public static void | | initRenderThread() | | initRenderThread() |
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public static boolean | | isOnRenderThread() | | isOnRenderThread() |
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public static void | | assertOnRenderThread() | | assertOnRenderThread() |
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private static IllegalStateException | | constructThreadException() | | constructThreadException() |
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private static void | |
public static boolean | | isFrozenAtPollEvents() | | isFrozenAtPollEvents() |
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public static void | |
public static void | | limitDisplayFPS(int arg0) | | limitDisplayFPS(int arg0) |
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public static void | |
public static GpuBufferSlice | | getShaderFog() | | getShaderFog() |
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public static void | |
public static GpuBufferSlice | | getShaderLights() | | getShaderLights() |
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public static void | | lineWidth(float arg0) | | lineWidth(float arg0) |
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public static float | | getShaderLineWidth() | | getShaderLineWidth() |
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public static String | | getBackendDescription() | | getBackendDescription() |
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public static String | | getApiDescription() | | getApiDescription() |
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public static TimeSource$NanoTimeSource | | initBackendSystem() | | initBackendSystem() |
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public static void | | initRenderer(long arg0, int arg1, boolean arg2, BiFunction<alw, ShaderType, String> arg3, boolean arg4) | | initRenderer(long arg0, int arg1, boolean arg2, BiFunction<ResourceLocation, ShaderType, String> arg3, boolean arg4) |
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public static void | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) |
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public static void | | setupDefaultState() | | setupDefaultState() |
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public static void | |
public static void | | teardownOverlayColor() | | teardownOverlayColor() |
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public static void | |
public static GpuTexture | | getShaderTexture(int arg0) | | getShaderTexture(int arg0) |
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public static void | |
public static void | | setTextureMatrix(org.joml.Matrix4f arg0) | | setTextureMatrix(org.joml.Matrix4f arg0) |
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public static void | | resetTextureMatrix() | | resetTextureMatrix() |
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public static void | | backupProjectionMatrix() | | backupProjectionMatrix() |
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public static void | | restoreProjectionMatrix() | | restoreProjectionMatrix() |
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public static GpuBufferSlice | | getProjectionMatrixBuffer() | | getProjectionMatrixBuffer() |
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public static org.joml.Matrix4f | | getModelViewMatrix() | | getModelViewMatrix() |
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public static org.joml.Matrix4fStack | | getModelViewStack() | | getModelViewStack() |
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public static org.joml.Matrix4f | | getTextureMatrix() | | getTextureMatrix() |
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public static RenderSystem$AutoStorageIndexBuffer | |
public static void | |
public static GpuBuffer | | getGlobalSettingsUniform() | | getGlobalSettingsUniform() |
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public static ProjectionType | | getProjectionType() | | getProjectionType() |
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public static GpuBuffer | | getQuadVertexBuffer() | | getQuadVertexBuffer() |
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public static void | | setModelOffset(float arg0, float arg1, float arg2) | | setModelOffset(float arg0, float arg1, float arg2) |
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public static void | | resetModelOffset() | | resetModelOffset() |
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public static org.joml.Vector3f | | getModelOffset() | | getModelOffset() |
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public static void | |
public static void | | executePendingTasks() | | executePendingTasks() |
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public static GpuDevice | |
public static GpuDevice | | tryGetDevice() | | tryGetDevice() |
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public static DynamicUniforms | | getDynamicUniforms() | | getDynamicUniforms() |
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public static void | |