class_2680 arg3, class_3610 arg4) |
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public ModelBlockRenderer | | b() | | getModelRenderer() | | method_3350() |
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public BlockStateModel | |
public void | | a(ecg arg0, fmg arg1, gus arg2, int arg3, int arg4) | | renderSingleBlock(BlockState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3, int arg4) | | method_3353(class_2680 arg0, class_4587 arg1, class_4597 arg2, int arg3, int arg4) |
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public void | |