public static void | | _disableScissorTest() | | _disableScissorTest() |
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public static void | | _enableScissorTest() | | _enableScissorTest() |
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public static void | | _scissorBox(int arg0, int arg1, int arg2, int arg3) | | _scissorBox(int arg0, int arg1, int arg2, int arg3) |
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public static void | | _disableDepthTest() | | _disableDepthTest() |
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public static void | | _enableDepthTest() | | _enableDepthTest() |
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public static void | | _depthFunc(int arg0) | | _depthFunc(int arg0) |
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public static void | | _depthMask(boolean arg0) | | _depthMask(boolean arg0) |
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public static void | | _disableBlend() | | _disableBlend() |
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public static void | | _enableBlend() | | _enableBlend() |
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public static void | | _blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | _blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) |
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public static int | | glGetProgrami(int arg0, int arg1) | | glGetProgrami(int arg0, int arg1) |
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public static void | | glAttachShader(int arg0, int arg1) | | glAttachShader(int arg0, int arg1) |
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public static void | | glDeleteShader(int arg0) | | glDeleteShader(int arg0) |
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public static int | | glCreateShader(int arg0) | | glCreateShader(int arg0) |
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public static void | | glShaderSource(int arg0, String arg1) | | glShaderSource(int arg0, String arg1) |
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public static void | | glCompileShader(int arg0) | | glCompileShader(int arg0) |
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public static int | | glGetShaderi(int arg0, int arg1) | | glGetShaderi(int arg0, int arg1) |
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public static void | | _glUseProgram(int arg0) | | _glUseProgram(int arg0) |
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public static int | | glCreateProgram() | | glCreateProgram() |
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public static void | | glDeleteProgram(int arg0) | | glDeleteProgram(int arg0) |
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public static void | | glLinkProgram(int arg0) | | glLinkProgram(int arg0) |
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public static int | |
public static void | |
public static void | | _glUniform1i(int arg0, int arg1) | | _glUniform1i(int arg0, int arg1) |
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public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | | _glBindAttribLocation(int arg0, int arg1, CharSequence arg2) | | _glBindAttribLocation(int arg0, int arg1, CharSequence arg2) |
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public static int | | _glGenBuffers() | | _glGenBuffers() |
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public static int | | _glGenVertexArrays() | | _glGenVertexArrays() |
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public static void | | _glBindBuffer(int arg0, int arg1) | | _glBindBuffer(int arg0, int arg1) |
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public static void | | _glBindVertexArray(int arg0) | | _glBindVertexArray(int arg0) |
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public static void | | _glBufferData(int arg0, ByteBuffer arg1, int arg2) | | _glBufferData(int arg0, ByteBuffer arg1, int arg2) |
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public static void | | _glBufferSubData(int arg0, int arg1, ByteBuffer arg2) | | _glBufferSubData(int arg0, int arg1, ByteBuffer arg2) |
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public static void | | _glBufferData(int arg0, long arg1, int arg2) | | _glBufferData(int arg0, long arg1, int arg2) |
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public static ByteBuffer | | _glMapBufferRange(int arg0, int arg1, int arg2, int arg3) | | _glMapBufferRange(int arg0, int arg1, int arg2, int arg3) |
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public static void | | _glUnmapBuffer(int arg0) | | _glUnmapBuffer(int arg0) |
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public static void | | _glDeleteBuffers(int arg0) | | _glDeleteBuffers(int arg0) |
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public static void | | _glBindFramebuffer(int arg0, int arg1) | | _glBindFramebuffer(int arg0, int arg1) |
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public static int | | getFrameBuffer(int arg0) | | getFrameBuffer(int arg0) |
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public static void | | _glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | _glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) |
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public static void | | _glDeleteFramebuffers(int arg0) | | _glDeleteFramebuffers(int arg0) |
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public static int | | glGenFramebuffers() | | glGenFramebuffers() |
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public static void | | _glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4) | | _glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4) |
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public static void | | glActiveTexture(int arg0) | | glActiveTexture(int arg0) |
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public static void | | glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3) |
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public static String | | glGetShaderInfoLog(int arg0, int arg1) | | glGetShaderInfoLog(int arg0, int arg1) |
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public static String | | glGetProgramInfoLog(int arg0, int arg1) | | glGetProgramInfoLog(int arg0, int arg1) |
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public static void | | _enableCull() | | _enableCull() |
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public static void | | _disableCull() | | _disableCull() |
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public static void | | _polygonMode(int arg0, int arg1) | | _polygonMode(int arg0, int arg1) |
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public static void | | _enablePolygonOffset() | | _enablePolygonOffset() |
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public static void | | _disablePolygonOffset() | | _disablePolygonOffset() |
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public static void | | _polygonOffset(float arg0, float arg1) | | _polygonOffset(float arg0, float arg1) |
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public static void | | _enableColorLogicOp() | | _enableColorLogicOp() |
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public static void | | _disableColorLogicOp() | | _disableColorLogicOp() |
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public static void | | _logicOp(int arg0) | | _logicOp(int arg0) |
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public static void | | _activeTexture(int arg0) | | _activeTexture(int arg0) |
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public static void | | _texParameter(int arg0, int arg1, int arg2) | | _texParameter(int arg0, int arg1, int arg2) |
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public static int | | _getTexLevelParameter(int arg0, int arg1, int arg2) | | _getTexLevelParameter(int arg0, int arg1, int arg2) |
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public static int | | _genTexture() | | _genTexture() |
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public static void | | _deleteTexture(int arg0) | | _deleteTexture(int arg0) |
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public static void | | _bindTexture(int arg0) | | _bindTexture(int arg0) |
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public static int | | _getActiveTexture() | | _getActiveTexture() |
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public static void | | _texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8) | | _texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8) |
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public static void | | _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | | _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) |
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public static void | | _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8) | | _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8) |
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public static void | | _viewport(int arg0, int arg1, int arg2, int arg3) | | _viewport(int arg0, int arg1, int arg2, int arg3) |
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public static void | | _colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | _colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) |
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public static void | | _clear(int arg0) | | _clear(int arg0) |
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public static void | | _vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) | | _vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) |
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public static void | | _vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4) | | _vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4) |
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public static void | | _enableVertexAttribArray(int arg0) | | _enableVertexAttribArray(int arg0) |
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public static void | | _drawElements(int arg0, int arg1, int arg2, long arg3) | | _drawElements(int arg0, int arg1, int arg2, long arg3) |
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public static void | | _drawArrays(int arg0, int arg1, int arg2) | | _drawArrays(int arg0, int arg1, int arg2) |
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public static void | | _pixelStore(int arg0, int arg1) | | _pixelStore(int arg0, int arg1) |
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public static void | | _readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | | _readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) |
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public static int | |
public static void | | clearGlErrors() | | clearGlErrors() |
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public static String | | _getString(int arg0) | | _getString(int arg0) |
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public static int | | _getInteger(int arg0) | | _getInteger(int arg0) |
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public static long | | _glFenceSync(int arg0, int arg1) | | _glFenceSync(int arg0, int arg1) |
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public static int | | _glClientWaitSync(long arg0, int arg1, long arg2) | | _glClientWaitSync(long arg0, int arg1, long arg2) |
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public static void | | _glDeleteSync(long arg0) | | _glDeleteSync(long arg0) |
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